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Tree Structured Enumerations

By , 2 Apr 2008
 

Introduction

In this article, I want to show you an approach of how a structured enumeration can be handled by C#.

Background

While playing with my little home project, I stumbled upon a problem of having all those category enumerations displayed in a tree. I wanted to keep it simple - as the enumerations are - while avoiding the need to create structured object hierarchies for every one of them. So, after a bit of thinking, I came up with this solution. I hope you'll find it useful or at least interesting.

Structured Enumeration

First, we have to tickle our old plain list enumeration a bit and convert it to a structured one. I chose the animal categories.. well.. to confess, I'm always having slight difficulties to find a good example, but here it is anyway.

[Structured(100)]
public enum AnimalKind
{
    Unknown         = 00000,

    DomesticAnimals = 00001,
      Dog           = 00100,
        Dalmatin    = 10000,
        Greyhound   = 10001,
        Malamute    = 10002,
        Terrier     = 10003,
      Cat           = 00101,
        
    WildAnimals     = 00002,
      Ape           = 00200,
        Chimpanzee  = 20000,
        Gorrila     = 20001,
        Orangutan   = 20002,
      Deer          = 00201
}

As you might notice, some unknown attribute is used there. Let me introduce it to you.

[AttributeUsage(AttributeTargets.Enum)]
public class StructuredAttribute : Attribute
{
    public int span;

    public int Span
    {
        get { return span; }
        set { span = value; }
    }

    public StructuredAttribute(int span)
    {
        this.span = span;
    }
}

This simple attribute is composed of only one property (an automatic property may be used in C# 3.0, God I love those). The attribute is responsible for determining the span (multiplicator) of the tree levels thus allowing us to distinguish the hierarchy later.

Well.. later is now because this ought to be a short article. I took the liberty to create the utility class to help us deal with the structured enumerations. It consists of two static methods. Let's take a closer look at them.

Methods

The IsChild method is used to determine if one enumeration value is placed under another one. I guess the utility can be easily extended by a method determining the whole chain of the parents from a particular enum value.

public static bool IsChild<ttype>(TType child, TType parent)
{
    Type enumType = typeof(TType);
    Object[] attributeList = enumType.GetCustomAttributes
        (typeof(StructuredAttribute), true);

    if (attributeList.Length > 0)
    {
        StructuredAttribute attribute = (StructuredAttribute)attributeList[0];
        int span = attribute.Span;
        int parentIndex = (int)Convert.ChangeType(parent, typeof(int));
        int childIndex = (int)Convert.ChangeType(child, typeof(int));
        int index = childIndex / span;
        return (index == parentIndex && childIndex != parentIndex);
    }

    return true;
}

Another useful method that may be of interest to us is the CreateList method. It obviously creates a list of the child enumeration values under a particular parental value. It will also allow us to use the output list for the display or various cycle purposes. I can imagine an iterator here.

public static List<ttype> CreateList<ttype>(TType parent)
{
    List<ttype> result = new List<ttype>();
    Type enumType = typeof (TType);
    TType[] enumValues = (TType[]) Enum.GetValues(enumType);
    
    foreach (TType enumValue in enumValues)
    {
        if (IsChild(enumValue, parent))
        {
            result.Add(enumValue);
        }
    }

    return result;
}

Some Examples of Use

This example took all I mentioned above and put it to use. It will dump the tree to a console output while making the levels indented.

private static void DumpTree(AnimalKind parent, Int32 level)
{
    foreach (AnimalKind animalKind in EnumUtility.CreateList(parent))
    {
        string caption = animalKind.ToString();
        int width = caption.Length;
        string output = caption.PadLeft(width + level, ' ');
        Console.WriteLine(output);
        DumpTree(animalKind, level + 1);
    }
}

static void Main()
{
    DumpTree(AnimalKind.Unknown, 0);
    Console.ReadKey();
}

Possible Enhancements

  1. As I said earlier in this article, I can imagine some kind of iterator (or perhaps an indexer) instead of the CreateList method.
  2. The default indexing capabilities of enumerations can be widened by "inheriting" the enumeration from ulong type instead of default uint.
  3. The utility can also be extended with any kind of structuring routine which suits your need such as retrieving the chain of parents for a particular value.

Limitations

  • The complex trees with many levels may find their limit because the indexing will reach the limit of enumeration (ulong). This limitation can be reduced by lowering the span value on the attribute, thus allowing to scale for the count of branches against the count of levels.
  • It is recommended to use some default (zero) value which will then be used to retrieve the level one branches.

Personal Note

I found these structured enumerations quite useful myself dealing with countless - now waiting to be structured - category enumerations. They cut the time needed to create the editable trees where the categories are distinguished from the instance items. Moreover, the enumeration is still one type in the end.

Good luck and I will be pleased to hear your comments.

