This macro automatically increments the build number of a project by one, every time a build is started.
One of my long time gripes about Visual Studio is the lack of an option to just increment the build number every time I hit the Build button. Sure, this is not the most elegant solution, but it's better than nothing. When I was originally contemplating this project, I was looking for a way to intelligently check whether the increment is warranted or not, like say in C#, I hit the Build button just to check for errors, so I might want the build to increment every time I hit F5 instead. However, there is no good way to do this using the interfaces provided by Visual Studio, so we will just have to make one.
Using the code
Download the code and extract it. Open up Visual Studio, and from the Tools menu, select Macros->Macros IDE. Under the MyMacros heading in the Macro Project Explorer, open
EnvironmentEvents and copy the function from the corresponding file in the Zip. Repeat for the functions in Module1.vb in the Zip. That's all, your project build number will now be automatically incremented. The code is very heavily commented, so if you have any questions, the comments are bound to answer them.
Points of Interest
One interesting note that tripped me up is that VB sticks a comment demonstrating how to set a wildcard for the
AssemblyVersion attribute. As the comment came before the actual code line, the macro would read it first and then would be unable to find the
AssemblyFileVersion attribute and would error out. My solution was to have the macro check for this commented line and remove it every time the macro was run. It is a brute-force solution, but it solved the problem.
There is currently no way to turn this macro off unless you erase the event handler in
If you have a wildcard character (*) in the build number field, it will be automatically replaced with a 1 when the build is started.
Currently, the macro only operates on C# and Visual Basic projects, and ignores everything else. However, it would be very easy to expand the function to include your own language of choice.
To my knowledge, C++ is so different in structure from .NET that this incrementer will not work on pure C++ projects.