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Kinect and WPF: Complete body tracking

, 3 Dec 2013
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Complete body tracking in Kinect.

It's time for a really interesting and useful Kinect tutorial. We'll see how to achieve full body tracking using Kinect sensor, OpenNI library and Windows Presentation Foundation.

I found OpenNI C# samples a little messy, so I decided to develop a .NET 4 wrapper library which could be used into WPF applications whithout requiring .NET 2 staff like GDI+, System.Drawing, etc. I named it Nui.Vision and it's part of a larger framework I currently develop. Nui.Vision is a .NET 4 assembly which offers an easy-to-use body tracking API!

Update 20/04/2011

Nui.Vision is now compatible with the latest release of OpenNI framework (1.1.0.41). I have made some changes and bug-fixes to it, including the skeleton-display fix provided by roni26_wu (see comments below). An open-source version of Nui.Vision is coming soon!

Prerequisites

Using the Library

Using Nui.Vision is a piece of cake. All body tracking is done in the background, so you only need to update your user interface when the proper events fire. Firstly, add a reference to OpenNi.net.dll and Nui.Vision.dll. Also import a valid configuration file to your project, as described here. Do not forget to type the corresponding using statement:

using Nui.Vision;

Then declare a new NuiUserTracker object and initialize it in the constructor. Provide the path of the configuration file you previously imported (do not forget to paste the same file in the Debug/Release folders of your application):

_skeleton = new NuiUserTracker("SamplesConfig.xml");

Just below that, you need to define the UserUpdated event.

_skeleton.UsersUpdated += new NuiUserTracker.UsersUpdatedHandler(Skeleton_UserUpdated);

A proper event handler is created. The NuiUserEventArgs parameter provides you with a collection of all the recognized users! You can now get the coordinates (X, Y and Z) of every body part of every user (OpenNI currently supports 15 body parts)!

foreach (var user in e.Users) {
    float headX = user.Head.X;
    float headY = user.Head.Y;
    float headZ = user.Head.Z;
    float neckX = user.Neck.X;
    float neckY = user.Neck.Y;
    // etc... 
}

Quite easy, huh?

Here is a list of all the available body parts:

  • Head
  • Neck
  • LeftShoulder
  • LeftElbow
  • LeftHand
  • RightShoulder
  • RightElbow
  • RightHand
  • Torso
  • LeftKnee
  • LeftHip
  • LeftFoot
  • RightKnee
  • RightHip
  • RightFoot

You may now start developing cool WPF Kinect applications and games. Imagination's the limit.

License

This article, along with any associated source code and files, is licensed under The Microsoft Public License (Ms-PL)

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About the Author

Vangos Pterneas
Product Manager LightBuzz
United Kingdom United Kingdom
Vangos Pterneas is a Microsoft Most Valuable Professional in the Kinect technology. He helps companies from all over the world grow their revenue by creating profitable software products. Vangos is the owner of LightBuzz Software agency and author of two technical books.
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Comments and Discussions

 
Generalmay I ask you a question? Pinmemberkouna19-Jun-12 19:23 
QuestionThanks so much! Pinmemberduong21795-Jan-12 22:32 
Questionimage raw and depth map and labelmap are not sync Pinmembermakoos23-May-11 21:13 
Questionpoint cloud generating Pinmembermakoos22-May-11 23:09 
AnswerRe: point cloud generating PinmemberVangos Pterneas24-May-11 15:34 
GeneralGreat! but some trouble... PinmemberJonas Toftefors29-Apr-11 3:50 
QuestionProblem with latest version Pinmembercedtat123-Apr-11 11:50 
AnswerRe: Problem with latest version PinmemberVangos Pterneas24-Apr-11 9:49 
GeneralRe: Problem with latest version [modified] Pinmembercedtat124-Apr-11 11:28 
GeneralAWESOME! [modified] Pinmemberhenrygoro25-Mar-11 3:40 
GeneralRe: AWESOME! PinmemberVangos Pterneas24-Apr-11 9:47 
Thank you very much. Just wait a little more for the updated version and I have added the events your asking for Wink | ;-) .

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