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Licence GPL3
First Posted 16 Jan 2008
Views 123,086
Downloads 6,492
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Sound Activated Recorder with Spectrogram in C#

By Jeff Morton | 27 Jan 2008
Audio event processing with visual display

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3 votes, 8.3%
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4 votes, 11.1%
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29 votes, 80.6%
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4.89/5 - 36 votes
3 removed
μ 4.74, σa 1.09 [?]
SoundCatcher

Introduction

This project demonstrates an implementation of the waterfall spectrogram and use of statistical data to trigger events in near real-time. This code is an elaboration of my previous submission (SoundViewer). This demonstration utilizes the Wave classes developed by Ianier Munoz.

Using the Code

Audio is supplied by the default input device which is typically the microphone. Events are triggered when audio amplitude exceeds the desired threshold value, which can be set under Options on the menu bar. To make this more useful, I've added functionality to save the stream to disk which results in a nice sound activated recorder.

Points of Interest

In order to draw the spectrogram fast enough to allow for near real-time operation, I needed to write directly to memory using unsafe code.

// lock image
PixelFormat format = canvas.PixelFormat;
BitmapData data = 
    canvas.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, format);
int stride = data.Stride;
int offset = stride - width * 4;

// draw image
try
{
  unsafe
  {
    byte* pixel = (byte*)data.Scan0.ToPointer();
    // for each column
    for (int y = 0; y <= height; y++)
    {
      if (y < _fftLeftSpect.Count)
      {
        // for each row
        for (int x = 0; x < width; x++, pixel += 4)
        {
          double amplitude = ((double[])_fftLeftSpect[_fftLeftSpect.Count - y - 1])
                [(int)(((double)(_fftLeft.Length) / (double)(width)) * x)];
          double color = GetColor(min, max, range, amplitude);
          pixel[0] = (byte)0;
          pixel[1] = (byte)color;
          pixel[2] = (byte)0;
          pixel[3] = (byte)255;
        }
        pixel += offset;
      }
    }
  }
}
catch (Exception ex)
{
  Console.WriteLine(ex.ToString());
}

// unlock image
canvas.UnlockBits(data);

I noticed that the results vary wildly depending on the hardware and associated drivers being used.

Some things I'd like to experiment with further when I get the time:

  1. Use of frequency domain to produce "motion" detector equivalent
  2. Use of spectrogram in sound identification
  3. Improving performance/robustness

History

  • 01/16/2008: Created

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

About the Author

Jeff Morton

Systems / Hardware Administrator

United States United States

Member


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AnswerRe: Can't run the program in Vista 64bit PinmemberRahdu23:09 18 Oct '10  
AnswerRe: Can't run the program in Vista 64bit PinmemberMember 320938313:10 12 Apr '11  
AnswerRe: Can't run the program in Vista 64bit PinmemberRebmem1519:33 29 Sep '11  
Questionhow can i do it reverse? [modified] Pinmembermojimoj22:05 2 Aug '09  
GeneralExcellent piece of work Jeff Pinmembermaxima12013:17 4 Jul '09  
GeneralRe: Excellent piece of work Jeff PinmemberJeff Morton6:46 5 Jul '09  
GeneralThrows exception when using Freq < 11025 Hz Pinmemberk^s8:07 10 Jun '09  
Hi, i've been testing your project and i've to say that is very nice, i've been looking for something like this sometimes.
 
I've been testing different "SamplesPerSecond" values, but when using values under 11025 ( minimum is 8000) it throws an exception.
 
The first thing i've seen is that the buffer size for AudioFrame.Process() methodmust be dividable by 4 (len % 4 = 0).
 
The second is that the FourierTransform.FFT() method throws an "Index out of range exception". I've been debubbing it and i found that in line 69
tr = xre[k + n2] * c + xim[k + n2] * s;
"k + n2" is absolutely out of range, about 100 positions over the limit.
 
Is there any bug or is not posible to plot frequencies under 11025Hz?
 
Note: i am plotting using:
public void init()
{
    oAudioFrame = new AudioFrame(false);
    oAudioFrame.IsDetectingEvents = true;
    oAudioFrame.AmplitudeThreshold = 16384;
}
 
public void Plot()
{
    oAudioFrame.Process(ref sound_data);
    oAudioFrame.RenderTimeDomainRight(ref pb1);
}

QuestionHow do I get it to work? PinmemberMaiden Computer Company11:48 22 Apr '09  
AnswerRe: How do I get it to work? PinmemberJeff Morton11:51 22 Apr '09  
QuestionError in Frequency domain? PinmemberElysium12:17 8 Mar '09  
AnswerRe: Error in Frequency domain? PinmemberJeff Morton12:41 8 Mar '09  
GeneralRe: Error in Frequency domain? PinmemberElysium23:02 8 Mar '09  
QuestionQuestion on how to get the frequencies Pinmemberkyanmark_johnwill14:52 2 Mar '09  
AnswerRe: Question on how to get the frequencies Pinmemberhazeljane4:49 13 Mar '09  
GeneralRe: Question on how to get the frequencies PinmemberJeff Morton11:34 13 Mar '09  
GeneralRe: Question on how to get the frequencies Pinmemberafmf2:54 23 Oct '09  
GeneralRe: Question on how to get the frequencies Pinmemberafmf0:38 3 Nov '09  
GeneralRe: Question on how to get the frequencies Pinmember Muammar©1:56 1 Jan '10  
Questionspectrogram of a wav file Pinmemberplouvou10:59 12 Jan '09  
AnswerRe: spectrogram of a wav file PinmemberTae-Sung10:07 18 Jan '09  
GeneralRe: spectrogram of a wav file Pinmembertortexy13:50 2 Feb '09  
GeneralRe: spectrogram of a wav file PinmemberGeoNav2:52 31 Oct '09  
GeneralDraw waveform for already existing wave file Pinmemberjugal_piet@indiatimes.com21:26 5 Jan '09  
GeneralVery great app PinmemberMr. Yi5:31 26 Nov '08  
GeneralBug in event detection - left channel only is used PinmemberAtis Straujums11:43 9 Oct '08  

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