ImageStone - A Powerful C++ Class Library for Image Manipulation
An article on a library for image manipulation
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Introduction
ImageStone
is a powerful C++ class library for image manipulation. Its features include load, save, display, transformation, and nearly 100 special image effects. It can be used cross platform (includes Windows, Linux, Mac), and especially under Windows, it can be used as a DIB wrapper class.
How to Use
Similar to STL and Boost library, ImageStone
is a header-only C++ library, it consists entirely of header files, so you can begin to use it just add #include "ImageStone.h"
at the beginning of your source code, But in order to take full advantage of operating system features, there are some differences between various platforms.
On Windows
Only need to add #include "ImageStone.h"
in your project, normally to be added at the end of StdAfx.h file.
ImageStone
uses raw Win32 GDI+ API to implement image load
/save
function, so it has high efficiency and small final file size.
On Non-Windows (Unix, Linux, Mac...)
ImageStone
uses FreeImage
lib to implement image load/save function.
- Get
FreeImage
from http://sourceforge.net/projects/freeimage/, then compile it. - Include
FreeImage
header before includeImageStone
.#include "FreeImage.h" #include "ImageStone.h"
- Now you can use
ImageStone
.
Advanced Image Effect
In order to reduce compile time, a lot of rarely-used image effects (emboss, twist, ripple...) are not to be included by default, you can use them by the following way:
#define IMAGESTONE_USE_EXT_EFFECT
#include "ImageStone.h"
... Load Image from File, Memory or Resource, Save Image to File
FCObjImage img ;
// from file
img.Load (L"test.jpg") ;
// from memory
img.Load (pMemory, nSize, IMG_JPG) ;
// from resource under windows
img.LoadBitmap (ID_BITMAP) ;
img.LoadResource (ID_JPG_FILE, _T("JPG"), IMG_JPG) ;
// save as jpg with quality 90 ( max is 100 )
img.Save (L"test.jpg", 90) ;
In order to better support for multiple languages, ImageStone
only supports wide char
filename, so you need to call a conversion function for ANSI filename.
std::wstring A_to_W (const char* p)
{
std::wstring ws ;
if (p)
{
setlocale (LC_CTYPE, "") ;
std::vector<wchar_t> buf (strlen(p)+1, 0) ;
mbstowcs (&buf[0], p, buf.size()-1) ;
ws = &buf[0] ;
}
return ws ;
}
FCObjImage img ;
img.Load (A_to_W("test.jpg").c_str()) ;
// under windows, you can use _bstr_t to implement conversion
img.Load (_bstr_t("test.jpg")) ;
... Load multi-page GIF
std::vector<FCObjImage*> frame_list ;
FCImageProperty prop ;
FCObjImage::Load (L"test.gif", frame_list, &prop) ;
// now frame_list store all frames of Gif image
// member m_frame_delay of prop store delay time between two frame
prop.m_frame_delay ;
// caller must delete all frames when them no longer be used
for (size_t i=0 ; i < frame_list.size() ; i++)
{
delete frame_list[i] ;
}
... Apply Image Effect
FCObjImage img ;
img.Load (L"test.jpg") ;
img.Stretch (200, 200) ;
img.Stretch_Smooth (500, 500) ;
FCEffectBlur_Gauss c1 (16, true) ;
img.ApplyEffect (c1) ;
FCEffectSplash c2 (20) ;
img.ApplyEffect (c2) ;
FCEffectMosaic c3 (20) ;
img.ApplyEffect (c3) ;
FCEffectBrightnessContrast c4 (30, 0) ;
img.ApplyEffect (c4) ;
You can monitor the progress of image processing by setting an observer:
// this monitor will stop image processing when user press ESC key
class CMyProgressMonitor : public FCProgressObserver
{
public:
virtual bool OnProgressUpdate (int nFinishPercentage)
{
MSG msg ;
if (PeekMessage (&msg, NULL, WM_KEYDOWN, WM_KEYDOWN, PM_REMOVE) &&
(msg.wParam == VK_ESCAPE))
{
return false ;
}
