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Licence CPOL
First Posted 15 Jul 2006
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A progress disk similar to that in SQL Server 2005

By | 31 May 2007 | Article
The use of built-in methods of GDI+ to draw a progress disk similar to the one in SQL Server 2005

Sample screenshot

Introduction

Progress disk is a simple control that I wrote after I saw the one in SQL Server 2005. It can be used to replace the old progress bar with a nice and colorful mix of gradient colors.

Idea

The .NET 2.0 class library has the Graphics object, which is responsible for drawing 2D shapes. It has primitive shapes such as point, line, rectangle, ellipse, pie, etc. I used the DrawPie method to draw my control, which is formed by drawing 3 pie layers over top of each other:

  • The first layer in the bottom: a pie having a start angle of zero and a sweep angle of 360 degrees to draw a full circle that serves as the background of the control
  • The second layer in the middle: a pie that represent the blocks of the disk; 12 blocks (pie pieces) have been drawn, each having a sweep angle of 25 degrees and a separating angle of 5
  • The third layer in the top: similar to the first layer, but its function is to control the size of the blocks; the smaller the circle drawn, the bigger the blocks appear (i.e. having an inner circle with radius zero would give blocks having the shape of slices of a pizza)

Colors

I used a linear gradient brush to fill in the blocks: 2 colors for the inactive blocks and 2 for the active block. Properties added to keep the control flexible include:

  • Value: The current value of the progress disk
  • BackGroundColor: The color of the background
  • ActiveForeColor1 & ActiveForeColor2: These 2 for the block of current value
  • InactiveForeColor1 & ActiveForeColor2: These 2 for the rest of the blocks
  • SquareSize: The side length of the square containing the control
  • BlockSize: An enum for 6 different sizes
  • SliceNumber: The number of slices in the control (added by Coyotelapa)

Code

4 GraphicsPath objects were used to draw the control, one for each layer and an extra one to color the block with the current value.

    protected override void OnPaint(PaintEventArgs e)
        {
            e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
            region = new Region(ClientRectangle);
            if (backGrndColor == Color.Transparent)
            {
                region.Exclude(bkGroundPath2);
                Region = region;
            }

            e.Graphics.FillPath(new SolidBrush(backGrndColor), bkGroundPath1);
            e.Graphics.FillPath(
            new LinearGradientBrush(new Rectangle(0, 0, size, size), 
                inactiveforeColor1, inactiveforeColor2,
            value * 360 / 12, true), valuePath);
            e.Graphics.FillPath(
            new LinearGradientBrush(new Rectangle(0, 0, size, size), 
                activeforeColor1, activeforeColor2,
            value * 360 / 12, true), freGroundPath);
            e.Graphics.FillPath(new SolidBrush(backGrndColor), bkGroundPath2);

            base.OnPaint(e);
        }

    //The Render method called on any change to control(size,colors,..)
    private void Render()
        {
            
            bkGroundPath1.Reset();
            bkGroundPath2.Reset();
            valuePath.Reset();
            freGroundPath.Reset();
            bkGroundPath1.AddPie(new Rectangle(0, 0, size, size), 0, 360);

            //just in case...
            if (sliceCount == 0)
            {
                sliceCount = 12;
            }

            float sliceAngle = 360 / sliceCount;
            float sweepAngle = sliceAngle - 5;
            for (int i = 0; i < sliceCount; i++)
            {
                if (value != i)
                {
                    valuePath.AddPie(0, 0, size, size, i * sliceAngle, 
                        sweepAngle);
                }
            }
            bkGroundPath2.AddPie(
            (size / 2 - size * blockRatio), (size / 2 - size * blockRatio),
            (blockRatio * 2 * size), (blockRatio * 2 * size), 0, 360);
            freGroundPath.AddPie(new Rectangle(0, 0, size, size), 
                value * sliceAngle, sweepAngle);
            Invalidate();
        }

History

  • 16 July, 2006 - Original version posted
  • 29 July, 2006 - Updated after adding improvements made by Coyotelapa and fixing some bugs
  • 31 May, 2007 - Article edited and moved to the main CodeProject.com article base

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Amr Elsehemy ®

Software Developer (Senior)

Egypt Egypt

Member

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Amr is an iOS developer living in Cairo/Egypt.
 
