I have update CellTypeDemoGrid.cpp and CellTypeDemoGrid.h to make the code Unicode compliant. This consists of adding alot of _T() constructs to the cpp file and changing a few LPCSTR to LPCTSTR in the cpp and h files.
MS VS 2010 : I am using an object of COXStatusBar Class (pointer) in the CMainFrame class of my project. I need to refer this same object into two DLLs. When it is used in first DLL then it is working fine but when the same object is being used in the second DLL it is crashing. The function which is being called is "ResetBar" .
I found that when COXStaticText was scrolling and SetBgColour was called, the scrolling text position was reset to the default which made it look jumpy. I have alternating colours on my CStaticText background so it looked a bit odd. I found that adding the following check to see if scrolling had started fixed my issue...
Hello, I was just wondering if anyone has been able to get the UTB working with VS2012 yet? I was able to compile the UG without problem but I am having some issues with the UTB and wanted to check if anyone else has fixed the problems yet before I delve in to deep.
Looks like VS2012 won't work with XP so I had to change the WINVER in the stdafx from 0x0501 (XP) to 0x0600 (Vista) after that UTB built with out major problems. I would still like to target XP with my application but I may need to stay away from VS2012 until they fix that issue.
I have used UGGrid in my application and built in both 64 as well as 32 bit . It was working fine . Now we started using new look of common controls #define _IMPROVE_LOOKANDFEEL InitCommonControlsEx then it started crashing and it seems to be a some paint issue. Got few updates from Code project could solve the paint in 64 bit but 32 bit it is still crashing . In 64 bit when we sort the list it crashes i.e CUGTopHdg::OnLButtonDown which intern points to OnDrawFocusRect of the client .
Is there any update for these new look of common controls and 64 bit crash .
I am using the ultimate toolbox for my application. I have two toolbars side by side in my application.
keeping my application on top and if the system is locked and unlocked, the toolbars are at the same positions side by side. But if the application is minimized, and system is locked and unlocked, then the two tool bars which are side by side, become one below the other. how to fix this?
I'm using the SMTP function to send Email (the Mail example). Unfortunately every time I get error "There was no response from the server". With the same server in Outlook I can send Emails. Can anybody help here?
may fail on non-English systems. The font names are different. E.g. "Tahoma fett" on my machine. The effect is that the text is not rendered properly. Especially if the orientation of the text is vertical.
I've just installed the current releases of UT along with the 4 updates. I'm running Vista Home Premium 64 bit with VS2008. I've loaded UT2008 into VS2008 (VS2008 updates the project). When the platform is set to x64 then the project settings (i.e. click on [Project][Properties]) cannot be viewed/edited. This generates the error "The operation could not be completed. Unspecified error". However, the project settings can be viewed/edited when the platform is changed to Win32. Aside from rebuilding the entire project from scratch, does any one have any ideas or suggestions of how to correct this problem?
If you (like I did) forget to recompile your library which is dynamically linked to MFC, you'll find you have dependencies on both the old and new assemblies, and your program will no longer load, giving an error about the "Application configuration is incorrect".
Hope Im posting this in the right place, if not, just flame me
Im using COXCoolToolBar in my COXSkinnedApp (office 2003 skin) with custom buttons (or, more specifically inserting combo boxes in various places of the COXCoolToolBars).
Everything works fine, it really looks quite flash!
Now I'm just grappling w/ one problem. Im not very good at inventing really useful icons to reflect the behavior of a button, so I rely pretty much on the text labels on the standard buttons to describe the command. (Eg if Ive got a button for the "Draw" command, Id rather have the word "Draw" on the button instead of a silly icon, that I made up myself, not being an artist it doesnt well reflect the button's behavior).
Now for STANDARD COXCoolToolBar buttons this is easy; its formally supported by the framework.
But how about the Combo Boxes that Ive inserted in the COXCoolToolBar as "custom buttons"...
Ive been fooling w/ 2 options here:
1) I can "indent" the "start point" of the buttons on the COXCoolToolBar, and, overriding "WM_PAINT" I can write by own text label in the blank space. This really looks quite nice but also is clearly only
useful to a) put a descriptive name on the bar, or b) on the first button in the bar.
2) Another, possibly better alternative is to use tool tips, but I have not been able to make them work for custom buttons.
Anyway my question(s) is(are):
* Can I make (easily) tooltips work for custom buttons on a COXCoolToolBar. It *appears* to me that they're not directly supported, but Im no guru!!!
* Any other clever ideas about how I can transmit to the user the function/meaning/use (by textual means, rather than an icon) of a custom combo inserted in a COXCoolToolBar.
Thanks in advance, all ideas gratefully received!!
Last Visit: 31-Dec-99 18:00 Last Update: 21-Sep-14 7:16