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Tried to use this in Visual Studio 2005 with no success. How would one go about upgrading it to work.
Thanks for any insight.
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See thread below titled:
"bug fix with Microsoft Visual Studio .NET 2003".
There is a fix outlined in there for 2005 as well.
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I need a openGL coded human face like any smiley , which should have some cartoony hair too.
Please can anybody provide me as early as possible!
Please!
I am witing for any help ! here!
Maddy
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I get this error ever time I try to start the OpenGL Wizard. "Object with Program ID VsWizard.VsWizardEngine Cannot be Created. I have tested using a bunch of different Wizards and they are worked fine. I triple checked the Absolute Path and it is correct. I have Visual Studio .net Professional and I am using the .net version of the OpenGL AppWizard. Any ideas?
Thanks for any help anyone can provide.
TheTroll
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How to run 2 different(or same) OpenGL objects in one DialogBox?
IDC_STATIC1 is a first OpenGL objects Scene window.
IDC_STATIC2 is a second OpenGL objects Scene window.
IDC_STATIC1 and IDC_STATIC2 ,they are placed on IDD_DIALOG1.
code:
pclStatic = (CStatic *)GetDlgItem(IDC_OpenGL_Window);
pclGlView = new CGlView(pclStatic);
pclGlView->OnCreate();
pclGlView->InitGL();
pclGlView->DrawGLScene();
pclStatic1 = (CStatic *)GetDlgItem(IDC_OpenGL_Window);
pclGlView1 = new CGlView(pclStatic1);
pclGlView1->OnCreate();
pclGlView1->InitGL();
pclGlView1->DrawGLScene();
Will not involve both windows (IDC_STATIC2,IDC_STATIC1)
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I think we can did all this in a DLL,or a LIB!
class Cttt3d : public CSCWin
{
}
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
Cttt3d win;
win.Create("faint",200,200,16,false,100,100,false);
win.StartRender();
return 0;
}
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good morning:
There is some diffcult for me, a new programer,to use vc++6.0.I don't know how to add my own class which is based on object class into project.I'm waiting you response with great thanks.
My E-mail:wuling129@sohu.com
Thank you!
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as opposed to the window asking for options:
Running MSVC++.NET 2002
I look in:
C:\Program Files\Microsoft Visual Studio .NET\Vc7\VCWizards\OGLWiz7\HTML\1033\default.htm
and the HTML code is there:
I checked the OGLWiz7.vsz file in the directory
C:\Program Files\Microsoft Visual Studio .NET\Vc7\vcprojects
Here are the contents:
VSWIZARD 7.0
Wizard=VsWizard.VsWizardEngine
Param="WIZARD_NAME = OpenGL Application"
Param="ABSOLUTE_PATH = C:\Program Files\Microsoft Visual Studio.NET\Vc7\VCWizards\OGLWiz7"
Param="FALLBACK_LCID = 1033"
Any ideas???
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I have the exact same problem!
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So did I. The author tackles the same problem in the thread named, appropriately enough "Problem..."
The end result of the thread is that in the OGLWiz7.vsz file, the ABSOLUTE_PATH is set to "C:\Program Files\Microsoft Visual Studio.NET\Vc7\VCWizards\OGLWiz". But your installation of MSVS .NET probably named the folders as "...\Microsoft Visual Studio .NET\...". Notice how the second one has a space between "Studio" and ".NET" and the first one does not? (It took me 20min and reading through all the other messages to notice! ) Double check that your file has the space between the words.
This should resolve the problem b/c I had the exact same problem and I'm using the 2003 upgrade version and Win2K but it worked for me.
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Wizard=VsWizard.VsWizardEngine
--->
Wizard=VsWizard.VsWizardEngine.7.1
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In the file OGLWiz7.vsz change the first two lines from:
VSWIZARD 7.0
Wizard=VsWizard.VsWizardEngine
to:
VSWIZARD 7.0
Wizard=VsWizard.VsWizardEngine.7.1
or else won't work.
keep up the good work
Markthecoder
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Thanks, I was wondering what was going on...
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In the file OGLWiz7.vsz change the first two lines from:
VSWIZARD 7.0
Wizard=VsWizard.VsWizardEngine
to:
VSWIZARD 7.0
Wizard=VsWizard.VsWizardEngine.8.0
and that's it
Digitally yours,
CeMan
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I think you have to do the same changes in Microsoft Visual Studio .NET 2005
Markthecoder
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I'm using the .NET version on Windows XP pro with SP1. I followed the instructions in the readme file, and the wizard icon now appears when i start a new project. But once i press "Ok" Visual Studio .NET crashes and restarts . Error details displayed: An unhandled exception has been caught by the VSW exception filter. Any ideas? Thanks.
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Hey, I have the exact same problem as you do:
If one happened to type the wrong absolute path, then it will show a blank window and then say that the HTML was not found. However, if the correct path IS supplied, then nothing happens for a while and then it crashes. Are we supposed to open the .sln and compile it one time or what?
Thanks,
Riz
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First of all, it is a very handy tool, I guess it will help me a lot, so thanks a lot.. I just checked the code a little bit and have some comments;
1. I would like to have the function comments in doxygen (or JavaDoc) style. if possible..
2. When I don't select sample cube in the application, I still have the function GLCube. But it doesn't get called of course. I can delete it, but maybe, you can just get rid of it when I don't select it..
3. I am not sure about the performance of timer to show fps. People (including me) use;
__int64 end_count, start_count, dClockFrequency;
QueryPerformanceCounter( (LARGE_INTEGER*)&start_count);
QueryPerformanceFrequency( (LARGE_INTEGER*)&dClockFrequency );
/* rendering code here */
// FPS calculations again
QueryPerformanceCounter((LARGE_INTEGER*)&end_count);
elapsed_time = (float)(end_count - start_count);
float fps = ((float)dClockFrequency / elapsed_time);
As far as I remember, timer may not be reliable. I am not really sure though.
