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Windows Mobile Remote Controller

By , 28 Mar 2008
 

Introduction

This article describes the implementation of a Windows Mobile desktop remote controller. With this application, you will be able to remotely control your Windows Mobile device by using the mouse and keyboard.

Background

The code in this article builds on my previous article: A Remote Windows Mobile Screen Grabber. Instead of blocking RAPI calls, this application implements a streamed RAPI server that allows the desktop application to have a permanent connection to the device. Also, in this code, I have dropped the GAPI and DirectDraw screen grabbing techniques, and used a simpler GDI based screen grabbing technique. To improve communications performance, the code uses the ZLIB compression library on both ends.

Desktop code

Please refer to the CeRemoteClient directory on the distribution Zip file for the desktop project.

The bulk of the desktop code is on the CeRemoteClientView.h file. This is in fact a WTL 8.0 frame child window that implements all the desktop client features.

Device connection is performed via the public Connect() and Disconnect() methods. These are called by the menu and toolbar handlers in the frame window class implementation (MainFrm.h). When the desktop successfully connects to the device, a 200 millisecond timer is created to poll the device for the compressed screen bitmap.

The device screen is retrieved by the private GetScreen() method. It first kills the timer, and sends a message to the device server requesting the current screen:

KillTimer(SCREEN_TIMER);
hr = Write(RCM_GETSCREEN);

The device server returns a message containing the same message code, the compressed size of the screen buffer, its expanded size, and the compressed byte stream. After reading the three first DWORDs, the code makes sure there is enough room on both the compressed and expanded buffers, and then reads the compressed byte stream:

// Read the compressed buffer
hr = m_pStream->Read(m_pZipBuf, cbZipBuf, &ulRead);

If all is well, the compressed buffer is decompressed and the resulting DIB is queried for the bitmap dimensions. If the dimensions are different than the last time, then it is very likely that the device screen was rotated, so the whole window is invalidated to erase any garbage:

zr = uncompress(m_pScrBuf, &nDestLen, m_pZipBuf, cbZipBuf);
if(zr == Z_OK)
{
    DIBINFO* pDibInfo = (DIBINFO*)m_pScrBuf;
    BYTE*    pBmpData = (BYTE*)(m_pScrBuf + sizeof(DIBINFO));
    BOOL     bErase   = FALSE;

    if(m_xDevScr != pDibInfo->bmiHeader.biWidth || 
       m_yDevScr != pDibInfo->bmiHeader.biHeight)
    {
        m_xDevScr = pDibInfo->bmiHeader.biWidth;
        m_yDevScr = pDibInfo->bmiHeader.biHeight;

        SetScrollSize(m_xDevScr, m_yDevScr);

        bErase = TRUE;
    }

    m_dib.SetBitmap((BITMAPINFO*)pDibInfo, pBmpData);

    InvalidateRect(NULL, bErase);
    UpdateWindow();
}

After forcing the window to update, the timer is restarted so we can get the next screen.

Sending input

Sending keyboard and mouse input to the device is pretty simple: handle the corresponding window messages, convert their data content to INPUT structures, and send them to the server for processing. Here's the WM_KEYDOWN handler:

LRESULT OnKeyDown(TCHAR vk, UINT cRepeat, UINT flags)
{
    HRESULT hr;
    INPUT   input;

    if(!m_bConnected)
        return 0;

    input.type           = INPUT_KEYBOARD;
    input.ki.wVk         = MapKey(vk);
    input.ki.wScan       = 0;
    input.ki.dwFlags     = 0;
    input.ki.time        = 0;
    input.ki.dwExtraInfo = 0;

    hr = Write(RCM_SETINPUT);
    if(SUCCEEDED(hr))
    {
        hr = Write(&input, sizeof(input));
        if(SUCCEEDED(hr))
            GetScreen();
    }

    return 0;
}

The MapKey() function performs basic key mappings between the desktop and the device keyboards. Use the F1 key for the left function button, and F2 for the right. The F3 and F4 keys naturally map to the phone keys.

Sending mouse actions is similar:

LRESULT OnLButtonDown(UINT Flags, CPoint pt)
{
    HRESULT    hr;
    INPUT    input;

    if(!m_bConnected)
        return 0;

    m_bLeftBtn           = true;
    input.type           = INPUT_MOUSE;
    input.mi.dwFlags     = MOUSEEVENTF_ABSOLUTE | 
                           MOUSEEVENTF_LEFTDOWN;
    input.mi.dx          = pt.x * 65536 / m_xDevScr;
    input.mi.dy          = pt.y * 65536 / m_yDevScr;
    input.mi.mouseData   = 0;
    input.mi.time        = 0;
    input.mi.dwExtraInfo = 0;

    hr = Write(RCM_SETINPUT);
    if(SUCCEEDED(hr))
    {
        hr = Write(&input, sizeof(input));
        if(SUCCEEDED(hr))
            hr = GetScreen();
    }

    return 0;
}

Note how the mouse screen coordinates are normalized for the device screen. This is a requirement of the SendInput API used on the device server.

Now that I mentioned it, let's take a closer look at the device server code.

Device code

Please refer to the CeRemSrv directory on the distribution Zip file for the device project.

The bulk of the device code is implemented in the CRemoteControl class. All messages sent by the desktop client are processed and dispatched on the executive loop implemented in the Run method.

