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Hi guys im currently making an application that allows wii remote controller buttons to be mapped onto keyboard ones, currently this seems to work in normal applications such as ie and word for example but in games it doesn't seem to work. Anyone have any ideas?
 
Cheers
 
EDIT:
 
Im using the keyboard simulator that I found on here goes something like this
 
KeyboardSimulator.KeyDown(Keys.A);
KeyboardSimulator.KeyUp(Keys.A);
Posted 31-Oct-11 7:22am
Edited 31-Oct-11 7:44am
v2
Comments
SAKryukov at 31-Oct-11 12:34pm
   
How can we see why without your code? Try to create just a code sample, as simple as possible, without unrelated detail, don't post your "real" code. But the sample should manifest the problem.
 
Thank you.
--SA

1 solution

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Solution 1

Without detailed info, my geuss would be that most of those games would be using direct keyboard access (overriding the user-level keyboard hooking).
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Comments
Jackal16 at 31-Oct-11 12:45pm
   
Is there a way to go about this in C#
Nishant Sivakumar at 31-Oct-11 12:48pm
   
Unlikely that you can do all of it in C#. You'd need to write a low-level keyboard driver in C. You could then manage that driver from C#.

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