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Tesselation of Mono Connected Non Convex Polygon

By , 6 Feb 2002
 

Sample Image - PolyTry.jpg

Introduction

A simple alternative to OpenGL polygon tesselation callback. You can focus on file triangle.h that contain the class to evaluate convexity of polygon and tesselate the polygon. No extra points are inserted. You can work only with planar polygon also in 3D.

Every suggestion in order to speed up the class and create better tesselation ('better' triangles) is appreciated.

History

  • 6th February, 2002: Initial post

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Peppino Sbargzeguti
United States United States
Member
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Generalcut object in slicing Pinmemberjoy_nim24 Feb '06 - 6:01 
GeneralPossible error and fix PinmemberGregDude21 Jul '05 - 15:34 
GeneralRobust tesselation PinmemberSkavenger1 Jul '05 - 22:04 
GeneralProblem in CPolyTri::ComputeNormal PinmemberTorsten B8 Jun '04 - 1:43 
GeneralGood Article Pinmembermchapman123422 May '04 - 11:50 
GeneralFound an index range error in code PinmemberTruePyroman23 Feb '03 - 14:38 
GeneralBetter tesselation Pinmemberjeckle8 Feb '02 - 9:00 
GeneralBetter tesselation PinmemberTim Aidley8 Feb '02 - 2:45 
QuestionGuareschiano anche tu? PinmemberAnonymous7 Feb '02 - 21:19 
GeneralVery poor article on very interesting subject... PinmemberGeorge7 Feb '02 - 14:25 11 
QuestionIs the artical "fill in the blank"? PinmemberJason De Arte7 Feb '02 - 13:57 
QuestionWhy? PinmemberAnonymous7 Feb '02 - 11:24 

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