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A Voice Chat Application in C#

By | 5 Jul 2007 | Article
In this article I will discuss a simple voice chat application. We will grab the audio from the microphone using DirectSound and transmit it in UDP packets.

Screenshot - VoiceChat.jpg

Introduction

In this article, I will discuss a simple voice chat application. We will grab the audio from the microphone using DirectSound and transmit it in UDP packets. To make things interesting, I used G711 vocoder to compress the data before transmission. I won't discuss here how to capture the audio from microphone and play it back using DirectSound or how G711 is implemented. For all these things you can look into the references given at the end of this article. Before we go further, let's discuss the architecture of the application. We will use the following call messages between the parties.

|             Invite                | 

| --------------------------------> |

|               OK                  |

| <-------------------------------- |

|                                   |

| --------------------------------> |

|            Audio flow             |

| <-------------------------------- |

|               Bye                 | 

| --------------------------------> |

A                                   B

Using the code

Here are the commands for interaction between the two parties:

enum Command
{
    Invite, //Make a call.
    Bye,    //End a call.
    Busy,   //User busy.
    OK,     //Response to an invite message. OK is sent to 
            //indicate that call is accepted.
    Null,   //No command.
}

When the user wants to make a call, we send an Invite message and wait for an OK response. When we receive an OK, we start receiving/sending audio captured from the microphone. If the remote party rejects the call then a Busy response is sent. To drop a call, we simply send a Bye message. The application will asynchronously receive/send call messages on port 1450 and synchronously receive/send audio data on port 1550. In other words, the application listens on two ports: one for call messages and the other for audio data. I will now walk you through some code. When the application starts, we start listening for call messages on port 1450:

//Using UDP sockets
clientSocket = new Socket(AddressFamily.InterNetwork, 
    SocketType.Dgram, 
    ProtocolType.Udp);
EndPoint ourEP = new IPEndPoint(IPAddress.Any, 1450);

//Listen asynchronously on port 1450 for 
//coming messages (Invite, Bye, etc).
clientSocket.Bind(ourEP);

//Receive data from any IP.
EndPoint remoteEP = (EndPoint)(new IPEndPoint(IPAddress.Any, 0));
byteData = new byte[1024];

//Receive data asynchornously.
clientSocket.BeginReceiveFrom(byteData,
    0, byteData.Length,
    SocketFlags.None,
    ref remoteEP,
    new AsyncCallback(OnReceive),
    null);

When we receive a message, we process it to see what type of message it is and act accordingly. Please see the OnReceive handler for it in the attached project files. To receive/send audio from a microphone, we start two threads so that the synchronous send/receive doesn't block our UI. This is done as follows, noting that the audio is received/sent on port 1550:

private void InitializeCall()
{
    try
    {
        //Start listening on port 1500.
        udpClient = new UdpClient(1550);
        Thread senderThread = new Thread(new ThreadStart(Send));
        Thread receiverThread = new Thread(new ThreadStart(Receive));
        bIsCallActive = true;

        //Start the receiver and sender thread.
        receiverThread.Start();
        senderThread.Start();
        btnCall.Enabled = false;
        btnEndCall.Enabled = true;
    }
    catch (Exception ex)
    {
        MessageBox.Show(ex.Message, 
            "VoiceChat-InitializeCall ()", MessageBoxButtons.OK, 
        MessageBoxIcon.Error);
    }
}

The Send and Receive methods can be seen in the attached project; understanding them is easy.

References

History

  • 5 July, 2007 -- Original version posted

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Hitesh Sharma



United States United States

Member



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Questionfor all Pinmemberkumeneger3:06 11 May '12  
BugProblem! PinmemberJrPacheco3:59 17 Apr '12  
Questiononly one usage of each socket address (protocol/network address/port) is normally permitted PinmemberMember 84226771:34 5 Apr '12  
Questionis it possible to encrypt a voice in your application? PinmemberThendral.N1:02 27 Mar '12  
QuestionVoice chat application doesnt connect with another machine PinmemberThendral.N1:00 24 Jan '12  
Questiononly one usage of each socket address protocol network address port is normally permitted PinmemberThendral.N23:19 23 Jan '12  
QuestionSend message issue Pinmemberdanm3610:12 12 Jan '12  
Questionhi sir how can I add Microsoft.directx and Microsoft.directx .DirectSound and voicechat.vhost.exe.manifest refferance files tell me plz [modified] Pinmemberbahidab0:17 4 Jan '12  
QuestionQuerry.. PinmemberTarun Khatana8:45 14 Dec '11  
Generalno sound while lost focus PinmemberAkeeq1:39 14 Jun '11  
GeneralRe: no sound while lost focus PinmemberAkeeq20:40 16 Jun '11  
GeneralSound Quality PinmemberOblivion1705:51 7 Jun '11  
Questionhi Pinmembermaktumpashal2:15 22 May '11  
GeneralMDA LoaderLock Error; Error in Application PinmemberAkeeq19:36 13 May '11  
GeneralRe: MDA LoaderLock Error; Error in Application PinmemberAkeeq20:44 16 Jun '11  
GeneralMy vote of 5 PinmemberMember 446500714:29 31 Mar '11  
GeneralHi PinmemberKiya167:33 1 Mar '11  
Generali want to make it over internet Pinmembercrysis8911:28 28 Feb '11  
Generalerror Pinmembersamathu20:11 22 Feb '11  
Generalerror Pinmembersamathu4:19 21 Feb '11  
GeneralSome question PinmemberRezabest2:27 19 Jan '11  
GeneralMy vote of 3 Pinmemberlxxlxx2:09 4 Jan '11  
GeneralMuLawEncoder Vs ALawEncoder What's the difference Pinmemberjibin.mn0:09 30 Oct '10  
Generalerrors regarding the project "A Voice Chat Application in C#". Pinmemberhemendrapsingh9:17 28 Feb '10  
GeneralMy vote of 2 Pinmembersomireddy22:04 25 Feb '10  

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