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DSGraphEdit: A Reasonable Facsimile of Microsoft's GraphEdit in .NET

By , 19 Dec 2007
 
DSGraphEditDemo

Introduction

DSGraphEdit is a library to easily add functionality similar to Microsoft's venerable GraphEdit to your .NET applications. Most of the functionality has been recreated with a few new bells and whistles to aid in the debugging of DirectShow software.

Background

GraphEdit is a utility that comes with the DirectShow SDK (later moved to the Windows SDK) that is a visual tool for creating and testing filter graphs for media playback. One of the more powerful functions of GraphEdit is its ability to hook into a filter graph running in an external application via the ROT (Running Object Table). However, doing so tends to be frustrating as it frequently crashes and only provides limited functionality while connected to a remote graph. Another drawback of GraphEdit is that it is closed source and can't be freely redistributed with your own software. DSGraphEdit uses DirectShowLib, Media Foundation .NET (for the Enhanced Video Renderer) and DaggerLib. DaggerLib is a library that aids in the visual construction and execution of DAGs (Direct Acyclic Graphs) for flow-based programming. It will be covered in more detail in future articles.

Using the Code

To use DSGraphEdit in your own application, add a reference to the DaggerLib.DSGraphEdit.dll file found in the lib directory and add the namespace to the form:

//add namespace    

using DaggerLib.DSGraphEdit;

DaggerLib.DSGraphedit provides three controls:

  • DSGraphEditPanel: the workspace for viewing and manipulating a Filter Graph.ed.
  • DSFiltersPanel: a panel that maintains a tree of DirectShow filters registered on your system.
  • DSGraphEditForm: an all-in-one dialog of DSGraphEditPanel and DSFiltersPanel to make testing easier.

DSGraphEditPanel

Constructing a DSGraphEditPanel

DSGraphEditPanel can be created in four different ways:

  1. // construct a DSGraphEditPanel with an empty IFilterGraph
    
    DSGraphEditPanel dsGraphEditPanel = new DSGraphEditPanel();
  2. // construct a DSGraphEditPanel from an existing IFilterGraph
    
    IFilterGraph myFilterGraph = (IFilterGraph)new FilterGraph();
    ...
    // do something with myFilterGraph
    
    ...
    DSGraphEditPanel dsGraphEditPanel = new DSGraphEditPanel(myFilterGraph);
  3. // construct a DSGraphEditPanel from a *.grf file
    
    // Grf files are files that are created by GraphEdit or from a call 
    
    // to DSGraphEditPanel.SaveFilterGraph(string filename). 
    
    // Also, constructing a DSGraphEditPanel from a grf file should 
    
    // always be enclosed in a try/catch block because 
    
    // it may want some filters that are not registered on your system. 
    
    
    DSGraphEditPanel dsGraphEditPanel = null;
    try
    {
        dsGraphEditPanel = new DSGraphEditPanel("c:\\somegraphfile.grf");
    }
    catch (Exception ex)
    {
        // we failed, show the error
    
        MessageBox.Show(ex.Message, "Error loading graph file");
    }
  4. // attempt connection to a remote graph on the ROT via 
    
    // the DSGraphEditPanel.ConnectToRemoteGraph static method
    
    DSGraphEditPanel dsGraphEditPanel = null;
    try
    {
        dsGraphEditPanel = DSGraphEditPanel.ConnectToRemoteGraph();
    }
    catch (Exception ex)
    {
        MessageBox.Show(ex.Message, "Error connecting to remote graph");
    }
    ...
    // do something with your connected graph
    
    ...
    // disconnect from the Remote Graph
    
    dsGraphEditPanel.Dispose();
    dsGraphEditPanel = null;

The DSGraphEditPanel.ConnectToRemoteGraph() static method will prompt the user with a dialog box containing a list of IFilterGraphs that are currently registered on ROT:

Connecting to a Remote Graph

To disconnect from a Remote Graph, simply dispose of the DSGraphEditPanel with the Dispose() method. Also, similar to constructing from a *.grf file, the ConnectToRemoteGraph static method should always be enclosed in a try/catch block.

