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Easy Animated Tray Icon

By , 4 Feb 2002
 

Sample Image

Introduction

This is a class (SS_TrayIcon) that creates a tray icon in the system tray, allowing easy integration into any project, whether or not you use MFC. Some of the features include:
  • Create multiple icons, animated icons, blinking icons, or still icons
  • Easily define a message map for routing Windows messages generated by the tray icon to user defined functions...
    -or-
    Let MFC handle the message mapping by sending all messages to the CWnd::WindowProc function.
  • Easily add a popup window (context menu) to the icon when the user clicks on it.
  • Avoid processing the WM_LBUTTONDOWN Windows message before a user double-clicks. This is a common problem... when the user double-clicks, programs often process a single-click before processing the double-click. This class will wait to send the single-click message until it is sure that the user won't double-click. (note: this feature does not work if you let MFC handle the message routing.)

This class is similar to Chris Maunder's class in Adding Icons to the System Tray except that it allows you to specify the mode (SSTI_MODE_SHOWNORMAL, SSTI_MODE_HIDE, SSTI_MODE_BLINK, SSTI_MODE_ANIMATE)

A simple demo project is included:

Sample Image

Integration Into Your Project

You will need to include the 2 header files into your project (SS_TrayIcon.h and SS_Wnd.h), add the SS_TrayIconD.lib file to your debug project, and the SS_TrayIcon.lib file to your release project. (or you can skip the lib files and add the two *.cpp files instead.)

To create a tray icon, you only need 3 lines of code:
SS_TrayIcon* m_pTrayIcon = new SS_TrayIcon( m_hInstance, 1, 1 );  // create the instance
m_pTrayIcon->LoadIcon( 0, 0, IDI_SOME_ICON_RESOURCE );            // load an icon resource
m_pTrayIcon->ShowIcon( 0 );                                       // show it!
Some other options include:
m_pTrayIcon->Mode( 0, SSTI_MODE_BLINK );                      // make it blink
m_pTrayIcon->SetAnimateSpeed( 0, 400 );                       // 400 is milliseconds
m_pTrayIcon->ToolTip( 0, _T("This is a blinking icon...") );  // add a tool tip
m_pTrayIcon->ShowMenuAtMouse( nMenuResourceID, hWnd );        // show a popup menu

m_pTrayIcon->HideIcon();                                      // hide it!
Most of the functions that alter the icon require an integer as the first parameter (nIconSet). Because you can have multiple icons, this integer specifies which icon you want to alter. Then when you show the icon, you specify which icon you want to show. From here on out, we will refer to each one of these icons as an IconSet... here's why: each IconSet can contain multiple "sub-icons", which we will refer to as "frames". So each IconSet makes up an animation that is composed of some number of frames. You can load icon resources into the frames of your IconSets as in the following code, which creates 3 IconSets, one with 8 frames, and two with only 1 frame:
                                        //             How many icons (IconSets)?
                                        //             |  How many icons per set (frames)?
                                        //             |  |
m_pTrayIcon = new SS_TrayIcon( AfxGetInstanceHandle(), 3, 8 );


// prep IconSet 1 (animated with 8 frames)
//
//                     This is which IconSet to load into...
//                     |  This is the frame number...
//                     |  |
m_pTrayIcon->LoadIcon( 0, 0, IDI_ICON1 );
m_pTrayIcon->LoadIcon( 0, 1, IDI_ICON2 );
m_pTrayIcon->LoadIcon( 0, 2, IDI_ICON3 );
m_pTrayIcon->LoadIcon( 0, 3, IDI_ICON4 );
m_pTrayIcon->LoadIcon( 0, 4, IDI_ICON5 );
m_pTrayIcon->LoadIcon( 0, 5, IDI_ICON4 );
m_pTrayIcon->LoadIcon( 0, 6, IDI_ICON3 );
m_pTrayIcon->LoadIcon( 0, 7, IDI_ICON2 );

m_pTrayIcon->Mode( 0, SSTI_MODE_ANIMATE );
m_pTrayIcon->SetAnimateSpeed( 0, 150 );
m_pTrayIcon->ToolTip( 0, _T("This is an animated icon...") );


// prep IconSet 2 (blinking)
//
m_pTrayIcon->LoadIcon( 1, 0, IDR_MAINFRAME );

m_pTrayIcon->Mode( 1, SSTI_MODE_BLINK );
m_pTrayIcon->SetAnimateSpeed( 0, 450 );
m_pTrayIcon->ToolTip( 1, _T("This is a blinking icon...") );


// prep IconSet 3 (standing still)
//
m_pTrayIcon->LoadIcon( 2, 0, IDI_ICON6 );

m_pTrayIcon->Mode( 2, SSTI_MODE_SHOWNORMAL );
m_pTrayIcon->ToolTip( 2, _T("This is a non-animated icon...") );


