A simple alternative to OpenGL polygon tesselation callback. You can focus on file triangle.h that contain the class to evaluate convexity of polygon and tesselate the polygon. No extra points are inserted. You can work only with planar polygon also in 3D.
Every suggestion in order to speed up the class and create better tesselation ('better' triangles) is appreciated.
This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)
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