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Comments and Discussions
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I noticed there is no license specified for this code. Can you kindly provide license terms? Thanks.
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Hi Christian,
I’m interested in using your Image Processing code. My employer requires we get an explicit license to use any third party code and I didn’t see any kind of license on your site. Would you be so kind as to reply to this message “Yes” indicating you are willing to grant my company and its successors the right to use your Image Processing algorithm under the BSD license set forth below.
Thanks,
Jeff Cutler-Stamm
_________________
BSD 2.0
Copyright (c) 2010, Christian Graus
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of the Christian Graus nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Jeff, you may also want to check out AForge[^] (GLPL).
/ravi
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Sorry, I just never did it. I've done it now.
Christian Graus
Driven to the arms of OSX by Vista.
Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.
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I would like to create a bmp file 1 pixel by 1 pixel that has the same name as the file I am creating. THe issue I am having is simply the part of creating a bmp file in code. The fact that it is 1 pixel by 1 pixel means this image I really do not care for the end user to be able to see, as it's purpose is to block MS Access Splash Screen from showing when the mdb files are opening.
I can handle everything but the creation of a bmp file that is 1 pixel by 1 pixel in code. Can some one help me or point me in the direction of how to build such a bmp file in code without coping a recreated file.
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Bitmap b = new Bitmap(1,1,ColorSpaceInfo); ? I forget how to specify the bit depth.
Christian Graus
Driven to the arms of OSX by Vista.
Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.
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dear sir
i need a high speed method to make 4 image from one, that the first image have for example 2048*1536 pixel, and the four made is each 1024*768 , so i use the getpixel and setpixel method that is too slow :
vb.net code ::
For y = 0 To picy.Height - 1 Step 2
For x = 0 To picy.Width - 1 Step 2
pic(0).SetPixel(Int(x / 2), Int(y / 2), picy.GetPixel(x, y))
pic(1).SetPixel(Int(x / 2), Int(y / 2), picy.GetPixel(x + 1, y))
pic(2).SetPixel(Int(x / 2), Int(y / 2), picy.GetPixel(x + 1, y + 1))
pic(3).SetPixel(Int(x / 2), Int(y / 2), picy.GetPixel(x, y + 1))
Next x
Next y
please help me to find a very faster method in any languages, vc++ or vb or vc# or others , its not important i need a fast method,
thank you for attentions and cooperations.
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Had you read my articles, you'd have found the answer to your question. All my articles use direct pixel access.
Christian Graus
Driven to the arms of OSX by Vista.
Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.
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Bilinear Filtering is invalid for the binary image
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What on earth are you talking about ?
Christian Graus
Driven to the arms of OSX by Vista.
Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.
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I challenge anyone to show how to make this work in asp.net.
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well it is done as if you are doing it with windows forms
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How bizarre. This will work fine in ASP.NET, although it's not an ASP.NET article, and you'd need to process images on the server, then send them back to the client. I do't see any reason to do that, but it works just fine. Perhaps you just don't understand ASP.NET ?
Christian Graus
Driven to the arms of OSX by Vista.
Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.
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As far as I can tell, this will only work for images that you resize slightly - between 50% and 100% of the original. Unless I am misunderstanding how bilinear resizing is supposed to work.
If I have an image that is 50x50 pixels in size and I want to resize it to 10x10, then each pixel in the smaller image must be the average of 25 pixels (5x5). This algorithm assumes that your "ceiling" and "floor" will never be more than 1 pixel appart.
As soon as you start resizing to less than 50% of the original size, you start dropping pixels and the one_minus_x and one_minus_y values become totally incorrect.
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It is correct - you don't take a sample of more than 1 pixel, you calculate the exact pixel point of where the new pixel would be on the old image. You'll get a decimal value (eg: 26.675), and then you only have to take a certain percentage of the pixel on either side of it. This one stumped me too, and I thought the same as you however now I understand. I know it's 2 years ago, but maybe this will help someone else make sense of this :P
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As someone else said, the whole point of a bilinear filter is to work out fuzzy values, where you do a resize that isn't perfect ( as 50x50 to 10x10 is, what if it was 11x11 ) ? It's used to calculate the color of an imaginary pixel that exists between two actual ones.
Christian Graus
Driven to the arms of OSX by Vista.
Read my blog to find out how I've worked around bugs in Microsoft tools and frameworks.
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I just had an error when trying to resize a GIF and an exception was thrown because it is impossible to call SetPixel method on an indexed color image.
To fix this, just update a line in the Resize method:
b = new Bitmap(nWidth, nHeight, bTemp.PixelFormat);
You can use any PixelFormat enumeration value which doesnt stand for an indexed format.
For instance:
b = new Bitmap(nWidth, nHeight, PixelFormat.Format24bppRgb);
______________________
Mathieu Gardère
wam@mathieugardere.co.uk
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A great Article from a great Author. Thanks Christian Graus.
I read many articles that you wrote, and they really rock!!
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I have been struggling to use GDI+ for bilinear resizing of 16 bit greyscale bitmaps, as used often for terrain heightmaps, but have given up because it is so buggy (I understand now that MS have admitted the greyscale handling was never completed and wasn't intended to be shipped). I tried your code (adjusted for 16bit pixel data) and it worked great! 5 from me.
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Hello, I have read your artical about GDI+ in www.codeproject.com
And I learn many from your articals.Thank you.
Now I have a question .Can you help me?
In your artical "Image Processing for Dummies with C# and GDI+ Part 5 - Displacement filters, including swirl" , there is a sphere effect .
Now I want to know how to make the concave effect, which is opposed to sphere effect. Can you help me?
niannina
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The sphere effect, and most of these effects, where really the result of my playing with the framework I came up with, and so this does not represent my trying to write the best sphere filter in the world.
What you're talking about is texture mapping, you want to map the texture to the inside of a sphere. A google on texture mapping may give you some help in this area, also a barrel filter goes some of the way to doing something like this, that may be another term that will help you. I'm sorry not to give a more detailed answer, but right now I am really flooded with work. If you still need help in the new year, feel free to ask for more.
Christian Graus - Microsoft MVP - C++
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Hi,
your Articles about Image Processing are very good, but
i need some help about dithering Images in C#.
I mean something like reducing Images to 1bit Bmps with
dithers like Floyd-Steinberg or Bayer 4x4...
Maybe you can do another article about dithering
Greets
LordK
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Good idea. I didn't think anyone used that stuff anymore, I thought we were all on 24 bit displays and looking forward to HDR I'll consider doing something sometime soonish.
Christian
I have several lifelong friends that are New Yorkers but I have always gravitated toward the weirdo's. - Richard Stringer
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I know this post was made quite some time ago, but I thought I'd reply anyway:
Dithering is actually still necessary from time to time, even in 24 bit. For example, if your program draws a gradient and you want to avoid banding artifacts, there is no way around it, especially if the colors you are blending are very similar.
Even with 16 bit per channel and HDR, it is still an issue. For example, whenever an application displays a 16-Bit or HDR image on an 8-bit-per-channel screen (or saves an 8-bit JPEG for that matter), it should do dithering in order to get the highest quality possible. As far as I know Photoshop handles things that way.
Peter
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The fourth installment covers how to write a filter that resizes an image, and uses bilinear filtering
| Type | Article |
| Licence | CPOL |
| First Posted | 14 Apr 2002 |
| Views | 376,314 |
| Downloads | 3,383 |
| Bookmarked | 168 times |
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