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First Posted 5 Jan 2002
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Invasion - A computer game using DirectDraw

By | 4 Jun 2002 | Article
This "Space Invaders"-like game was originally writen in DirectX 6, but I've changed some things so that you can use it with the latest version of the DirecX SDK. It uses just the Windows API and DirectX library (no MFC here). Have fun!

Sample Image - Invasion1.jpg Sample Image - Invasion2.jpg

This was my first attempt writing a computer game using the DirectX library. It was originally written for DirectX 6 library, but I've made some changes that made it work with the latest SDK. The code is based on the Windows API, without any reference to the MFC library. The only thing you need to compile this is VC++ and DirectX SDK, which can be found at http://www.microsoft.com/directx.

All the processing is done when no messages are available in the application message queue, by calling the UpdateFrame() function. As you see in the code, I haven't used many classes, and almost all the code is based on function calls. The only classes that are available are:

Alpha: this class is used as a reference to draw characters to the screen. This allow us to use a bitmap to draw the letters to the screen (so that the user doesn't need to install extra fonts in the system).

Extra: Defines an "Extra" element in the screen, that can be an Ammo box, an Bonus Box, a Weapon Advance Box or a Shield Charge.

Ovni: This class represents the UFOs that are going to be shot! Just to explain the name of the class... Ovni means UFO in Portuguese. Since I'm a Brazilian and a Portuguese speaker, there are some things in the code that are with my local language (don't worry, the comments are all English :o) )

Bullet: This represents the bullets that fly around the galactic battlefield.

Each one of the classes has a 'built-in' linked list that will be used a lot in the code. Each one of the classes have a common Draw function the is used to draw the specific object on the screen in its current state.

Almost everything in the code is commented, but if you have any trouble just mail me.

Have fun!

Updates

4 June 2002: I´ve removed a memory leak (directdraw interface was not being released) and have improved the surface creation function (winmain.cpp, line 3190). Now I try to create every surface on VIDEOMEMORY. If the function returns a DDERR_OUTOFMEMORY, I try to recreate it on SYSTEMMEMORY (winmain.cpp, line 3242).

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

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About the Author

Mauricio Ritter

Web Developer

Brazil Brazil

Member

Mauricio Ritter lives in Brazil, in the city of Porto Alegre. He is working with software development for about 8 years, and most of his work was done at a bank, within a home and office banking system.
Mauricio also holds MCSD, MCSE, MCDBA, MCAD and MCT Microsoft certifications and work as a trainer/consultant in some MS CTEC in his city.
Mauricio also works in his own programming site, aimed to Brazilian Developers: http://www.dotnetmaniacs.com.br
 
In his spare time he studys korean language...

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QuestionInvasion in XNA for Windows Phone 7 PinmemberDan Colasanti20:37 30 Jun '11  
General3 Errors Pinmemberlangmain674895:45 17 Feb '07  
GeneralRe: 3 Errors PinmemberMauricio Ritter23:40 19 Feb '07  
GeneralVery helpful! PinmemberTHE SENSE19:26 5 Jan '07  
GeneralChanging Resolution PinmemberChrisian_leva15:51 3 Dec '05  
GeneralRe: Changing Resolution PinmemberSteve Maier5:52 24 Apr '06  
Questioncan you explain every method? Pinmemberwinile884814:58 12 Nov '05  
too many code to read, and I'm a beginner. It's hard to know every code. can you explain every method? in fact, many code have no any specification.
 
can you help me to drow your called flow chart or UML?
 
Thank you very much!
 
Best Regards.
 

 
Jeff.Liu
sharpthinker@gmail.com
QuestionHow did you make your image tile sheet. PinmemberGerald McKoy8:05 12 Aug '05  
Generalhelp diving into the code Pinmembersergio_juma_nehama0:45 9 Dec '04  
GeneralHi Mauricio Pinmemberpushkar_0021:28 7 May '04  
GeneralRe: Hi Mauricio PinmemberMauricio Ritter10:33 8 May '04  
GeneralGREAT GAME!! PinmemberRyan McDermott7:21 18 Mar '04  
General2 Errors buggin the hell outta me! PinmemberDeSiPiMp5:47 15 Mar '03  
GeneralRe: 2 Errors buggin the hell outta me! PinmemberMauricio Ritter4:31 17 Mar '03  
GeneralGraphics PinmemberMario Bros.2:33 23 Feb '03  
GeneralRe: Graphics PinmemberMauricio Ritter8:06 23 Feb '03  
GeneralDirectDrawPalette Pinmembermehendru0:39 13 Dec '02  
General109 ERRORS! PinmemberDeSiPiMp7:16 11 Dec '02  
GeneralRe: 109 ERRORS! PinmemberDeSiPiMp8:33 11 Dec '02  
GeneralRe: 109 ERRORS! PinmemberMauricio Ritter3:31 12 Dec '02  
GeneralRe: 109 ERRORS! PinmemberDeSiPiMp7:25 12 Dec '02  
GeneralRe: 109 ERRORS! PinmemberMauricio Ritter7:47 12 Dec '02  
QuestionCould you also post the old version? PinsussAnonymous3:11 13 Nov '02  
AnswerRe: Could you also post the old version? PinmemberMauricio Ritter3:34 13 Nov '02  
GeneralVery Damn Cool PineditorBrian Delahunty7:27 1 Sep '02  

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