In my crossplatform c++ framework ( www.amanith.org ) i've implemented a fast sweepline tesselator that can handle non simple polygons with holes , and some common degenerations.
For every questions abuot this, email me at: firstname.lastname@example.org
I have read all libtess sources/docs, and got inspired during the writing of my tessellator, as weel as for another good paper, that explain the sweepline algorithm in details ( http://www.cs.ucsb.edu/~suri/cs235/Triangulation.pdf ).So, yes, i'll follow your suggestion adding the greetings to SGI.
My decision to rewite a tesselator instead of using the libtess ones is due to the fact that i had a try to be more robust and support more degeneration cases, without to introduce overheads of any kind.
Anyway, now, i'm oriented in a direction to use OpenGL drawing tecniques that don't need of the tesselation step, beacuse this step is too expensive, and it needs a too high robustness level.
Just for curiosity,
Are you using Amanith? Do u use the tessellation for drawing purposes or for something other?
( my mail is: mfabbri ]at[ amanith ]dot[ org )
Last Visit: 31-Dec-99 18:00 Last Update: 16-Mar-14 11:51