Working with DSGraphEditPanel

DSGraphEditPanel is comprised of three areas:

DSGraphEditPanel Items
The Toolbar Buttons
  • Play Button Runs the Filter Graph. The corresponding method is DSGraphEditPanel.Play().
  • Pause Button Pauses the Filter Graph. The corresponding method is DSGraphEditPanel.Pause().
  • Stop Button Stops the Filter Graph. The corresponding method is DSGraphEditPanel.Run().
  • Frame Skip Button Skips forward one frame. The corresponding method is DSGraphEditPanel.StepOneFrame().
  • Refresh Button Synchronizes the contents of the displayed graph with the Filter Graph. Use this if you think the contents of the canvas do not accurately reflect the current state of the Filter Graph. The corresponding method is DSGraphEditPanel.SyncGraphs().
  • Auto Arrange Button Auto-arranges the filters in the displayed graph. The corresponding method is DSGraphEditPanel.ArrangeNodes().
  • Disconnect All Pins Button Disconnects all pins in the Filter Graph.
  • Save Filter Graph Button Saves the Filter Graph to a *.grf file. These are compatible with Microsoft's GraphEdit. The corresponding method is DSGraphEditPanel.SaveFilterGraph(string filename).
  • Render Media File Button Renders a media file into the Filter Graph. The corresponding method is DSGraphEditPanel.RenderMediaFile(string filename).
  • Render URL Button Renders a URL (Uniform Resource Locator) into the Filter Graph. The corresponding method is DSGraphEditPanel.RenderURL(string URL).
  • Noodle Style Button Provides several styles for displaying connections between filters. The corresponding property is DSGraphEditPanel.NoodleStyle (yes, they're called Noodles):
    • Bezier: a simple bezier curve.
    • Lines: a five-segment line.
    • CircuitBoardCoarse: all right angles (uses AStar path finding).
    • CircuitBoardFine: same as CircuitBoardCoarse, but allows non-right angles.
    • Ramen: same as CircuitBoardFine, but uses splines instead of line segments
  • Graph Options Button Provides several operational and visual styles for the Filter Graph:
    • Drop Shadow: Filters and Noodles cast a drop shadow on the canvas. The corresponding property is DSGraphEditPanel.DropShadow.
    • Pin Placement: sets the pins on the Filters to be inside, outside or indented. The corresponding property is DSGraphEditPanel.PinPlacement.
    • Show Pin Names: draws the names for the pins onto the canvas. The corresponding property is DSGraphEditPanel.ShowPinNames.
    • Show/Hide Time Slider: sets the Time Slider (in)visible. The corresponding property is DSGraphEditPanel.ShowTimeSlider.
    • Modal Properties: sets if Filters show their properties in a modal dialog or directly on the canvas. The corresponding property is DSGraphEditPanel.ModalProperties.
    • Connect Intelligent: sets if the Filter Graph adds intermediate filters when it connects two pins. The corresponding property is DSGraphEditPanel.ConnectIntelligent.
    • Use Clock: enables or disables the reference clock of the Filter Graph. The corresponding property is DSGraphEditPanel.UseReferenceClock.
The Time Slider

If filterGraph has IMediaSeeking available, you can set the current playback of the graph with the Time Slider. Unlike Microsoft's GraphEdit, the Time Slider displays the current time (in hrs:mins:secs:frame format) and allows you to set the start and end positions of the media.

The Canvas

The Canvas is where the Filters are displayed as Nodes with interconnecting Noodles. Connecting pins is as easy as drag and drop, or point and click. In addition, depending on the type of Filter that is represented, the Node can have several different attributes.

If DSGraphEditPanel is set to ModalProprties = false, clicking the button will show/hide the properties for the filter inside the node. This way, you can have multiple filter properties open at once on the canvas. Otherwise, the filter properties will be shown in a modal dialog box. When viewing filter properties, clicking the Scan Interfaces button will scan the filter for all known DirectShow and Media Foundation interfaces, in addition to any interfaces in the Registry, and display them in a dialog box for your snooping pleasure.

If DSGraphEditPanel was created with the DSGraphEditPanel() or DSGraphEditPanel(string graphFileName) constructors and the filter is a Video Renderer, the video will be displayed inside the node. To detach the video into its own window, click the Detach Video Window button . Closing the detached video window will return to the video inside the Node. Also, if a Video Renderer is attached to any DVD Navigator Filter, the video window will post mouse events to the Navigator allowing interaction with DVD menus.

Unlike Microsoft's GraphEdit, DSGraphEditPanels allows you view and modify properties of DMOs (DirectX Media Objects):

DSGraphEditDemo DMO

DSFiltersPanel

DSFiltersPanel provides a searchable TreeView of all the DirectShow filters registered on the system. After DSFiltersPanel is constructed, set its AssociatedGraphPanel property to the current DSGraphEditPanel. Once a DSFilterPanel is created and associated with a DSGraphEditPanel, you can drag/drop filters onto a DSGraphEditPanel, double click them to add to the associated DSGraphEditPanel or click the Insert Filter button . DSFilterPanel also provides a property panel with all the FilterData information found in the registry:

DSFiltersPanel

Graph Navigator

The Graph Navigator provides a small overview of the current DSGraphEditPanel with a puck that shows the part of the canvas that is visible in the viewport. You can drag the puck to quickly scroll the graph to new locations.

