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Introduction to VML

By , 16 Jan 2002
 

Introduction

When I first started playing around with HTML, I couldn't understand why there was no functionality to draw shapes and non-horizontal lines. It was only a couple of years later that I discovered VML (soon to be replaced by SVG). Don't get me wrong, HTML is an incredibly powerful GUI tool, but with the advent of vector graphics for the web, its power grows exponentially.

Overview

VML (vector markup language) is the technology that allows developers to draw directly onto an HTML page as if it were a GDI canvas. The syntax is made up of 2 parts: markup and code. These are mutually exclusive. Unfortunately, possibly due to a very slow adoption rate, the VML object model is poorly documented and rarely used in samples (here too). In order to use VML, you need to ensure that the IE5.0 install included the VML plugin. Here's a really basic VML shape.

Want to get a complete sample going on your machine? Firstly, you'll need to "import" the namespace into you HTML page:

<html xmlns:v="urn:schemas-microsoft-com:vml">

Next, you'll need to add a new behaviour to the page:

<style>
	v\:* { behavior: url(#default#VML); }
</style>

That's it. It won't do anything, but it makes your page VML-aware. This base code will be presumed for the rest of examples. Try adding this anywhere within the <body> tag:

<v:roundrect style="width:150pt;height:50pt"/>

Note that valid XML syntax applies. If you don't adhere to this axiom, then the page could display unpredictably and make debugging very tedious. The actual VML markup is pretty self-explanatory and human-readable (a general goal of the XML standard). Note the v: tag-prefix, this specifies to the IE rendering engine that the roundrect tag in this case is to be handled differently to other tags.

Detailed view:

So, what's the point? One of the advantages of VML is its minute size when compared to images. Depending on the type of webplications you design, this could be reason enough. Also:

  • ability to alter styles(colors, etc...) at after-load time.
  • ability to engage dynamic scripts. (explained later)

So, hopefully, you can see that VML is more than just a distorted 1x1 pixel image. Here's the code for the famous diagonal line that I wanted to do in HTML for so long:

<v:line from="10,10" to="100,100"/>

The code is really neat and simple (albiet for simple shapes). For this type of shape, a from(x,y) to(x,y) co-ord syntax is used. The above samples are probably enough for most simple web graphics, but let's dive into some more.

Try this:

<v:oval style="position:absolute;top:100;left:100; width:150pt;height:50pt" fillcolor="green"/>

Same concept, just a different shape. Note the all too familiar style tag attributes.

Here's a sample that uses a bunch of different shapes.

<v:line strokecolor="red"
   strokeweight="2pt"  from="100pt,100pt" to="200pt,150pt">
   <v:stroke endarrow="diamond"/>
</v:line>
 
<v:line strokecolor="yellow"
   strokeweight="2pt"   from="100pt,100pt" to="50pt,100pt" >
   <v:stroke endarrow="classic"/>
</v:line>
 
<v:line strokecolor="blue"
   strokeweight="2pt" from="100pt,100pt" to="120pt,120pt" >
   <v:stroke endarrow="block"/>
</v:line>

<v:line strokecolor="black"
   strokeweight="2pt"  from="100pt,100pt" to="150pt,200pt">
   <v:stroke endarrow="none"/>
</v:line>

<v:line strokecolor="green"
   strokeweight="2pt"  from="100pt,100pt" to="200pt,85pt">
   <v:stroke endarrow="oval"/>
</v:line>

<v:line strokecolor="green"
   strokeweight="2pt"  from="100pt,100pt" to="200pt,100pt">
   <v:stroke endarrow="open"/>
</v:line>

<v:oval style="width:100pt; height: 50pt" fillcolor="pink" />

<v:curve from="10pt,10pt" to="100pt,10pt" control1="40pt,30pt" control2="70pt,30pt"></v:curve>

<v:rect id=myrect fillcolor="red" 
   style="position:relative;top:100;left:100;width:20;height:20;rotation:10">
</v:rect>

As foreign as it seems (to most), using comments in HTML might be a really good plan here.

One of the awesome things about VML as a graphics tool is that ALL paint events are handled for you. Try minimising the browser or "un-maximise" it and move a part of it off the edge of your screen and out again. It repaints on it's own - and with no noticable performance penalty! This is a massive bonus for those graphics guys out there.

What about a real world use? Here's the output from a graphing engine I supposedly work on during bouts of insomnia.

A huge bonus that this approach has over the standard "let-the-server-make-a-gif" idea, is that the client (browser) can alter the shapes at the client's will. I achieve this by giving each applicable shape an id and use inline event-handlers to setup how mousedown, mousemove and mouseup events are handled. After that it's just a matter of implementing a bit of drag-and-drop code. So, put another way, VML shapes are still objects as far as JScript/VBScript is concerned.

The other technique that you can use to draw shapes is co-ordinate pairs. This can be a lot trickier to code by hand, but does gives you (virtually) unlimited power over your web presentation.