// Now show the first (animated) icon
//
m_pTrayIcon->ShowIcon( 0 ); // or '1' for the second, or '2' for the third

The last thing you need to know is about the message map. For each message you want to respond to, you need the call the m_pTrayIcon->MapMessageToFunction function. You need to supply the function with a pointer to your global callback function so it can call that function when the message is generated, as so:
// *global* callback function for the WM_LBUTTONDBLCLK message
LRESULT CALLBACK OnMouseDblClickTI(WPARAM wParam, LPARAM lParam)
{
    ::MessageBox(NULL, _T("Double-clicked!!"), _T("Test"), MB_OK|MB_ICONINFORMATION);
    return 0;
}

// in your initialization routine
CYourClass::InitObject()
{
	...

	m_pTrayIcon = new SS_TrayIcon( AfxGetInstanceHandle(), 3, 8 );

	m_pTrayIcon->MapMessageToFunction(WM_LBUTTONDBLCLK, ::OnMouseDblClickTI);

	...
}
Now whenever the user double-clicks on the tray icon (no matter which one you have showing), your OnMouseDblClickTI() function will be called. You can do anything you want from there. If you want to respond differently depending on which icon you have showing, you will have to keep track of which icon is showing and use a switch in the callback function to determine what action is appropriate.

Notes

There are LOTS of comments in the demo code explaining how to use the SS_TrayIcon class, and there are also lots of comments in the SS_TrayIcon code explaining how the code works, so please read through those comments for a much more detailed explanation of the inner workings of this project.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

Steve Schaneville
Architect
United States United States
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GeneralErrors...memberSelevercin6 Apr '02 - 9:11 
Hi,
I'm not sure why, but I got the following errors when I downloaded your source code.
 

S_TrayIcon.obj : error LNK2001: unresolved external symbol "public: virtual unsigned int __thiscall SS_Wnd::SetTimer(unsigned int,unsigned int,void (__stdcall*)(struct HWND__ *,unsigned int,unsigned int,unsigned long))" (?SetTimer@SS_Wnd@@UAEIIIP6G
XPAUHWND__@@IIK@Z@Z)
LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
Debug/SS_TrayIcon.exe : fatal error LNK1120: 2 unresolved externals
Error executing link.exe.
 
SS_TrayIcon.exe - 3 error(s), 0 warning(s)
 
I included the 2 *.h files and I included the 2 *.lib files... whats the matter?
 
Thanks,
 
~Selevercin
GeneralRe: Errors...memberschaneville18 Apr '02 - 17:45 
When you say you "included the two *.lib files", you don't mean you #included them, do you? Add them to the "Object / Libraries" edit box under the "links" tab in the project settings. If you still get the problem after that, send me your project and I'll figure it out for you...
Generalme again ...memberAnonymous8 Feb '02 - 16:31 
Can you show me the way to add event response on icon with MFC?
For example WM_RBUTTONCLIK and so on ...
GeneralRe: me again ...memberschaneville11 Feb '02 - 5:26 
When you're using MFC, you have 2 choices:
 
1. let the SS_TrayIcon class handle the message map, or
2. let MFC handle the message map.
 
both methods are detailed below:
 

Method 1: SS_TrayIcon handles mapping
-------------------------------------
 
a) When you create your SS_TrayIcon, supply NULL for the 4th parameter or just leave it off.
b) After that, call the SS_TrayIcon mapping function:
 
m_pTrayIcon = new SS_TrayIcon( AfxGetInstanceHandle(), 3, 8, NULL);
m_pTrayIcon->MapMessageToFunction( WM_RBUTTONUP, ::OnMouseRightClickTI );
 
c) now create a *global* message-handling function for that message (the function's name was given as the 2nd parameter in the MapMessageToFunction call above.
 
LRESULT CALLBACK OnMouseRightClickTI(WPARAM wParam, LPARAM lParam)
{
    ::MessageBox(NULL, _T("Right-clicked!!"), _T("Test"), MB_OK|MB_ICONINFORMATION);
    return 0;
}
 
That's all!
 

Method 2: MFC handles mapping
-----------------------------
 
a) When you create your SS_TrayIcon, for the 4th parameter supply the HWND of your application window that will handle the messaging:
 
BOOL MyMFCAppDlg::OnInitDialog()
{
    ...
    m_pTrayIcon = new SS_TrayIcon( AfxGetInstanceHandle(), 3, 8, m_hWnd);
    ...
}
 
b) now with the ClassWizard, create the WindowProc function, and add a switch that checks for the SSTI_CALLBACK_MESSAGE message. Inside that switch, create another switch that looks for the messages that you want to handle, such as your WM_RBUTTONUP message:
 