Graph Navigator

DSGraphEditForm

DSGraphEditForm allows you to take a quick peek at a Filter Graph without having to hassle with setting up a DSGraphEditPanel/DSFiltersPanel pair or using connect to a remote graph:

// create an arbitrary IFilterGraph

IFilterGraph myFilterGraph = (IFilterGraph)new FilterGraph();
...
// do something with myFilterGraph

...
// create and show the DSGraphEditForm as a modal dialog

DSGraphEditForm dsGraphEditForm = new DSGraphEditForm(myFilterGraph);
dsGraphEditForm.ShowDialog();

// dispose of it

dsGraphEditForm.Dispose();
dsGraphEditForm = null;

No muss, no fuss.

Known Issues

In order for DSGraphEditPanel.ConnectToRemoteGraph() to work on Windows Vista, you actually need to have the version of GraphEdit from the Windows SDK for Windows Vista and register the proppage.dll that comes with it. If you have the older version of GraphEdit from the previous version of the Windows SDK, it still won't work. It has to be the one from the Windows SDK for Vista. The reason for this is that Microsoft (in their infinite wisdom) removed almost all the proxy/stub pairs from Quartz.dll in Vista and moved them all into the proppage.dll file. Without the proxy/stub pairs registered, Windows can't marshal proxies from one thread apartment to another. (Shame on you, Microsoft.)

History

  • 10/30/07: Initial release of DSGraphEdit
  • 12/14/07: Version 1.1
    • The DSGraphEdit demo now uses the Weifenluo DockPanel Suite for MDI-style multiple graph editing.
    • Major optimizations to DaggerLib.UI.Windows rendering speed.
    • Full source to DaggerLib.Core and DaggerLib.UI.Windows now included in Solution.
    • Added GraphNavigator control for easier editing/browsing of large graphs.
    • Pin names are drawn inside nodes when not viewing non-modal properties.
    • Arrange Nodes now accounts for pin names that are drawn on the Canvas.
    • InitVideoWindow in VideoInternalWindow would fail when loading a Graph that had an unconnected video renderer.
    • VideoInternalWindow now supports loading graphs that contain an EVR filter.
    • SyncGraph now removes/re-routes connections.
    • VideoInternalWindow posts mouse location and mouse clicks to attached DVD Navigators for interaction with DVD menus.
    • Filter Nodes hosting a VideoInternalWindow connected to DVD Navigators now have a DVD Chapters button.
    • VideoInternalWindow now supports windowed full screen.
    • Added CanvasImage property to DSGraphEditPanel for retrieving a snapshot of the Canvas.
    • Now scans ALL interfaces Pins and Filters support (not just the DirectShow interfaces).
    • Fixed some property pages not being visible in non-modal mode.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

JohnnyLocust
Software Developer Ontier Inc
United States United States
AKA Rich Insley.
 
I have over 25 years experience in programming, and I'm completely self taught. (Except for one year at California State University Fresno where I had to learn the God awful language Miranda (http://miranda.org.uk/). I've spent 10 years as a Paratrooper in the US Army during the Clinton Administration.

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QuestionCapturing Audio from the Windows Media Player at the back end to feed into a volume mixer and feed to speakers and headphones [modified]memberGrizzlyDoug20-Dec-07 18:53 
I like your project. It has some good ideas. I have a volume mixer that I have put together programmatically using C++ and MFC, which captures music from an mp3 file and feeds it to the audio mixer filter as an input. It also has three microphones as inputs, and a set of speakers as well as two pairs of headsets as outputs. So it has 4 inputs and three outputs. That was my first shot at building a filtergraph to capture audio. I want to take it one step further and capture audio from the Windows Media Player in place of the mp3 file to feed as an input to the audio mixer. Does anyone know how to capture the audio from the back end of the WMP just before it goes out to the sound renderer? I tried using a moniker for rendered output and that didn't work. I also tried using a moniker for the sound card to feed into the audiomixer, and I didn't get very far. Is there a better strategy that I should be using, or are there filters out there that capture the wmp audio from audio CDs as well as video DVDs, that might help me in solving this problem. I'm trying to keep it generic as far as the audio, so I want to capture the audio further down the line where it has been converted to a standard format, such as a wave or some other standard format, just before it goes to the sound renderer. Any help in the form of code samples would be greatly appreciated.
 