Works now as Lead Software Engineer at ITWorx.
 
Main interests : iPhone/iPad/Mac app development.
 
Others :
Windows,GDI+,SqlServer, ASP.Net,Custom controls and others.
 
Academics:
BSc Computer and Information Sciences June 2006.
 
Certifications:
MCSD C#.Net
MCTS:SQL Server 2005
 
Blog: here


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Comments and Discussions

 
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GeneralMy vote of 5 PinmemberSaumitra Kumar Paul22:39 9 Jul '11  
SuggestionUpdate PinmemberJayke Huempfner21:37 29 Jun '11  
AnswerProgressDisk whit IsIndeterminate PinmemberCarlos Gutierrez5:07 29 Jan '09  
QuestionSlight clipping? Pinmembermentatmatt4:07 25 Jun '08  
GeneralVery Nice PinmemberPaul Conrad15:50 1 Jun '07  
GeneralRe: Very Nice PinmemberAmr Elsehemy®10:33 3 Jun '07  
GeneralRe: Very Nice PinmemberPaul Conrad15:06 3 Jun '07  
GeneralRe: Very Nice PinmemberAmr Elsehemy®0:57 1 Aug '07  
GeneralCopyright Problem PinmemberPixelated19:15 1 Aug '06  
GeneralRe: Copyright Problem PinmemberAmr Aly Elsehemy7:04 2 Aug '06  
GeneralThis rocks! PinmemberPixelated18:58 1 Aug '06  
GeneralRe: This rocks! PinmemberAmr Aly Elsehemy7:09 2 Aug '06  
GeneralRe: This rocks! PinmemberPixelated10:32 2 Aug '06  
GeneralBuilt-in timer PinmemberMerryWanderer13:50 28 Jul '06  
GeneralSliceCount Pinmembertim_mcgwyn23:39 27 Jul '06  
GeneralRe: SliceCount PinmemberCoyotelapa0:56 14 Aug '06  
Hi,
this issue can be fixed by changing frmTest.timer1_Tick like this:
 
OLD:
private void timer1_Tick(object sender, EventArgs e)
{
progressDisk1.Value = (progressDisk1.Value + 1) % 12;
}
 
NEW:
private void timer1_Tick(object sender, EventArgs e)
{
progressDisk1.Value = (progressDisk1.Value + 1) % progressDisk1.SliceCount;
}
 
However, this is just a quick fix;). Control should be modifed so it does not depend on how external code modifies ProgressDisk.Value.
Or maybe ProgressDisk.Value should even be made private property and be hidden from external code and new method is introduced which would do exactly what timer1_Tick does at the moment?
 
For example:
 
public void DoAnimationStep()
{
this.Value = (this.Value + 1) % this.SliceCount;
}
 
Best Regards
GeneralBug Fixes / Improvements PinmemberCoyotelapa4:21 17 Jul '06  
GeneralRe: Bug Fixes / Improvements PinmemberAmr Aly Elsehemy13:56 18 Jul '06  
GeneralRe: Bug Fixes / Improvements PinmemberCoyotelapa22:01 18 Jul '06  
GeneralResize problem Pinmembertzvi8:38 16 Jul '06  
GeneralRe: Resize problem PinmemberAmr Aly Elsehemy13:10 16 Jul '06  
GeneralTip Pinmemberleppie7:00 16 Jul '06  
GeneralRe: Tip PinmemberAmr Aly Elsehemy7:10 16 Jul '06  
GeneralA bug... PinmemberVlad Stanciu6:35 16 Jul '06  
GeneralRe: A bug... PinmemberAmr Aly Elsehemy6:49 16 Jul '06  

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