LRESULT CTestSSTrayIconDlg::WindowProc(UINT message, WPARAM wParam, LPARAM lParam) 
{
    // add the switch and look for the SSTI_CALLBACK_MESSAGE message, as
    // these messages were generated by the tray icon...
    //
    switch( message )
    {
    case SSTI_CALLBACK_MESSAGE:
        {
            // all messages here were generated by the tray icon, so 
            // process whichever message types you'd like.
            //
            switch( (UINT)lParam )
            {
            case WM_LBUTTONDOWN:
                // do whatever you want here
                m_pTrayIcon->ShowMenuAtMouse(IDR_MENU1, m_hWnd);
                break;
 
            case WM_RBUTTONDOWN:
                // do whatever you want here
                break;
 
            case WM_LBUTTONDBLCLK:
                // do whatever you want here
                break;
            }
        }
        break;
 
    default:
        break;
    }    
	
    return CDialog::WindowProc(message, wParam, lParam);
}
 
Have fun!!
 

GeneralThank you!memberKaravaev Denis5 Mar '02 - 23:00 
Much!
QuestionError???memberKaravaev Denis6 Feb '02 - 23:12 
error LNK2001: unresolved external symbol "public: int __thiscall SS_TrayIcon::ShowIcon(int,enum SsTiMode)" (?ShowIcon@SS_TrayIcon@@QAEHHW4SsTiMode@@@Z)
 
What I did wrong??

 
==============
www.design.kg
 

AnswerRe: Error???memberschaneville7 Feb '02 - 10:30 
The only thing I can think of is that you created your own project and included my header files, but did not include the library files or did not insert the *.cpp files into your project.
 
I downloaded the demo project from codeguru to check them and they work fine for me. Just make sure that your are including the library files in your projects (or compiling the cpp files with your project). If that doesn't work, email me again... Wink | ;)
 
~ Steve
GeneralRe: Error???memberKaravaev Denis7 Feb '02 - 18:35 
Yah!
I'm trying to use this thing in my own proj. and I'm included all needet files ty my proj.
 
I have downloaded sample from codeguru and it work correctly too. Thats why I can't understand why it doesn't work ...
 
==============
www.design.kg
 

GeneralRe: Error???memberschaneville8 Feb '02 - 4:53 
Hmmm... strange. Are you getting the same linking errors that you were getting in your previous message?
 
Would you be willing to send me your project (is it small enough and will your company let you send it)? I'd be happy to take a look as to why these errors are coming up.
 
Are you using VC++ 6.0 sp4? I am, and I've not tested this code on any other compiler, but I can't really imagine why it wouldn't work on older compiler versions.
 
Send me the exact error message (all that show up).
GeneralRe: Error???memberKaravaev Den8 Feb '02 - 16:27 
Oh! ... I'm realy idiot.
 
I added all *.h and *.cpp files to my proj. but not added *.lib files. That was the reason. Now it's ok.
 
Thank you for you help.
GeneralRe: Error???memberschaneville9 Feb '02 - 18:04 
hehe... happens to all of us.
 
Enjoy... =)
QuestionWhy?memberCLY5 Feb '02 - 23:39 
Why do you publish new article about tasktray though there are many samples nowadays?Eek! | :eek:
As for the sample program of the tray, we are expecting a more wonderful one.
I can't be thought your program to excel in comparison with other samples.
I think that other samples are rather more wonderful.
-CLY
AnswerRe: Why?memberschaneville6 Feb '02 - 4:40 
Yo mama! Poke tongue | ;-P
AnswerRe: Why?memberKlaus Probst6 Feb '02 - 10:42 
My dear CLY, the moment you write more wonderful tray sample, let us know. I'm sure it will be rather wonderful, just like we are expecting. Be sure to post it here, in wonderful CodeProject.
 
BTW, your post was wonderful.
 
___________
Klaus
[www.vbbox.com]
GeneralRe: Why?memberschaneville6 Feb '02 - 11:33 
Hey, thanks Klaus. Smile | :)
GeneralRe: Why?memberKlaus Probst6 Feb '02 - 12:19 
Hey, it just ticked me off, you know? Wink | ;)

 
___________
Klaus
[www.vbbox.com]
AnswerRe: Why?memberPhilippe Lhoste11 Feb '02 - 5:33 
CLY wrote:
Why do you publish new article about tasktray though there are many samples nowadays?
 
1. Because choice is good (but can be confusing Smile | :) )
2. Because it seems it doesn't rely on MFC, which is a *good* thing, but quite rare on this site Wink | ;-)
Etc.
 
--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
AnswerRe: Why?memberCodebender18 Apr '02 - 8:26 

Thanks to Steve Schaneville for this article, I found it useful. I agree that code sans MFC is nice. Good point, Klaus.
 
CLY, until you have something better, keep your mouth shut. If this were a newsgroup, you would be a troll. Here, you are just a jerk.
 
Keep up the good work, Steve!

GeneralRe: Why?memberschaneville18 Apr '02 - 17:35 
Thanks =)
 

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