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Using GetBitmapBits and SetBitmapBits

, 17 Apr 2002
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Explains how to build a bitmap from a byte array using GetBitmapBits and SetBitmapBits


This article explains how you can build a bitmap from an array of bytes.This array of bytes is nothing but the byte information of some bitmap which may be obtained in various ways; for example from a camera board whose buffer contains the image data in the form of an array of bytes and you want to build the actual image from this data. For this article we will be obtaining the array of bytes from a known bitmap and use this array to build an initially empty bitmap resource.

Getting Started

  1. Use MFC AppWizard to generate an SDI application.
  2. Use the resource editor to build two bitmaps, both of the same dimensions,one of them will actually have some image in it while the other will be a blank image.

Adding Code

Modify your OnDraw() to look like this :
void CBmpTryView::OnDraw(CDC* pDC)
    CBmpTryDoc* pDoc = GetDocument();
    // TODO: add draw code for native data here

    CDC memdcX,memdcY;
            //map these CDC objects to your window DC

    BITMAP bmpX,bmpY;
    CBitmap mybmp,bmpClone;
             //initialize the clone bitmap object(empty image in 
             //this case) before using

    DWORD dwValue,dwValue2;    

      if(TRUE == mybmp.LoadBitmap(IDB_BITMAP1))
          mybmp.GetBitmap(&bmpX); //Get bitmap dimensions 
                                  //into BITMAP structure.
          BYTE* bmpBuffer=(BYTE*)GlobalAlloc(GPTR, 
             bmpX.bmWidthBytes*bmpX.bmHeight);//allocate memory for image 
                                              //byte buffer
                   bmpBuffer);//Get the bitmap bits  
                              //into a structure     

          dwValue2 = bmpClone.SetBitmapBits(bmpX.bmWidthBytes*bmpX.bmHeight,
               bmpBuffer);//generate image from 
                          //above buffer

          memdcX.SelectObject(mybmp);//select original bitmap
          memdcY.SelectObject(bmpClone);//select clone
          //Draw the original bitmap
          pDC->BitBlt(10,10,bmpX.bmWidthBytes,bmpX.bmHeight ,&memdcX,

          //Draw the cloned bitmap image
          pDC->BitBlt(10,40,bmpX.bmWidthBytes,bmpX.bmHeight ,&memdcY,
          GlobalFree((HGLOBAL)bmpBuffer);//Free memory


That's it

The code is by and large self explanatory,if you still need any explanation I will be glad to write back. Also please write if theres any better way to do this.


This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


About the Author

Amol Kakhandki
Software Developer (Senior)
Netherlands Netherlands
No Biography provided

Comments and Discussions

QuestionHow can I use Get/Set BitmapBits as ScanLine from Delphi7 ? PinmemberDomiNickDark20-Jun-09 21:49 
AnswerRe: How can I use Get/Set BitmapBits as ScanLine from Delphi7 ? PinmemberDomiNickDark31-Jan-10 14:27 
Questionhow can i send bitmap to socket??? Pinmemberjags_vc9-Mar-05 18:44 
AnswerRe: how can i send bitmap to socket??? Pinmemberjags_vc20-Apr-05 22:13 
GeneralGet pixel value under user's line Pinmemberipichet7-Oct-04 18:57 
GeneralI want to read bitmap's pixel... Pinmember2ndhandcomputer24-Sep-04 8:45 
GeneralMSDN says don't do that! PinmemberJohn R. Shaw22-Oct-03 6:00 
GeneralRe: MSDN says don't do that! PinmemberJohn R. Shaw20-Nov-03 11:31 
GeneralGreat for monochrome bitmaps PinsussColoradoKind3-May-04 14:34 
Generalconvert 32bit Bitmap intop 24bit Pinmemberschaereran@gmx.net17-Sep-03 9:11 

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Article Copyright 2002 by Amol Kakhandki
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