History

  • 2008-04-02: Missing example was added (Shall I ever get it right the first time?)
  • 2008-04-02: Initial article posted

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Smart K8
Software Developer TelPro spol. s r.o.
Czech Republic Czech Republic
Member
Contacts: EMAIL - smartk8@gmail.com

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GeneralI did it my way (Part 1) [modified]memberPIEBALDconsult10 Apr '08 - 17:22 
Here's my take on the attribute.
 
namespace PIEBALD.Attributes
{
    /**
    <summary>
        An attribute to aid in applying a tree structure to an enum.
    </summary>
    */
    [System.AttributeUsageAttribute
    ( 
        System.AttributeTargets.Field
    ,
        AllowMultiple=false
    ,
        Inherited=false
    )]
    public sealed class EnumTreeAttribute : System.Attribute
    {
        private static readonly System.Collections.Generic.Dictionary
        <
            System.Type
        ,
            object
        > masks = new System.Collections.Generic.Dictionary
        <
            System.Type
        ,
            object
        >( 1 ) ;
        
/**************************************************************************************************************/
        
        /**
        <summary>
            Retrieve the masks for the enum.
        </summary>
        <returns>
            A List&lt;T&gt; of the members of the enum that are marked with the attribute.
        </returns>
        <exception cref="System.ArgumentException">
            If the supplied type is not an enum.
        </exception>
        */
        public static System.Collections.ObjectModel.ReadOnlyCollection<T>
        Masks<T>
        (
        )
        {
            System.Collections.ObjectModel.ReadOnlyCollection<T> result ;
            
            lock ( masks )
            {
                System.Type thetype = typeof(T) ;
            
                if ( masks.ContainsKey ( thetype ) )
                {
                    result = (System.Collections.ObjectModel.ReadOnlyCollection<T> ) masks [ thetype ] ;
                }
                else
                {
                    if ( !thetype.IsEnum )
                    {
                        throw ( new System.ArgumentException ( "T must be an Enum" ) ) ;
                    }
 
                    System.Collections.Generic.List<T> temp = new System.Collections.Generic.List<T>() ;
                    
                    foreach ( System.Reflection.FieldInfo val in thetype.GetFields() )
                    {
                        if ( val.GetCustomAttributes
                        (
                            typeof(EnumTreeAttribute)
                        ,
                            false
                        ).Length > 0 )
                        {
                            temp.Add ( (T) val.GetValue ( null ) ) ;
                        }
                    }
 
                    temp.TrimExcess() ;
                    
                    temp.Sort() ;
                    
                    masks [ thetype ] = result = temp.AsReadOnly() ;
                }
            }
        
/**************************************************************************************************************/
    }
}
 
Use it like:
 
        public enum AnimalKind
        {
            [PIEBALD.Attributes.EnumTreeAttribute()]
            ClassMask       = 0xF000,
 
            [PIEBALD.Attributes.EnumTreeAttribute()]
            SubclassMask    = 0x0F00,
 
            [PIEBALD.Attributes.EnumTreeAttribute()]
            MemberMask      = 0x00FF,
 
            DomesticAnimals = 0x1000,
              Dog           = 0x1100,
                Dalmation   = 0x1101,
                Greyhound   = 0x1102,
                Malamute    = 0x1103,
                Terrier     = 0x1104,
              Cat           = 0x1200,
 
            // Another technique
            WildAnimals     =               0x2000,
              Ape           = WildAnimals | 0x0100,
                Chimpanzee  = Ape         | 0x0001,
                Gorilla     = Ape         | 0x0002,
                Orangutan   = Ape         | 0x0003,
              Deer          = WildAnimals | 0x0200,
                MuleDeer    = Deer        | 0x0001,
                WhiteTailed = Deer        | 0x0002
        }
 
(I'm still working on the helper class that uses it, I keep changing my mind on the details.)
 
Edit: Such as making the List a ReadOnlyCollection.
 
modified on Thursday, April 10, 2008 11:53 PM

GeneralRe: I did it my way (Part 1) P.S.memberPIEBALDconsult24 Apr '08 - 9:52 
GeneralOh, and...memberPIEBALDconsult10 Apr '08 - 15:40 
GeneralC# 3.0 extension methods versionmemberSmart K89 Apr '08 - 2:15 
GeneralRe: C# 3.0 extension methods versionmemberPIEBALDconsult10 Apr '08 - 14:24 
GeneralClarify presentationmemberSeth Morris8 Apr '08 - 13:33 
AnswerRe: Clarify presentation [modified]memberSmart K89 Apr '08 - 0:40 
GeneralSuggestions [modified]memberPIEBALDconsult6 Apr '08 - 17:20 
GeneralSuggestions Part 2memberPIEBALDconsult6 Apr '08 - 18:11 
GeneralRe: Suggestions Part 2memberSmart K86 Apr '08 - 19:43 
GeneralRe: Suggestions Part 2memberPIEBALDconsult7 Apr '08 - 13:42 
GeneralRe: Suggestions Part 2memberSmart K87 Apr '08 - 20:43 
GeneralToo complexmemberPIEBALDconsult2 Apr '08 - 10:54 
GeneralP.S. Too complexmemberPIEBALDconsult2 Apr '08 - 11:09 
GeneralRe: P.S. Too complexmemberSmart K82 Apr '08 - 11:31 
GeneralRe: P.S. Too complexmemberPIEBALDconsult2 Apr '08 - 11:35 
GeneralRe: P.S. Too complexmemberSmart K82 Apr '08 - 11:44 
GeneralRe: P.S. Too complexmemberPIEBALDconsult2 Apr '08 - 12:42 
AnswerRe: P.S. Too complex [modified]memberSmart K82 Apr '08 - 19:29 
GeneralRe: P.S. Too complexmemberPIEBALDconsult2 Apr '08 - 14:26 
GeneralReinventing the wheelmember leppie 2 Apr '08 - 10:17 
AnswerRe: Reinventing the wheelmemberSmart K82 Apr '08 - 10:35 
GeneralRe: Reinventing the wheelmember leppie 2 Apr '08 - 11:10 
GeneralRe: Reinventing the wheelmemberSmart K82 Apr '08 - 11:35 
GeneralRe: Reinventing the wheelmemberpeterchen2 Apr '08 - 19:30 

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