Here's an example:

<v:polyline points="5pt,10pt 15pt,20pt 100pt,50pt 50pt,100pt 5pt,10pt"/>

Conclusion & Call to action

Currently, the SVG specification is set to overtake VML and will eventually be supported natively by the main browsers. But in the meantime, VML is easy to use and can offer a new avenue of expression for lowly web developers.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

SimonS
Web Developer
South Africa South Africa
Member
* Visual C# MVP 2004, 2005 - South Africa
* SADeveloper.NET User Group co-founder and lead 2003, 2004, 2005
 
MSN : simon_stewart AT hotmail.com
Email : simon AT brokenkeyboards.com
Skype: brokenkeyboards
CEO of Broken Keyboards Software



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GeneralRe: VML &amp; ASPX (ASP.NET) filesmemberSimonS16 Dec '03 - 5:41 
At the end of the day, ASPX is just a way of generating HTML on the server side before pushing it out to the client, so it should work fine.
 
You might want to give SVG a look, as VML is dead-and-buried as far as MS is concerned.
 
Cheers,
Simon
 
sig ::
"Don't try to be like Jackie. There is only one Jackie.... Study computers instead.", Jackie Chan on career choices.

article :: animation mechanics in SVG     blog:: brokenkeyboards

GeneralNeeded Some Process to Save an image physically from the ClipboardsussAnonymous23 Dec '02 - 20:17 
I would be interested to know, is there any process for saving an images from clipboard to physical location.
GeneralRe: Needed Some Process to Save an image physically from the ClipboardmemberSimonS30 Dec '02 - 19:00 
Can you be more specific?
 
Cheers,
Simon
 
"The day I swan around in expensive suits is the day I hope someone puts a bullet in my head.", Chris Carter.

my svg article

GeneralVML and 3DmemberAnonymous18 Jun '02 - 0:09 
Whats the view on using VML as a tool for 3D-rendering?
There's such an application at naltabyte/space
 
As i see it, this is the only approach that is anything but nervewreckingly slow.
 
(^-^)y
GeneralRe: VML and 3DmemberSimonS3 Dec '02 - 20:41 
Hi Anon
 
The way I see it is, if you're using a technology for something that it wasn't originally designed for then it jsut won't be that efficient.
 
I often hear ppl complaining about the speed of JScript even for data validation, so imagine how slow it'll be for 3D calcs!
 
DirectX and VML just aren't in the same league.
 
Cheers,
Simon
 
"From now on, if rogue states want to buy weapons of mass destruction, they're going to have to go on eBay," Mr. Bezos said.

GeneralRe: VML and 3DsussAnonymous3 Dec '02 - 23:26 
True, VML wasn't originally designed for this purpose, and I have been told a lot that directX is a better approach, but the problem is that there are global legal restrictions against the use of that on webpages for microsoft.
It's not possible to move ahead using that technology, if you want it to be directly editable using DOM.
Secondly, this is a just playing around with a concept, that might evolve into an entirely new technlogy that is specifically designed for this purpose, while still being acceptable, since it's allready submitted to W3C for public review.
It's possible to create a logical 'nextGen' of VML that is geared towards 3D from the very start, thus creating a contender to any other 3D-technology both in speed and power.
If Jscript can do 3D this fast, imagine a technology aimed at that from the start, using the same principles.
This might involve a fusion of VML and directX in some capacity..

GeneralRe: VML and 3DmemberSimonS4 Dec '02 - 0:28 
I see where you're going.
Have you looked through the SVG spec?
 
I think there is a lot more chance of SVG branching into 3D when compared to VML (which even Microsoft has removed their homepage for).
 
Cheers,
Simon
 
"From now on, if rogue states want to buy weapons of mass destruction, they're going to have to go on eBay," Mr. Bezos said.

GeneralRe: VML and 3DsussAnonymous6 Dec '02 - 2:37 
Food for thought... Smile | :)
GeneralRe: VML and 3Dsussmissnightrider4 Jun '03 - 18:21 
http://www.p-richards.demon.co.uk/vml/vml_main.htm
 

sroll to the end of that link
quote "Just to prove it can be done, here is a 3D graphics display done with VML!"
 
that paper plane looks quite well to me so if u want to u can get a few tips from the webmaster
 
i believe there is nothing wrong with creativity
just because vml wasnt created for some stuff dosent mean people shouldnt try.
 
i create free weblayouts with nothing but pure vml and i dont think it was meant for that Roll eyes | :rolleyes:
GeneralRe: VML and 3DmemberSimonS4 Jun '03 - 22:35 
That's a great demo.
 
My comment that VML wasn't meant for 3D wasn't to say that it can't or shouldn't be done.
I suppose the only issue with making a technology do something it wasn't initially designed for is speed and complexity of implementations.
 
Cheers,
Simon
 
"I ask candidates to create an object model of a chicken.", Bruce Eckel on interviewing programmers.
animation mechanics in SVG       (my first abstract photo

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