Click here to Skip to main content
Click here to Skip to main content

Bezier Curves Made Simple

By , 14 Apr 2008
 

BezierInterpolation.gif

Introduction

Bezier curves are the most fundamental curves, used generally in computer graphics and image processing. These curves are mainly used in interpolation, approximation, curve fitting, and object representation. In this article, I will demonstrate, in a very simple and straightforward way, how one can construct these curves and make use of them.

Background

Bezier curves are parametric curves which are pretty much customizable and smooth. They are well suited for many applications. They were named after Pierre Bézier, a French mathematician and engineer who developed this method of computer drawing in the late 1960s while working for the car manufacturer Renault. People say that at the same time the same development took place during the research of Ford. There is still a confusion about who found it first.

Because of my imaging background, my article will mainly focus on interpolation and curve fitting. In interpolation, what one would simply like to do is to find unknown points using known values. This way, a discrete case can be represented with a more continuous structure, and we can have a well defined curve for missing points. The curve is initialized with certain data points, and it tries to generate new ones that are approximating (or interpolating) the old values.

Constructive Bezier Curve Algorithm

Consider the n+1 points P0,…,Pn and connect the points into a polyline we will denote hereafter as the control polygon.

figure2.jpg

Given points Pi, i = 0,...,n, our goal is to determine a curve g (t), for all values t Î [0,1]. The idea is demonstrated below:

figure.jpg

Basic Algorithm

The objective here is to find points in the middle of two nearby points and iterate this until we have no more iterations. The new values of points will give us the curve. The famous Bezier equation is the exact formulation of this idea. Here is the algorithm:

Step 1: Select a value t Î [0,1]. This value remains constant for the rest of the steps.

Step 2: Set Pi[0] (t) = Pi, for i = 0,...,n.

Step 3: For j= 0,...,n, set simple.jpg for i = j,...,n.

Step 4: g (t) = Pn[n] (t)

Special & General Cases

Now, I will give formulas for common, special cases that can be helpful in certain applications. The code of the article does not demonstrate any of them, but it uses the generalized formula. So, let me start with the generalized formula:

general.jpg

For the sake of simplicity and convention used in this article and code, it is better to represent this formula as:

notation.jpg

What this equation tells us is nothing but the formulation of the above algorithm (the mid-point iterations). It is very important in the sense that a whole algorithm could be summarized into a formula and a straightforward implementation would yield correct results. Here, n denotes the number of points and P denotes the points themselves. The factorial coefficients of the points are simply called the Bernstein basis functions, because of the name of the founder.

Here are the special cases:

Linear Bezier:

f1.jpg

Quadratic Bezier:

f3.jpg

Cubic Bezier:

f2.jpg

Understanding and Using the Code

This is the function, doing all the work. I think it is very short and very easy. Because we are dealing only with 2D curves, we have points in X and Y coordinates. The function simply calculates the Bezier points.

public void Bezier2D(double[] b, int cpts, double[] p)
{
    int npts = (b.Length) / 2;
    int icount, jcount;
    double step, t;

    // Calculate points on curve

    icount = 0;
    t = 0;
    step = (double)1.0 / (cpts - 1);

    for (int i1 = 0; i1 != cpts; i1++)
    { 
        if ((1.0 - t) < 5e-6) 
            t = 1.0;

        jcount = 0;
        p[icount] = 0.0;
        p[icount + 1] = 0.0;
        for (int i = 0; i != npts; i++)
        {
            double basis = Bernstein(npts - 1, i, t);
            p[icount] += basis * b[jcount];
            p[icount + 1] += basis * b[jcount + 1];
            jcount = jcount +2;
        }

        icount += 2;
        t += step;
    }
}

The rest of the functions are only helper functions taking part in factorial calculations and basis function calculations, which I believe are pretty obvious. To properly use this function, give it a set of points in the format: XYXYXYXYXYXYXYXYXYXY.... coordinates and how many points you would like to calculate on the curve. The function will fill the p array with the path points.

Points of Interest

Because of the limitations of factorial calculations, the code could only calculates curves up to 32 points. More complicated structures are generally represented by a combination of these curves (as in Adobe Photoshop, Illustrator, and Flash - path tool).

Even though GDI has a built-in Bezier curve calculation function, it is never good for learning to use built-in libraries. You won't always have GDI to do things for you! At some place, some time, you may have to implement it, and I think by now, you should have a rough idea of how these curves work.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Tolga Birdal
CEO Gravi Information Technologies and Consultancy Ltd
Turkey Turkey
Member
Currently, also an MSc. student in Technical University of Munich, I develop practical application in computer vision for more than 5 years. I design real-time solutions to industrial and practical vision problems, both 3D and 2D. Very interested in developing algorithms in C relating math and vision.
 
Please visit Gravi's web page (www.gravi.com.tr) and my page (www.tbirdal.me) to learn more about what we develop.
 
I admire performance in algorithms.
 
"Great minds never die, they just tend to infinity..."

Sign Up to vote   Poor Excellent
Add a reason or comment to your vote: x
Votes of 3 or less require a comment

Comments and Discussions

 
You must Sign In to use this message board.
Search this forum  
    Spacing  Noise  Layout  Per page   
GeneralExactly what I was looking formemberMember 795460812 Jan '13 - 12:12 
I intend to use your BezierCurve class to adjust the volume levels coming out of my electronic piano keyboard. I recently bought a nice keyboard but some notes are louder or softer than the rest. I'm going to write an application that applies custom velocity curves to the offending notes.
 
Thanks
Todd Piltingsrud

GeneralMy vote of 5memberas4527 Nov '12 - 6:30 
many thanks for the detailed description and the useful advice
QuestionAnswermemberMember 912643914 Nov '12 - 9:06 
why only 32 points? i don't understand. I have a list of point and I have an error in factorial can You help me?
AnswerRe: AnswermemberTolga Birdal14 Nov '12 - 10:10 
Because:
 
I have a very simple factorial computation routine and 32 is already as much as I can compute as an int value. Since this code is only a demonstration, I have not bothered to go beyond that. Normally, there are smarter ways.
 
Cheers,
GeneralMy vote of 5membermanoj kumar choubey20 Feb '12 - 19:11 
Nice
GeneralGreat workmemberRainer Halanek17 Mar '11 - 9:17 
Good work! I just wrote an article on codeproject and used your work. Of course I referenced to you (in code and in the article). You can find it here: Bezier curve for the Microsoft Web Chart control[^]
____________________________________________________________________
Never underestimate the power of stupid people in large groups.

GeneralRe: Great workmemberTolga Birdal17 Mar '11 - 10:09 
Thanks Rainer, it's great to see such good use of it. Nice idea.
 
Tolga
GeneralRe: Great workmemberRainer Halanek9 May '11 - 4:26 
Hi,
 
I found an interesting easy solution to solve Beziercurves: http://www.cubic.org/docs/bezier.htm[^]
 
Regards, Rainer
____________________________________________________________________
Never underestimate the power of stupid people in large groups.

GeneralTebrik ederimmemberErol Esen8 Dec '10 - 3:54 
Makalenizi çok beğendim.
Saygılarımla,
Erol Esen
Eroldynamic

GeneralRe: Tebrik ederimmemberTolga Birdal17 Mar '11 - 10:32 
Tesekkur ederim.
Saygılarımla,
Tolga

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Rant Rant    Admin Admin   

Permalink | Advertise | Privacy | Mobile
Web04 | 2.6.130523.1 | Last Updated 14 Apr 2008
Article Copyright 2008 by Tolga Birdal
Everything else Copyright © CodeProject, 1999-2013
Terms of Use
Layout: fixed | fluid