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First Posted 18 Oct 2006
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Multithreaded Chat Server

By | 31 Jan 2007 | Article
This is a simple multithreaded chat server, intended for people to learn Socket programming and Threads in C#.

Sample Image - Chat.jpg

Introduction

I started writing this application to learn Socket programming, Threads, and UI controls in C#. But in the process, I learned more than that. We would go step by step and will try to cover all important aspects of this application. But before we begin, I'd like to set some expectations about the application. This application demonstrates how multiple clients can connect to a single server and communicate to the server. However, at this point, clients cannot communicate with each other. That would be the next step for this application.

Using the code

What do you need to get started with a multithreaded chat application? Threads and Sockets.

Following is how the application starts and how it works:

  1. As soon as the application is started, the main thread is spawned by the system.
  2. The main thread then spawns a thread which keeps listening on a given port.
  3. As soon as there is any connection request from a client, a connection is established. After the connection gets established, another thread is spawned to open a dialog box for chatting with clients.
  4. For every connection to a client, a new thread is spawned. Hence, if there are three clients connected to the server, then the total active threads will be five, one main thread, one thread for listening, and one each for chatting with the connected clients.

Now, let's look at what each thread, that corresponds to a client connect, does:

  1. Calls the asynchronous BeginReceive method. A callback method is passed a parameter. This callback method is called when any data is received on that socket.
  2. When data is received on a socket, the data is read and displayed on the rich text box of the chat dialog. However, if a SocketException is raised, then the connection is closed, as this means that the client has asked to close the connection.
  3. When the Send button is clicked, data is sent to client.

Huh! Looks pretty simple. Now, let's look at some concepts in C# that are required to understand the implementation.

1. How does asynchronous receive work?

.NET framework's Socket class provides a BeginReceive method to receive data asynchronously, i.e., in a non-blocking manner. The BeginReceive method has the following signature:

public IAsyncResult BeginReceive( byte[] buffer, int offset, int size, 
   SocketFlags socketFlags, AsyncCallback callback, object state );

The way the BeginReceive function works is that, you pass the function a buffer and a callback function (delegate) which will be called whenever data arrives. The callback method is called by the system when data is received on the given socket. This method is called using a separate thread (internally spawned by the system). Hence this operation is asynchronous and non-blocking.

Now, where exactly will be the received data? It will be in the buffer that was passed in the BeginReceive method. But before you read the data, you should know the number of bytes that has been received. This is achieved by calling the EndReceive method of the Socket class.

The BeginReceive call is completed only after the EndReceive method of the Socket. The following code will clear what has been explained in the above paragraphs:

BeginReceive call is made:

// Create the state object. 
StateObject state = new StateObject(); 
state.workSocket = connectedClient.Client; 

//Call Asynchronous Receive Function 
connectedClient.Client.BeginReceive(state.buffer, 0, 
  StateObject.BufferSize, 0,new AsyncCallback(OnReceive), state);

Callback function when data is received on the Socket:

public void OnReceive(IAsyncResult ar) 
{ 
  String content = String.Empty; 
  // Retrieve the state object and the handler socket  
  // from the asynchronous state object. 

  StateObject state = (StateObject)ar.AsyncState; 
  Socket handler = state.workSocket; 
  int bytesRead; 
  if (handler.Connected) 
  { 
    // Read data from the client socket. 

    try  
    { 
      bytesRead = handler.EndReceive(ar); 
      if (bytesRead > 0) 
      { 
        // There might be more data, so store the data received so far.
        state.sb.Remove(0, state.sb.Length); 
        state.sb.Append(Encoding.ASCII.GetString( 
        state.buffer, 0, bytesRead)); 
        
        // Display Text in Rich Text Box  
        content = state.sb.ToString(); 
        SetText(content); 
        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 
                             0,new AsyncCallback(OnReceive), state); 
      } 
    } 
    catch (SocketException socketException) 
    { 
      //WSAECONNRESET, the other side closed impolitely 
      if (socketException.ErrorCode == 10054 || 
         ((socketException.ErrorCode != 10004) && 
         (socketException.ErrorCode != 10053))) 
      { 
         // Complete the disconnect request.
         String remoteIP = 
           ((IPEndPoint)handler.RemoteEndPoint).Address.ToString(); 
         String remotePort = 
           ((IPEndPoint)handler.RemoteEndPoint).Port.ToString(); 
         this.owner.DisconnectClient(remoteIP, remotePort); 
         handler.Close(); 
         handler = null; 
       } 
     } 
    // Eat up exception....Hmmmm I'm loving eat!!!  
    catch (Exception exception) 
    { 
      MessageBox.Show(exception.Message + "\n" + exception.StackTrace); 
    } 
  } 
}

2. How can you access a User Interface control (e.g., RichText Box) from a thread which is not an owner of that UI control?