Thanks in advance!
GrizMan
modified on Friday, December 21, 2007 10:10:13 AM

GeneralRe: Capturing Audio from the Windows Media Player at the back end to feed into a volume mixer and feed to speakers and headphones PinmemberJohnnyLocust21-Dec-07 9:27 
Have you looked into using the SampleGrabber filter that comes with DirectShow? There's also the DC-DSP filter[^] that's incredibly versatile (by far my favorite DirectShow filter). Even though it's written in Delphi, there's a typelib available for it. If you really want to access WMP, there's a SDK for creating plugins for it: http://msdn2.microsoft.com/en-us/library/bb249681(VS.85).aspx[^], though I've never looked at it.
GeneralRe: Capturing Audio from the Windows Media Player at the back end to feed into a volume mixer and feed to speakers and headphones [modified] PinmemberGrizzlyDoug21-Dec-07 13:24 
With the Sample Grabber Filter, do you have an opportunity to select from several sources? If so, can it be audio output from a DVD or CD that is playing in the WMP? Basically, does it take it from the back end just before it goes to the renderer?
 
As you can see I'm a newbie to this filter stuff. I did a little more research and found that the sample grabber is a transform filter, so it looks like it needs an input and an output. I read that if you add the filter to your graph and give a source, it will add in the filters it needs to capture the feed from the source. My question: When you setup the sample grabber in the code and you give the Major type as MediaType_Audio, is that good enough, and then it will look at all audio in the system and grab the system level audio before it gets rendered, as well as add any filters it needs? I guess my basic question is how do you make the system audio an input to the Sample Grabber filter?
 
After a little more research and a test that I built up in code I have a variation on my last question above. I was wondering if there is a filter that could be the first filter in a graph that would capture the system audio before it goes to the audio renderer and then I could use it to feed into the sample grabber or my volume mixer that I described above? It would probably have to be a source filter (I think that's the type) that would use the system audio as the source, as opposed to a transform or sink filter.
 
Thanks in advance
GrizMan
modified on Saturday, December 22, 2007 2:14:43 PM

GeneralRe: Capturing Audio from the Windows Media Player at the back end to feed into a volume mixer and feed to speakers and headphones PinmemberJohnnyLocust23-Dec-07 6:40 
Audio capture source filters for sound cards usually expose a Wave Out or Wave Mix pin (the name varies by sound card vendor) that can be used to capture the audio that is currently being played on a device. You can't modify it before it is sent to the device though. If you're looking to capture audio from WMP, I'd really recommend looking at the WMP plugin sdk. It explains how to create and register a DMO for it. There are also examples of how to create a DMO in the DirectShowLib samples. They're actually much easier to create than a regular DirectShow filter.
GeneralRe: Capturing Audio from the Windows Media Player at the back end to feed into a volume mixer and feed to speakers and headphones PinmemberGrizzlyDoug24-Dec-07 12:53 
So what your suggesting is that I can create a DMO (DirectX Media Object) programmatically that is associated with the WMP and I can feed that directly into some type of DMO filter, which can have it's connection rendered to the volume mixer as the first input, and which would be the start of my filtergraph with the system sound. Then I can render the connections for the mic's as additional input capture devices to the volume mixer, as well as render the connections to the output devices, which are the speaker system, and two earphone headsets. If this all sounds correct, do you remember the name of a code sample or project that creates the DMO and has a DMO filter that accesses the DMO for the WMP so I can Google it and check out the code as well as any descriptions I may need that describe the process?
 
Also, for the audio capture source filter, if we wanted to capture the sound, it sounds like we would have to go to the vendor of the sound card to get a filter to capture the sound in a wave format, which could then be fed into the volume mixer? Do you think this is a filter I could just download from the vendor of the sound card?
 
As you can tell from my questions, and previous statements, I am a novice and I just want to make sure I am doing this properly. That's why I'm asking the question about the example.
 
Again, thanks in advance for your assistance.
 
GrizMan

GeneralRe: Capturing Audio from the Windows Media Player at the back end to feed into a volume mixer and feed to speakers and headphones PinmemberGrizzlyDoug27-Dec-07 13:45 
I'm replying to myself just to let anyone out there that is in this situation that there is an input device filter for Stereo Mix or Wave Out Mix, which captures the sound as it goes to the speakers and you can use that filter to start the graph.
 
I ran into one thing though. I set the stereo mix filter in my graph and then it needs some kind of enable of the Main Input Mix or the Pin Line Input Mix and I am not able to enable either of them.
 
Any help would be great and as always, thanks in advance.
 
GrizMan

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