This article is the second of a 3 part tutorial on serialization.
- Part 1 introduces the basics of serialization.
- Part 2 explains how to gracefully handle reading invalid data stores and support versioning.
- Part 3 describes how to serialize complex objects.
In Part 1 we saw how to serialize a simple object via a CArchive using a serialize() method like this:
int CFoo::serialize
(CArchive* pArchive)
{
int nStatus = SUCCESS;
ASSERT (pArchive != NULL);
TRY
{
if (pArchive->IsStoring()) {
(*pArchive) << m_strName;
(*pArchive) << m_nId;
}
else {
(*pArchive) >> m_strName;
(*pArchive) >> m_nId;
}
}
CATCH_ALL (pException)
{
nStatus = ERROR;
}
END_CATCH_ALL
return (nStatus);
}
There's a problem with this code. What if we mistakenly read a datafile that doesn't contain the expected information? If the datafile doesn't contain a
CString followed by an
int, our
serialize() method would return ERROR. That's nice, but it would be better if we could recognize the situation and return a more specific status code like INVALID_DATAFILE. We can check that we're reading a valid datafile (i.e. one that contains a
CFoo object) by using an object signature.
Object signatures
An object signature is just a character string (eg: "
FooObject") that identifies an object. We add a signature to
CFoo by modifying the class definition:
class CFoo
{
...
public:
...
CString getSignature();
...
protected:
static const CString Signature; };
The signature is declared in
Foo.cpp.
const CString CFoo::Signature = "FooObject";
Next, we modify the
serialize() method to serialize the signature before serializing the object's data members. If an invalid signature is encountered, or if the signature is missing, it's likely that we're attempting to read a data store that doesn't contain a
CFoo object. Here's the logic for reading a signed object:
And here's the code:
int CFoo::serialize
(CArchive* pArchive)
{
int nStatus = SUCCESS;
bool bSignatureRead = false;
ASSERT (pArchive != NULL);
TRY
{
if (pArchive->IsStoring()) {
(*pArchive) << getSignature();
(*pArchive) << m_strName;
(*pArchive) << m_nId;
}
else {
CString strSignature;
(*pArchive) >> strSignature;
bSignatureRead = true;
if (strSignature.Compare (getSignature()) != 0) {
return (INVALID_DATAFILE);
}
(*pArchive) >> m_strName;
(*pArchive) >> m_nId;
}
}
CATCH_ALL (pException)
{
nStatus = bSignatureRead ? ERROR : INVALID_DATAFILE;
}
END_CATCH_ALL
return (nStatus);
}
You should ensure that all your objects have unique signatures. It's less important what the actual signature is. If you're developing a suite of products, it's helpful to have a process for registering object signatures companywide. That way, developers won't mistakenly use the same signature for different objects. If you want to make it harder to reverse engineer your datafiles, you should use signatures that have no obvious connection to object names.
Versioning
As you upgrade your product during its lifecycle, you may find it necessary to modify the structure of
CFoo by adding or removing data members. If you simply released a new version of
CFoo, attempts to read old versions of the object from a data store would fail. This is obviously not acceptable. Any version of
CFoo should be able to restore itself from an older serialized version. In other words,
CFoo's serialization method should always be backward compatible. This is easily accomplished by versioning the object. Just as we added an object signature, we add an integer constant that specifies the object's version number.
class CFoo
{
...
public:
...
CString getSignature();
int getVersion();
...
protected:
static const CString Signature; static const int Version; };
The object's version is declared in
Foo.cpp.
const CString CFoo::Signature = "FooObject";
const int CFoo::Version = 1;
Next, we modify the
serialize() method to serialize the version after serializing the signature, and before serializing the object's data members. If a newer version is encountered, we're attempting to read an unsupported version of the object. In this case, we simply return the status UNSUPPORTED_VERSION.
int CFoo::serialize
(CArchive* pArchive)
{
int nStatus = SUCCESS;
bool bSignatureRead = false;
bool bVersionRead = false;
ASSERT (pArchive != NULL);
TRY
{
if (pArchive->IsStoring()) {
(*pArchive) << getSignature();
(*pArchive) << getVersion();
(*pArchive) << m_strName;
(*pArchive) << m_nId;
}
else {
CString strSignature;
(*pArchive) >> strSignature;
bSignatureRead = true;
if (strSignature.Compare (getSignature()) != 0) {
return (INVALID_DATAFILE);
}
int nVersion;
(*pArchive) >> nVersion;
bVersionRead = true;
if (nVersion > getVersion()) {
return (UNSUPPORTED_VERSION);
}
(*pArchive) >> m_strName;
(*pArchive) >> m_nId;
}
}
CATCH_ALL (pException)
{
nStatus = bSignatureRead && bVersionRead ? ERROR : INVALID_DATAFILE;
}
END_CATCH_ALL
return (nStatus);
}
Version 1 of our
CFoo contained 2 data members - a
CString (
m_strName) and an
int (
m_nId). If we add a third member (eg:
int m_nDept) in version 2, we need to decide what
m_nDept should be initialized to when reading an older version of the object. In this example, we'll initialize
m_nDept to -1 implying that the employee's department code is "Unknown".
class CFoo
{
...
public:
CString m_strName; int m_nId; int m_nDept; };
We also need to increase the object's version number in
Foo.cpp to 2.
const int CFoo::Version = 2;
Finally, we modify the part of
serialize() that reads the object so that
m_nDept is initialized to -1 if we're reading an older version of the datafile. Note that the file is always saved as the latest version.
int CFoo::serialize
(CArchive* pArchive)
{
...
ASSERT (pArchive != NULL);
TRY
{
if (pArchive->IsStoring()) {
...
(*pArchive) << m_strName;
(*pArchive) << m_nId;
(*pArchive) << m_nDept;
}
else {
...
(*pArchive) >> m_strName;
(*pArchive) >> m_nId;
if (nVersion >= 2) {
(*pArchive) >> m_nDept;
}
else {
m_nDept = -1; }
}
}
CATCH_ALL (pException)
{
nStatus = bSignatureRead && bVersionRead ? ERROR : INVALID_DATAFILE;
}
END_CATCH_ALL
return (nStatus);
}
Conclusion
So far, we've dealt with providing robust support for serializing simple objects - i.e. that those that contain readily serializable data types. In
Part 3, we'll see how to serialize any kind of object.
Ravi Bhavnani is an ardent fan of Microsoft technologies who loves building Windows apps, especially PIMs, system utilities, and things that go bump on the Internet. During his career, Ravi has developed expert systems, desktop imaging apps, marketing automation software, EDA tools, a platform to help people find, analyze and understand information, trading software for institutional investors and advanced data visualization solutions. He currently works for a company that provides enterprise workforce management solutions to large clients.
His interests include the .NET framework, reasoning systems, financial analysis and algorithmic trading, NLP, CHI and UI design. Ravi holds a BS in Physics and Math and an MS in Computer Science and was a Microsoft MVP (C++ and C# in 2006 and 2007). He is also the co-inventor of 2 patents on software security and generating data visualization dashboards. His claim to fame is that he crafted CodeProject's "joke" forum post icon.
Ravi's biggest fear is that one day he might actually get a life, although the chances of that happening seem extremely remote.