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Tesselation of Mono Connected Non Convex Polygon

, 6 Feb 2002 CPOL
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Tesselation of mono connected non convex polygon

Sample Image - PolyTry.jpg

Introduction

A simple alternative to OpenGL polygon tesselation callback. You can focus on file triangle.h that contain the class to evaluate convexity of polygon and tesselate the polygon. No extra points are inserted. You can work only with planar polygon also in 3D.

Every suggestion in order to speed up the class and create better tesselation ('better' triangles) is appreciated.

History

  • 6th February, 2002: Initial post

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Peppino Sbargzeguti

United States United States
No Biography provided

Comments and Discussions

 
AnswerRe: Guareschiano anche tu? PinmemberDieter Hammer8-Feb-02 0:04 
GeneralRe: Guareschiano anche tu? Pinmemberpepito8-Feb-02 1:38 
GeneralRe: Guareschiano anche tu? PinmemberAnonymous10-Feb-02 22:37 
GeneralVery poor article on very interesting subject... PinmemberGeorge7-Feb-02 14:25 
GeneralRe: Very poor article on very interesting subject... PinmemberPepito Sbarzeguti7-Feb-02 21:46 
GeneralRe: Very poor article on very interesting subject... PinmemberAnonymous7-Feb-02 21:47 
GeneralRe: Very poor article on very interesting subject... PinmemberAndy Metcalfe7-Feb-02 23:14 
GeneralRe: Very poor article on very interesting subject... PinmemberAnonymous9-Feb-02 23:26 
What is wrong with you people? The guy has put together an interesting piece of code that people like me and possibly many others appreciate. Whilst I agree it is possible to get far more out of an article when it is properly written up, if someone submitting an article doesn't want to, or feels it would take excessive time to translate into a language that is not their own, then it is up to them. I wish people would stop being so critical of other people's efforts. If you don't like the article don't read it. If you have a criticism to make then at least be constructive. If you are that bothered Andy then why not offer to translate an article yourself. And as for George...
 
People contibuting code should be encouraged. It takes 5 minutes to write a criticism and boost your ego, it takes a lot more effort to write a decent peice of code.
 
Gary McHale
GeneralRe: Very poor article on very interesting subject... PinmemberGeorge9-Feb-02 23:53 
GeneralRe: Very poor article on very interesting subject... PinmemberNish [BusterBoy]10-Feb-02 0:21 
GeneralRe: Very poor article on very interesting subject... PinmemberMazdak10-Feb-02 1:02 
GeneralRe: Very poor article on very interesting subject... PinmemberNish [BusterBoy]10-Feb-02 1:04 
GeneralRe: Very poor article on very interesting subject... PinmemberAnonymous10-Feb-02 15:33 
GeneralRe: Very poor article on very interesting subject... PinmemberNish [BusterBoy]10-Feb-02 16:32 
QuestionIs the artical "fill in the blank"? PinmemberJason De Arte7-Feb-02 13:57 
AnswerRe: Is the artical "fill in the blank"? PinmemberNish [BusterBoy]7-Feb-02 23:13 
QuestionWhy? PinmemberAnonymous7-Feb-02 11:24 
AnswerRe: Why? Pinmemberasim_u7-Feb-02 11:57 
AnswerRe: Why? PinmemberJosh Knox8-Feb-02 5:48 
AnswerRe: Why? PinsussAnonymous8-Aug-02 7:55 
AnswerRe: Why? PinsussGernot20-Aug-02 2:09 

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