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Licence CPOL
First Posted 4 Jun 2006
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A Simple Multi-Threaded Server Client Instant Messenger Application

By | 4 Jun 2006 | Article
A Simple Multi-Threaded Server Client Instant Messenger Application that uses TCP Listener and TCP Client. Allows Personal message and Conference communication between Clients and with the Server
Sample Image - maximum width is 600 pixels

The Library Project

I created a ChatLibrary that will contain the valid commands and a Message that will contain the parsing.

public enum Command
{
   Login = 0,
   PersonalMessage = 1,    
   ClientList = 2,        
   Conference = 3,
   Logout = 4        
};

public class Message
{
string strSender;
string strReceiver;
Command cmdMessageCommand;
string strMessageDetail;
public Message ()
{
}
public Message (byte [] rawMessage)
{
  string strRawStringMessage = System.Text.Encoding.ASCII.GetString (rawMessage);   
  string [] strRawStringMessageArray = strRawStringMessage.Split(new char []{'|'});
  this.strSender = strRawStringMessageArray[1];
  this.strReceiver = strRawStringMessageArray[2];
  this.cmdMessageCommand = (Command) Convert.ToInt32(strRawStringMessageArray[3]);
  this.MessageDetail = strRawStringMessageArray[4];
}
...

public byte [] GetRawMessage ()
{
   System.Text.StringBuilder sbMessage = new System.Text.StringBuilder ("John");
   sbMessage.Append("|");
   sbMessage.Append(strSender);
   sbMessage.Append("|");
   sbMessage.Append(strReceiver);
   sbMessage.Append("|");
   sbMessage.Append((int)cmdMessageCommand);
   sbMessage.Append("|");
   sbMessage.Append(strMessageDetail);
   sbMessage.Append("|");
   return System.Text.Encoding.ASCII.GetBytes(sbMessage.ToString());
}
...

The Server Project

I created a SocketServer that calls the TCPListener.Start() method:

IPEndPoint endPoint = new IPEndPoint (ipaAddress, iPort);
listener = new TcpListener (endPoint);
listener.Start();

Upon calling Listen, a new thread will be created that will listen for incoming clients:

thrListenForClients = new Thread(new ThreadStart(ListenForClients));
thrListenForClients.Start();

The ListenForClients method will wait for connections and will assign the incoming socket to a new Client instance:

Client acceptClient = new Client();
acceptClient.Socket = listener.AcceptTcpClient();
listenForMessageDelegate = new ListenForMessageDelegate (ListenForMessages);
listenForMessageDelegate.BeginInvoke
    (acceptClient, new AsyncCallback(ListenForMessagesCallback), "Completed");

The Client, by the way is a class that contains a TCPClient, so we can keep track of our connections:

public class Client {
   string strName;
   TcpClient tcpClient;
   public Client()
   {
   }
   public string Name 
   {
    get{return strName;}
    set{ this.strName = value;}            
   }
   public TcpClient Socket
   {
    get{return tcpClient;}
    set{ this.tcpClient = value;}
   }
   public void SendMessage (Message sendMessage)
   {
    NetworkStream stream = tcpClient.GetStream();
    stream.Write(sendMessage.GetRawMessage() , 0, sendMessage.GetRawMessage().Length);            
   }
}

Our server is now ready to listen for incoming messages. To do this, we pass the client socket that we received, then make a loop. We use a NetworkStream to read the message:

NetworkStream stream = client.Socket.GetStream();
byte [] bytAcceptMessage = new byte [1024];
stream.Read(bytAcceptMessage, 0, bytAcceptMessage.Length);
Message message = new ChatLibrary.Message(bytAcceptMessage);

Once we receive the message, we can do anything that we want:

txtStatus.Text += "\r\n" + strDisplayMessageType + 
    strWriteText.TrimStart(new char[]{'\r','\n'});

My SocketServer makes use of a few events that make coding a little easier:

public event ClientConnectedEventHandler ClientConnected;
public event ClientDisconnectingEventHandler ClientDisconnecting;
public event MessageReceivedEventHandler MessageReceived;

In my ServerForm code, what I did was I kept a copy of each connected Client in a ClientCollection that inherits from System.Collections.CollectionBase. With this, I can iterate through the Clients.

