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Tesselation of Mono Connected Non Convex Polygon

By , 6 Feb 2002
 

Sample Image - PolyTry.jpg

Introduction

A simple alternative to OpenGL polygon tesselation callback. You can focus on file triangle.h that contain the class to evaluate convexity of polygon and tesselate the polygon. No extra points are inserted. You can work only with planar polygon also in 3D.

Every suggestion in order to speed up the class and create better tesselation ('better' triangles) is appreciated.

History

  • 6th February, 2002: Initial post

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Peppino Sbargzeguti
United States United States
Member
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QuestionGuareschiano anche tu?memberAnonymous7 Feb '02 - 21:19 
Pepito Sbazzeguti... "Gratta il Pepito, viene fuori il Peppone!"
Certo che avresti potuto essere più originale con lo pseudonimo.
Samantha Fox

AnswerRe: Guareschiano anche tu?memberDieter Hammer8 Feb '02 - 0:04 
Peppone for President!
 
Don Camillo
GeneralRe: Guareschiano anche tu?memberpepito8 Feb '02 - 1:38 
thank you guys ! I am only a senator but in the future, with some TV network...-D
GeneralRe: Guareschiano anche tu?memberAnonymous10 Feb '02 - 22:37 
Ah, spiritoso, eh?
Forza Berlusca, non ti curar di lor ma guarda e passa!
Samantha Fox

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