The device screen is captured by the SendScreen method which has a very similar structure to its desktop counterpart. Note how the device screen is captured so easily:

hDC = GetWindowDC(NULL);

After getting the HDC of the device screen, you can very easily copy it into a bitmap and serialize it to the desktop. There's no need for fancy GAPI or DirectDraw techniques like I used before.

After getting the device screen copied into a DIB, the whole thing is compressed and sent back to the desktop client:

memcpy(m_pScrBuf + i, m_dib.GetBitmapInfo(), sizeof(DIBINFO));
i += sizeof(DIBINFO);

memcpy(m_pScrBuf + i, m_dib.GetDIBits(), m_dib.GetImageSize());
i += m_dib.GetImageSize();

ULONG len = m_cbZipBuf;
int   zr  = compress(m_pZipBuf, &len, m_pScrBuf, cbNew);

if(zr != Z_OK)
    len = 0;

hr = m_pStream->Write(&dwMsg,    sizeof(DWORD), &ulWritten);
hr = m_pStream->Write(&len,      sizeof(ULONG), &ulWritten);
hr = m_pStream->Write(&cbNew,    sizeof(DWORD), &ulWritten);
hr = m_pStream->Write(m_pZipBuf, len,           &ulWritten);

Handling input from the desktop is even simpler:

HRESULT CRemoteControl::GetInput()
{
    INPUT   input;
    HRESULT hr;
    DWORD   dwRead;

    hr = m_pStream->Read(&input, sizeof(input), &dwRead);
    if(FAILED(hr))
        return hr;

    if(dwRead != sizeof(input))
        return E_FAIL;

    SendInput(1, &input, sizeof(input));

    return S_OK;
}

A very simple implementation indeed.

Points of interest

There are two interesting things you may like to know: how I simulated the double-click mouse event, and why this code will not work out of the box on WM5 and WM6 devices.

Double-clicks had to be simulated by sending four messages to the device. This happens because the desktop window manager will merge the four mouse events (down - up - down - up) into a single message - WM_LBUTTONDBLCLK. If you look at my code, you will see how this was undone...

On WM5 and WM6 devices, you may have to enable RAPI connectivity in order for the device server DLL to respond to the client. I once wrote a simple device tool to help you with this nasty chore. You can get it here. Copy the EXE to the device and execute it.

History

  • 2008-03-28 - Corrected flickering.
  • 2008-03-17 - First release.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Joao Paulo Figueira
Software Developer Primeworks
Portugal Portugal
Member
João is a partner at Primeworks, a company that develops remote database access software for Windows Mobile. He also works for Frotcom, a company that develops web-based fleet management solutions.

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GeneralMy vote of 5 PinmemberPaul Heil25 May '11 - 6:10 
GeneralMy vote of 3 Pinmembermaq_rohit28 Feb '11 - 20:14 
GeneralGreat Work Sir ! ! Pinmemberg2gayan14 Jun '10 - 4:00 
QuestionC# with sockets, possible? through internet? PinmemberLucianoTres19 Jan '10 - 5:08 
GeneralWindows CE .Net 4.20 & 5.0 Pinmemberjregino13 Jan '10 - 23:31 
GeneralRe: Windows CE .Net 4.20 & 5.0 PinmemberJoao Paulo Figueira14 Jan '10 - 0:10 
GeneralCannot compile server for WM6 PinmemberGianluca Monaco16 Sep '09 - 0:42 
GeneralRe: Cannot compile server for WM6 PinmemberGianluca Monaco16 Sep '09 - 14:09 
GeneralMy vote of 1 Pinmemberkhansameer5 Dec '08 - 22:54 
GeneralRe: My vote of 1 PinmemberJoel Ivory Johnson7 Dec '08 - 4:35 
GeneralRe: My vote of 1 PinmemberJoao Paulo Figueira7 Dec '08 - 5:54 
QuestionAbout CeRemSrv.dll Pinmemberandy zheng13 Nov '08 - 18:21 
AnswerRe: About CeRemSrv.dll [modified] PinmemberGianluca Monaco16 Sep '09 - 14:14 
GeneralZLIB Pinmemberamnesty222 Sep '08 - 8:23 
GeneralRe: ZLIB PinmemberJoao Paulo Figueira22 Sep '08 - 10:54 
GeneralRe: ZLIB Pinmemberamnesty222 Sep '08 - 23:08 
QuestionAwesome PinmemberMember 108861212 Sep '08 - 22:14 
AnswerRe: Awesome PinmemberJoao Paulo Figueira15 Sep '08 - 6:05 
QuestionRe: Awesome PinmemberMember 108861226 Sep '08 - 0:03 
AnswerRe: Awesome PinmemberJoao Paulo Figueira26 Sep '08 - 1:13 
There is no support for managed RAPI servers on the device. Your best bet is to create a TCP/IP mini-server on the device and build the client on the PC.
 
Regards,
João Paulo Figueira
DAD MVP

GeneralRe: Awesome PinmemberNoisey1 Dec '09 - 13:14 
GeneralRe: Awesome PinmemberJoao Paulo Figueira2 Dec '09 - 0:22 
Questiondoes it have to be c++, what about c# PinmemberThanks for all the fish28 Mar '08 - 8:18 
GeneralRe: does it have to be c++, what about c# PinmemberJoao Paulo Figueira28 Mar '08 - 8:26 
GeneralArticle updated PinmemberJoao Paulo Figueira28 Mar '08 - 0:48 

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