4. In CApp::FireDrawScene(), do we have to call wglMakeCurrent each frame? I could not experiment with it enough but, looks like it should have a huge performance hit.
Thanks again for the great stuff.
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Hellow,
I Follow the instructions in the “Readme” file for VS.NET, but when I want to create a new project with your wizard,
after the first step my VS .Net crashes???
do i need to import any library's?
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Crashes?! In what way? Any error messages?
--------------
"Aagh!! I'm a victim of a Random Act of Management!"
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Thanx for helping me!!
The following happens:
- In the Visual c++ projects folder I choose a new OGLWiz (and give it a name)
- when I click on "OK" nothing happens
- after a while (few seconds) I get following bug report:
<<Microsoft Development Environment has encountered a problem and needs to close. We are sorry for the inconvenience.>>
- The data of this report contains:
* Error details: An unhandled exception has been caught by the VSW exception filter.
* Error signature: AppName: devenv.exe AppVer: 7.0.9466.0 ModName: unknown ModVer: 0.0.0.0 Offset: 039a6d28
Does this satisfies or do you need the technical information about the error report.
Maybe it's a stupid fault, but I'm new to C++, VS .net and opengl??
greetz Super Jack
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I have the same problem. I've followed the installation instructions in readme.txt. Does anybody have a clue what might be wrong?
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Weird, but I can't find a way to reproduce this error. Tested the wizard on 3 different machines with no problems. If you installed the wizard correctly, maybe it's a language issue. Do you have a localized VS.NET? What edition & build are you using?
I did a few Usenet searches on similar errors, and it seems like MS typically gives the suggestion to install the latest service packs for Internet Explorer, multi-language pack and VS.
Please let me know if this fixes the problem. Has anyone else seen this?
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Same exact behaviour on my machine (VS.NET, XP Pro, latest service packs, etc., installed). I sure would like a solution, because this looks like a really nice tool!
Tom
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Same problem. VS.NET 2003, XP Pro, Latest Service pack. Any ideas ??? I'd love to use this tool
Jean
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I have the same problem. I have installed the tool, and ran it once successfully, i.e. I saw the wizard, but I hit escape, because I had sth else to do... Then, now I have the same behaviour like the others, VC .Net crashes...
I have Development Environment 7.0.9466
MS .Net Framework 1.0 Version 1.0.3705
in English.. and it says, no update available for my suit.
thx..
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The problem is at the html page of the wizard. The script in the page tries to set defaults symbols value using the following command: window.external.SetDefaults(document); but the html has no SYMBOL tag in it. To fix it, add at least one SYMBOL tag. For example: (add it in the HEAD section ) <SYMBOL NAME='WIZARD_DIALOG_TITLE' TYPE=text VALUE='TestWizard'></SYMBOL> Shaul.
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Thanks for the tip, Shaul. I've mailed a bug fix to CodeProject.
Sorry for the delay, people. I haven't had much time for hobby projects lately.
--------------
"Aagh!! I'm a victim of a Random Act of Management!"
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i've just ran it perfect in vc++ 5.0
i want you to know all you vc users...
onur çobanoğlu
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Sounds like there's an incorrect ABSOLUTE_PATH in the file
"vcprojects\OGLWiz7.vsz". Make sure that ABSOLUTE_PATH points to the folder where you installed the wizard.
--------------
"Aagh!! I'm a victim of a Random Act of Management!"
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I have same problem. I doublechecked ABSOLUTE_PATH and that was OK. I have installed .NET
in E: drive. could there be a problem?
C: is zip 100
D: is DVD
E: is primary Win XP partition. (Cable Select)
Param="ABSOLUTE_PATH = E:\Program Files\Microsoft Visual Studio .NET\Vc7\VCWizards\OGLWiz7"
Any suggestions?
--Jyrki
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Same here, but I have a standard installation of VS.NET on my C: drive. There must be another problem, but I can't find it! Help?
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Check the space between Studio and .NET. The default absolute path is "...Visual Studio.NET" where the default VS.NET installation is in "...Visual Studio .NET".
--
FireBox @ Synetech
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Thanks, that was it. Boy, is my face red...
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Hehe, mine too . Can't believe I missed that...
Anyway, since there seem to be a few installtion problems with the .NET version, maybe an installer would be useful? What do you think?
--------------
"Aagh!! I'm a victim of a Random Act of Management!"
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Cannot include gl.h ?????????????
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Add your include/gl directory to VC++s include path.
Or just change the #include statement to gl/gl.h.
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Visual C++ 6.0 's standard include path does not contains "gl".
Many programs use
#include
#include
instead of
#include
#include
Although we do not regard it as a bug, the code of the wizard may change this feature for convenience of users.
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Its really a nice tool.
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I haven't tried Voodoo3, but it could be that it can only accelerate some color depths. Try some other value for pfd.cColorBits (16 or 32, probably).
You could also check the value of glGetString(GL_VENDOR). If it returns something like "Microsoft Generic", then the software renderer is used.
--------------
"Aagh!! I'm a victim of a Random Act of Management!"
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I used this wizard to create the sample application. I didn't write any line of code, just the one that was generated by your wizard. It just restart my computer. Why? What can I do?
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If you are using Windows Xp the reebot is caused by an "System error"
People say that I am a perverse person, but are not truth because I have the heart of a boy.... I have it in a bottle with formol in my writing-desk.
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