Introduction
If you want to use
Microsoft Visual C++, it helps a ton if you really know C++. Everything
is about classes. If you are used to plain C, you won't really see the
big deal with classes until you use them for a while. Let's review what
you need to know about classes to get started with VC++.
VC++
A class is a structure
for the most part. Let's work with an example instead of me just
telling you rules. Let's make a class to represent a line. In the .h
file you would define the class as follows:
class CLine
{
int m_nX1;
int m_nY1;
int m_nX2;
int m_nY2;
public:
CLine();
CLine(int x1, int y1, int x2, int y2);
~CLine();
void SetPoints(int x1, int y1, int x2, int y2);
void Draw();
} A quick word about naming conventions. Class names usually start with 'C' and the member variables usually are prefixed by a 'm_'.
Then in the microsoft way you will have a letter to let you know what
data type the name is and then the name of the variable. Capitalize the
letter of all new words in the name. Don't use underscores and stuff
like that. I recommend this Microsoft standard (called Hungarian notation) since it is widely accepted and very easy to read. If you see m_pPoint, you would assume this is a member variable of a class that points (it is a pointer) to a point. If you see fData, you would assume that it is a floating-point value.
Back to our class. The int variables are the end points of the line. Note that they are before the 'public:' part. This means that a programmer using this class will not be allowed to manipulate these guys directly. They are not for 'public:'
use. The functions under the public statement are for public use. The
first three are called constructors. These functions are called anytime
a new CLine class is created. Here are some examples when the are called:
<pre>CLine MyLine;
CLine *pMyLine;
pMyLine = new CLine;
CLine *pMyLine;
pMyLine = new CLine(0,0,10,10);
CLine MyLine(0,0,10,10);
All of these construct a line. Some initialize it to its default settings and others copy coordinates. The 'new' keyword is used to create new things in C++, like malloc in C. You need to call 'delete' for everything you say new to, like free in C. This goes for classes as well as other data types. I could allocate an array of 100 integers with:
int *pNumbers;
pNumbers = new int[100];
pNumbers[0]=0;
pNumbers[99]=99;
delete [] pNumbers; |
Notice the [ ] after the delete. This is to tell the program to delete the entire array. If you say 'delete pNumbers;' you will only free memory for the first element. You will then be
'leaking' memory. Memory leaks are when you forget to delete memory.
This may end up crashing your computer if you use all the computers
memory.
Sorry, let's get back to the constructors for Cline. The code for these constructor functions which automatically get called when a new line is created will look like:
CLine::CLine()
{
m_nX1=0;
m_nX2=0;
m_nY1=0;
m_nY2=0;
}
CLine::CLine(int x1, int y1, int x2, int y2)
{
m_nX1=x1;
m_nX2=x2;
m_nY1=y1;
m_nY2=y2;
}
|
Notice
that the function declaration is much like a regular 'C' function
except that we put the class name and two colons in front of the
function name (Cline::). One difference with constructors is
that they don't have a return value. This is the case for destructors
also. A destructor is the function which automagically gets called when
our Cline is deleted or goes out of scope. For instance:
CLine *pMyLine;
pMyLine = new CLine;
delete pMyLine;
{
CLine MyLine;
}
|
For our class, ~Cline() doesn't need to do anything. However, sometimes you may want to put
your cleanup code here. Like deleting any allocated memory in your
class. Since we have nothing to do out function code is empty:
Let's fill in the other 2 functions.
void CLine::SetPoints(int x1, int y1, int x2, int y2)
{
m_nX1=x1;
m_nX2=x2;
m_nY1=y1;
m_nY2=y2;
return;
}
void CLine::Draw()
{
MoveTo(m_nX1, m_nY1);
LineTo(m_nX2, m_nY2);
return;
}
|
How would I call these functions? Here are a couple of examples. One with pointers and one without.
CLine *pLine = new CLine(0,0,10,10);
pLine->Draw();
delete pLine;
CLine MyLine;
MyLine.SetPoints(0,0,10,10);
MyLine.Draw();
|
That's
it for the class. Now this class can be used in other classes. You can
imagine a CSquare class that has 4 Cline classes in it:
class CSquare
{
CLine m_LineTop;
CLine m_LineLeft;
CLine m_LineBottom;
CLine m_LineRight;
}
|
Or better yet, the point of all of this class stuff, you can use the Cline
class to make your own class. This is done a ton in Visual C. Lets say
you wanted to draw lines in your program, and you thought the line
class might be nice, but it is missing an important feature, it doesn't
let you set the line color. Instead of writing a whole new class, you
can simple inherit the CLine class. This would look like this:
class CColorLine : public CLine
{
public:
void Draw(long color);
};
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What's going on here? Well with this class we have all the functionality of our other class, but now we can use this other Draw() function which allows us to set the color. The CPP code would look like:
void CColorLine::Draw(long color)
{
SetColor(color);
CLine::Draw();
return;
}
|
Now we have all the functionality of the other class but we added an extra function called Draw. But it's the same name as our other Draw! No matter. Cpp is smart enough to know that if you call Draw(color) to use the new function, but if you call Draw() it will use the old function. The strange part of the code may be CLine::Draw(). This just tells our program to call the base class's Draw function. We save ourselves from having to write that lineto and moveto code again. Pretty cool, huh? Now we can do something like this:
CColorLine MyLine;
MyLine.SetPoints(0,0,10,10);
MyLine.Draw(0);
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Of
course I'm leaving out a ton of aspects and things here. Like defining
operators, overriding functions, virtual functions, protected and
private members... the list goes on. You have enough to get started
though.