The Client Project

The Client does basically the same thing. I created a ClientSocket that will create a TCPListener and call Connect():

IPEndPoint serverEndpoint = new IPEndPoint (ipaAddress , iPort);
tcpClient = new TcpClient ();
tcpClient.Connect(serverEndpoint);
thrListenForMessages = new Thread (new ThreadStart(ListenForMessages));
thrListenForMessages.Start();

What ListenForMessages will do is loop with NetworkStream.Read():

stream = tcpClient.GetStream();
byte [] bytRawMessage = new byte [1024];
stream.Read(bytRawMessage, 0, bytRawMessage.Length);
ChatMessage receivedMessage = new ChatLibrary.Message (bytRawMessage);

Then we do the same process, create a Message using the received bytes.

Again, my goal is to create a YM/MSN - looking Instant Messenger, so I made two UI forms. The MessengerForm and the ClientWindow. The MessengerForm is the class that instantiates the ClientSocket and receives the messages. Upon receiving a message, it calls the MessengerWindow that should display the text.

Note that I didn't do a regular instantiation. I called Invoke to be able to make my controls thread safe:

this.Invoke(createNewClientDelegate, new object []{receivedMessage});

History

  • 4th June 2006: Initial version

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

massivegas

Web Developer

Philippines Philippines

Member

John lives in the Philippines with his family, working as a programmer. He used to program VB6 but is now... ummm... trying to learn C# .Net.

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Comments and Discussions

 
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Generalthis code can not send bytes>1024 Pinmemberdaodetianzun4:09 19 Sep '08  
GeneralGreat but there are some errors to modify PinmemberSugathe0418:43 27 Aug '08  
GeneralHelp Please: If I kick a client, or client click disconnect, the server raises a error of "Server has stopped working" PinmemberJameYoon17:35 2 Jul '08  
GeneralPlease Help :) If I stop the Server(even if there is no client connected), it arises an error. [modified] PinmemberJameYoon18:18 1 Jul '08  
QuestionNot sure how to use!!! PinmemberLecram20:34 21 Jun '08  
GeneralCross-thread operation not valid: Control 'txtStatus' accessed from a thread other than the thread it was created on. PinmemberShawn12822:42 14 Jun '08  
AnswerRe: Cross-thread operation not valid: Control 'txtStatus' accessed from a thread other than the thread it was created on. PinmemberJason Barry2:57 25 Jun '08  
GeneralRe: Cross-thread operation not valid: Control 'txtStatus' accessed from a thread other than the thread it was created on. PinmemberMember 878929310:16 6 Apr '12  
QuestionClient IP-Address problem PinmemberHusti9:03 5 Apr '08  
GeneralSystem.ObjectDisposedException after disconnect PinmemberGaara [BTK]14:22 15 Aug '07  
GeneralRe: System.ObjectDisposedException after disconnect PinmemberAntbu13220:41 5 Oct '07  
GeneralRe: System.ObjectDisposedException after disconnect PinmemberEagleTwo10:43 20 May '09  
Generalproblem in running this application [modified] Pinmembervrani19:38 12 Jul '07  
GeneralMulti-threading error fix Pinmemberstormist13:43 10 Jun '07  
Generaltextbox Pinmemberdark_magician_64:50 5 May '07  
Questionnot working on lan plz help me PinmemberMember #37941120:26 3 Mar '07  
Questionit is working in LAN but what do i need to do for WAN ? Pinmemberevalenzuela11:57 2 Feb '07  
GeneralError PinmemberChristian Siebmanns5:04 7 Oct '06  
I compiled the project and when I want to start a server I get an error about my IP... I have checked my IP, but it won't work. In my project there are a few warnings, but I think this is not the problem. I need your help!
GeneralRe: Error Pinmemberbubbler_below17:09 9 Oct '06  
GeneralRe: Error Pinmemberbubbler_below22:25 10 Oct '06  
GeneralRe: Error PinmemberChristian Siebmanns5:24 21 Oct '06  
AnswerRe: Error Pinmemberduffer_0110:30 13 Apr '07  
AnswerRe: Error Pinmember@Jim10:06 13 Aug '07  
GeneralRe: Error Pinmembershnewaz6:55 20 Apr '08  
GeneralRe: Error PinmembermarcoTDI21:47 13 May '08  

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