return true ;
}
};
// apply effect with progress monitor
FCObjImage img ;
img.Load (L"test.jpg") ;
CMyProgressMonitor aProgress ;
FCEffectMosaic c1 (20) ;
img.ApplyEffect (c1, &aProgress) ;
... Custom Image Effect
// create our effect : split RGB channel of image
class CEffectSplitChannel : public FCImageEffect
{
public:
FCObjImage m_red, m_green, m_blue ;
private:
virtual bool IsSupport (const FCObjImage& img)
{
return img.IsValidImage() && (img.ColorBits() >= 24) ;
}
virtual void OnBeforeProcess (FCObjImage& img)
{
int w = img.Width() ;
int h = img.Height() ;
m_red.Create (w, h, 24) ;
m_green.Create (w, h, 24) ;
m_blue.Create (w, h, 24) ;
}
virtual void ProcessPixel (FCObjImage& img, int x, int y, BYTE* pPixel)
{
PCL_R(m_red.GetBits(x,y)) = PCL_R(pPixel) ;
PCL_G(m_green.GetBits(x,y)) = PCL_G(pPixel) ;
PCL_B(m_blue.GetBits(x,y)) = PCL_B(pPixel) ;
}
};
// test, save RGB channel to image
void Test()
{
FCObjImage img ;
img.Load (L"test.jpg") ;
CEffectSplitChannel cmd ;
img.ApplyEffect (cmd) ;
cmd.m_red.Save (L"red.jpg") ;
cmd.m_green.Save (L"green.jpg") ;
cmd.m_blue.Save (L"blue.jpg") ;
}
... Read and Modify EXIF (Win Only)
FCObjImage img ;
FCImageProperty prop ;
img.Load (L"d:\\test.jpg", &prop) ;
// modify manufacturer of the equipment
prop.m_EquipMake = "PhoXo" ;
// modify the date of photograph
prop.m_ExifDTOrig = "2011:11:26 09:26:00" ;
std::vector<std::string> & ls = prop.m_other_gdiplus_prop ;
for (size_t i=0 ; i < ls.size() ; i++)
{
Gdiplus::PropertyItem it = FCImageCodec_Gdiplus::ReferencePropertyBuffer (ls[i]) ;
// modify ISO speed to 400
if (it.id == PropertyTagExifISOSpeed)
{
short nISO = 400 ;
ls[i] = FCImageCodec_Gdiplus::CreatePropertyBuffer(it.id, it.type, 2, &nISO) ;
}
}
// save image file with modified EXIF
img.Save (L"d:\\test.jpg", prop) ;
... Draw Image (Win Only)
FCObjImage img ;
img.Load (L"c:\\test.png") ;
// for 32bpp image, method Draw use Win32 API AlphaBlend to draw,
// so we need pre-multiply alpha before draw
// for <= 24bpp image, method Draw use Win32 API BitBlt to draw
if (img.ColorBits() == 32)
{
img.ApplyEffect (FCEffectPremultipleAlpha()) ;
}
// Draw whole image (no stretch) on point(0,0) of hdc
img.Draw (hdc, 0, 0) ;
// Draw whole image on specified region of hdc.
RECT rcOnDC = {100, 100, 200, 200} ;
img.Draw (hdc, rcOnDC) ;
// Draw region of image on specified region of hdc.
RECT rcOnImage = {20, 20, 50, 50} ;
img.Draw (hdc, rcOnDC, &rcOnImage) ;
// Draw whole image in window.
SIZE img_size = {img.Width(), img.Height()} ;
RECT rcWindow = {0, 0, 500, 500} ;
RECT rc = FCObjImage::CalcFitWindowSize(img_size, rcWindow) ;
img.Draw (hdc, rc) ;
Although BitBlt is faster than AlphaBlend, it will destroy the alpha channel of destination. Some features such as: layered window, DWM need alpha channel, so these cases we have to convert image to 32bpp, using AlphaBlend to draw.
... Convert between HBITMAP and Gdiplus::Bitmap (Win Only)
FCObjImage img ;
// FCObjImage can be converted to HBITMAP automatically, and can be selected into HDC
SelectObject (hdc, img) ;
// create image based on HBITMAP
img.FromHBITMAP (hBitmap) ;
// create Gdiplus::Bitmap, caller must delete returned bitmap
Gdiplus::Bitmap * pBmp = img.CreateBitmap() ;
if (pBmp)
delete pBmp ;
// create image based on Gdiplus::Bitmap
Gdiplus::Bitmap gpBmp (L"c:\\test.jpg") ;
img.FromBitmap (gpBmp) ;
... Add Text on Image (Win Only)

void DrawText (HDC dc)
{
// GDI draw text
SetTextColor (dc, RGB(0,0,255)) ;
TextOut (dc, 0, 0, _T("PhoXo"), 5) ;
// GDI+ draw text
Gdiplus::Graphics g(dc) ;
g.SetSmoothingMode (Gdiplus::SmoothingModeAntiAlias) ;
g.SetInterpolationMode (Gdiplus::InterpolationModeHighQualityBicubic) ;
