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Wildcard string compare (globbing)

By , 15 Feb 2005
 

Usage:

This is a fast, lightweight, and simple pattern matching function.

if (wildcmp("bl?h.*", "blah.jpg")) {
  //we have a match!
} else {
  //no match =(
}

Function:

int wildcmp(const char *wild, const char *string) {
  // Written by Jack Handy - <A href="mailto:jakkhandy@hotmail.com">jakkhandy@hotmail.com</A>
  const char *cp = NULL, *mp = NULL;

  while ((*string) && (*wild != '*')) {
    if ((*wild != *string) && (*wild != '?')) {
      return 0;
    }
    wild++;
    string++;
  }

  while (*string) {
    if (*wild == '*') {
      if (!*++wild) {
        return 1;
      }
      mp = wild;
      cp = string+1;
    } else if ((*wild == *string) || (*wild == '?')) {
      wild++;
      string++;
    } else {
      wild = mp;
      string = cp++;
    }
  }

  while (*wild == '*') {
    wild++;
  }
  return !*wild;
}

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

Jack Handy
Web Developer
United States United States
Member
No Biography provided

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Comments and Discussions

 
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GeneralC# Direct Portmemberhempels23 Sep '08 - 15:10 
Well, as direct as I could come up with anyway. Makes use of unsafe to enable pointer arithmetic. Unfortunately, because fixed is required to prevent the GC from moving the pointers, I had to change it to use increment indexers instead of directly manipulating the pointers. Alternatively, you could use stackalloc to instantiate two native char[]'s and copy the values, but that seems contrary to this function's low-memory footprint, high performance goals.
 
Has been tested against every test case presented in the comments section as well as some additional cases I threw in.
 
public unsafe static bool GlobCompare( string glob, string path )
{
      fixed ( char* pGlob = glob, pPath = path )
      {
            int pGlobInc = 0;
            int pPathInc = 0;
 
            int mp = 0;
            int cp = 0;
 
            while ( ( *( pPath + pPathInc ) != 0 ) && ( *( pGlob + pGlobInc ) != '*' ) )
            {
                  if ( ( *( pGlob + pGlobInc ) != *( pPath + pPathInc ) ) && ( *( pGlob + pGlobInc ) != '?' ) )
                  {
                        return false;
                  }
                  pGlobInc++;
                  pPathInc++;
            }
 
            while ( *( pPath + pPathInc ) != 0 )
            {
                  if ( *( pGlob + pGlobInc ) == '*' )
                  {
                        if ( 0 == *( pGlob + ++pGlobInc ) )
                        {
                              return true;
                        }
                        mp = pGlobInc;
                        cp = pPathInc + 1;
                  }
                  else if ( ( *( pGlob + pGlobInc ) == *( pPath + pPathInc ) ) || ( *( pGlob + pGlobInc ) == '?' ) )
                  {
                        pGlobInc++;
                        pPathInc++;
                  }
                  else
                  {
                        pGlobInc = mp;
                        pPathInc = cp++;
                  }
            }
 
            while ( *( pGlob + pGlobInc ) == '*' )
            {
                  pGlobInc++;
            }
            return ( 0 == *( pGlob + pGlobInc ) );
      }
}
General...and yet another C# port [modified]memberDVF27 Aug '10 - 16:59 
public static bool WildcardMatch(string strCompare, string strWild, bool bIgnoreCase)
{
    if (bIgnoreCase)
    {
        strWild = strWild.ToUpper();
        strCompare = strCompare.ToUpper();
    }
 
    // Lengths of strings
    int iWildLen = strWild.Length;
    int iCompareLen = strCompare.Length;
 
    // Used to save position when '*' found in strWild
    // Initialized to invalid values
    int iWildMatched = iWildLen;
    int iCompareBase = iCompareLen;
 
    int iWild = 0;
    int iCompare = 0;
 
    // Match until first wildcard '*'
    while (iCompare < iCompareLen && (iWild >= iWildLen || strWild[iWild] != '*'))
    {
        if (iWild >= iWildLen || (strWild[iWild] != strCompare[iCompare] && strWild[iWild] != '?'))
            return false;
 
        iWild++;
        iCompare++;
    }
 
    // Process wildcard
    while (iCompare < iCompareLen)
    {
        if (iWild < iWildLen)
        {
            if (strWild[iWild] == '*')
            {
                iWild++;
 
                if (iWild == iWildLen)
                    return true;
 
                iWildMatched = iWild;
                iCompareBase = iCompare + 1;
 
                continue;
            }
 
            if (strWild[iWild] == strCompare[iCompare] || strWild[iWild] == '?')
            {
                iWild++;
                iCompare++;
 
                continue;
            }
        }
 
        iWild = iWildMatched;
        iCompare = iCompareBase++;
    }
 
    while (iWild < iWildLen && strWild[iWild] == '*')
        iWild++;
 
    if (iWild < iWildLen)
        return false;
 
    return true;
}

modified on Saturday, August 28, 2010 10:10 PM

GeneralRe: ...and yet another C# portmemberVUnreal21 Sep '10 - 11:22 
Works quite well.

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