Answer is, use Delegates.

If you look at the application, The rich text box that displays the chat message is created by the thread that creates the chat dialog box. Now, the chat data in the rich text box is updated by a thread that calls the callback function, OnReceive. This is a system spawned thread!

In order to access it, create a delegate as:

public delegate void SetTextCallback(string s);

Now, create a function to update the rich text box as:

private void SetText(string text) 
{ 
// InvokeRequired required compares the thread ID of the 
// calling thread to the thread ID of the creating thread. 
// If these threads are different, it returns true. 

  if (this.rtbChat.InvokeRequired) 
  { 
    SetTextCallback d = new SetTextCallback(SetText); 
    this.Invoke(d, new object[] { text }); 
  } 
  else 
  { 
    this.rtbChat.SelectionColor = Color.Blue; 
    this.rtbChat.SelectedText = "\nFriend: "+text; 
   } 
}

History

  • Updated on 12/13/2006 - Formatted article, and added a few details.
  • Updated on 01/31/2007 - Updated the sample client code and added validation to port the text box in server code.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Sidzone

Web Developer

United States United States

Member

Sid works in one of the top IT consulting company, in Datawarehousing projects.
MS Technologies has always excited him. He codes in C# for fun.
 
Apart from keen interest in .NET, Sid loves computer games(NFS being his favorite), playing cricket and has passion for photography.

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BugException Pinmemberashimloves6hrs 36mins ago 
GeneralMy vote of 5 Pinmembercscodes3:21 20 Feb '12  
Questionhello Pinmembermohandesmina10:57 25 Dec '11  
GeneralMy vote of 4 PinmemberSabrina Adams0:00 21 Nov '11  
GeneralMy vote of 4 Pinmembermuhammadmajd6:32 14 Oct '11  
QuestionThis code is worthless clients talk to themselves Pinmemberyoru amama16:39 20 Jun '11  
GeneralThanks Pinmembernkt_pr2:21 12 Apr '11  
GeneralMy vote of 1 Pinmembermmmgedadads22:27 7 Mar '11  
GeneralMy vote of 1 Pinmembermmmgedadads22:26 7 Mar '11  
GeneralMy vote of 1 Pinmembermmmgedadads22:26 7 Mar '11  
GeneralMy vote of 1 Pinmembermmmgedadads22:25 7 Mar '11  
GeneralThanks your code is great Pinmembercaracarogna23:12 1 Jan '11  
QuestionCan Anybody plz tell me about hacking through .NET Framework Pinmemberjitenderkr20:21 22 Aug '10  
Questionexception error [modified] PinmemberMostafa__Salem3:14 11 Jul '09  
AnswerRe: exception error PinmemberBattya Fonokk0:12 14 May '10  
Questionwhat about Syncronize PinmemberMostafa__Salem5:08 9 May '09  
Dear Sidzone,
 
thanks for this great article , it is really wonderful,I updated your application to connect to Multiple type of GPS.
 
I want to know the difference between synchronous and asynchronous
A synchronous operation blocks a process till the operation completes. An asynchronous operation is non-blocking and only initiates the operation.
 
I think that I can apply the synchronous operation using the asynchronous methods found in the socket classes???? can i !
 
but not vice versa!
 
would you explain the difference between them
GeneralSimulator to check TPS(Txn per Sec) PinmemberMember 245269819:42 26 Mar '09  
GeneralRouter problems... PinmemberSniper16713:48 4 Mar '08  
GeneralRe: Router problems... Pinmembertung23817:31 16 Jul '10  
QuestionDoes it work with the internet ? Pinmembersonic221111:22 16 Nov '07  
AnswerRe: Does it work with the internet ? PinmemberSidzone9:31 20 Nov '07  
GeneralRe: Does it work with the internet ? PinmemberMohandas P G0:10 2 Sep '11  
GeneralMDI and Show - How can I use it in this source Pinmembermaithang_longthanh16:18 21 Jun '07  
GeneralNice article Pinmemberxs2mini3:17 11 Apr '07  
GeneralThank you Pinmemberduc_clo18:01 8 Apr '07  

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