Gdiplus::FontFamily ffami (L"Arial") ;
Gdiplus::StringFormat fmt ;
Gdiplus::GraphicsPath str_path ;
str_path.AddString (L"PhoXo", -1, &ffami,
Gdiplus::FontStyleBold, 48, Gdiplus::Point(20,20), &fmt) ;
Gdiplus::Pen gp (Gdiplus::Color(0,0,160), 8) ;
gp.SetLineJoin (Gdiplus::LineJoinRound) ;
Gdiplus::Rect rc (20, 20, 30, 60) ;
Gdiplus::Color cStart (255,255,255) ;
Gdiplus::Color cEnd (0,128,255) ;
Gdiplus::LinearGradientBrush gb (rc, cStart, cEnd,
Gdiplus::LinearGradientModeVertical) ;
g.DrawPath (&gp, &str_path) ;
g.FillPath (&gb, &str_path) ;
}
void Test()
{
FCObjImage img ;
img.Create (300, 200, 24) ;
// fill back grid
img.ApplyEffect (FCEffectFillGrid(FCColor(192,192,192), FCColor(255,255,255), 16)) ;
DrawText (FCImageDrawDC(img)) ;
img.Save (L"d:\\test.png") ;
}
... Using in DLL (Win Only)
In most cases, there is no difference on using between in DLL and in client:
extern "C" __declspec(dllexport) HBITMAP LoadFileToDDB (LPCWSTR sFilename)
{
FCObjImage img ;
img.Load (sFilename) ;
HDC screen_dc = GetDC(NULL) ;
HBITMAP hBmp = CreateCompatibleBitmap(screen_dc, img.Width(), img.Height()) ;
ReleaseDC (NULL, screen_dc) ;
img.Draw (FCImageDrawDC(hBmp), 0, 0) ;
return hBmp ;
}
But, if you want to call Load
or Save
method of FCObjImage
in DllMain
or constructor of global object in DLL, you need use FCAutoInitGDIPlus
to init GDI+ module in your clients before load DLL, and disable auto GDI+ init of ImageStone
in DLL.
// call Load in global object.
class CGlobalObj
{
public:
CGlobalObj()
{
FCImageCodec_Gdiplus::AUTO_INIT_GDIPLUS() = FALSE ;
FCObjImage img ;
img.Load (L"c:\\test.jpg") ;
}
};
CGlobalObj g_obj ;
// call Load in DllMain.
BOOL APIENTRY DllMain (HMODULE hModule, DWORD, LPVOID)
{
FCImageCodec_Gdiplus::AUTO_INIT_GDIPLUS() = FALSE ;
FCObjImage img ;
img.Load (L"c:\\test.jpg") ;
return TRUE ;
}
... Miscellaneous Function (Win Only)
FCObjImage img ;
// capture current screen
HDC screen_dc = GetDC(NULL) ;
RECT rc = {0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)} ;
img.CaptureDC (screen_dc, rc) ;
ReleaseDC (NULL, screen_dc) ;
// copy this image to clipboard
img.CopyToClipboard() ;
// get image in clipboard
img.GetClipboard() ;
// convert image to HRGN
img.ApplyEffect (FCEffectThreshold(128)) ;
::SetWindowRgn (hWnd, img.CreateHRGN(), TRUE) ;
History
- 2011 - 11 - 27, V7.0
+ Code Refactoring, more features, more efficient, more easier to use - 2007 - 03 - 11, V4.0
+ AddFCPixelFillGradientFrame
+ AddFCPixelLensFlare
/FCPixelTileReflection
/FCPixelSoftGlow
effect
* Modify example
* ImproveFCObjImage::AlphaBlend
* ModifyFCPixelBlinds
* Modify brightness/contrast/hue/saturation/emboss
* Rewrite gauss blur processor
- RemoveFCPixelDeinterlace
- RemoveFCPixelAddRandomNoise
- RemoveFCPixelFill3DSolidFrame
- RemoveFCImageHandleFactory_IJL15
andFCImageHandle_IPicture
- 2006 - 10 - 25, V3.0
* ImproveFCImageHandle_Gdiplus
class to load multi-frame gif/tiff image and load jpeg's EXIF information
* ImproveFCImageHandle_FreeImage
class to save gif with transparency color
* ChangeFCPixelHueSaturation
's hue arithmetic
* ChangeFCPixelColorTone
's arithmetic, more look like old photo
* Change innerFCImageHandleBase
interface, it's never mind for user
* Substitutestd::fstream
by ANSI C file function, because of a bug in VC2005
+ AddFCImageProperty
to store image's property, functionFCObjImage::Load
andFCObjImage::Save
support it
+ Add example 010: Load jpeg's EXIF information via GDI+
- RemoveFCObjImage::GetNextFrameDelay
andFCObjImage::SetNextFrameDelay
, you can get them fromFCImageProperty
- 2006 - 09 - 07, V2.0
+ More mature - 2006 - 03 - 11, V1.0
+ Initial version