Introduction
Have you ever had the problem that you were storing your bit-flags in a WORD and you were reaching the
border of 16 bits? Then you may have used a double word instead of a word. But what are you doing on a 32 bit
system when you cross the 32 bit border? Then you have to use other ways to store your bits.
One of our programmers reached that point, a few weeks ago. He came to me to ask me for a way to handle that
problem. I told him to build a class that provides all standard operations that might be useful to store and request flags.
These operations are normally the OR-, AND-, NOT- and compare-operators of C++. "You won't need anymore than
that!", I told him. He didn't believe me and discards some minor weighty flags to make space for the new ones.
Well, I think this is far away from a real solution!
As luck would have it I got the same problem a few days ago. "That would be a nice chance to implement my
suggestion", I thought. And I did so.
So here is the (very small) class, that dynamically stores as many flags as you will ever need. And the biggest
advantage is that you won't have to change your code as much as you may have thought.
So what do you have to do exactly?
The first step is the most expensive one: you need to change all your UINT-, WORD- and DWORD types to the type of
the new class called Flags.
Before:
void foo( unsigned int flags );
After:
void foo( Flags flags );
For performance (Flags isn't a C++-scalar) you might use a const reference (if you can):
void foo( const Flags& flags );
The next step is to change the way you define your flags:
Before, you may have used code to define a flag that uses the lowest bit:
#define MYFLAG 0x00000001L
Some of you might have experienced, that it can be very hard to manage all the bits given as hexadecimal
values. Now it will be a little bit easier:
#define MYFLAG Flags(0)
...sets the lowest bit (bit 0). You soon will notice that this is a much easier way to define your flags.
So that's all! If you forbear from using bit shifting to manage your flags and rely on the Flags class, you may have
no problems. And the best: you never have to be afraid to reach a border of maximum number of flags except your
RAM's capabilities.
I have also added a small trace method called debug(). It uses the MFC's trace mechanism (if available) and
can be ported very easily.
Hope you will have fun with this small class completely, implemented in a single header as inline code.