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Comments and Discussions
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Hi,
Does this control is compatible with windows mobile ((MFC apps in VS208) ?
Thx
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I found that when COXStaticText was scrolling and SetBgColour was called, the scrolling text position was reset to the default which made it look jumpy. I have alternating colours on my CStaticText background so it looked a bit odd. I found that adding the following check to see if scrolling had started fixed my issue...
in OnPrepareBitmap...
if(!IsScrollingStarted())
GetInitialDisplacement(textRect);
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Hello, I was just wondering if anyone has been able to get the UTB working with VS2012 yet? I was able to compile the UG without problem but I am having some issues with the UTB and wanted to check if anyone else has fixed the problems yet before I delve in to deep.
Shawn
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Looks like VS2012 won't work with XP so I had to change the WINVER in the stdafx from 0x0501 (XP) to 0x0600 (Vista) after that UTB built with out major problems. I would still like to target XP with my application but I may need to stay away from VS2012 until they fix that issue.
Shawn
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Hi ,
I have used UGGrid in my application and built in both 64 as well as 32 bit . It was working fine . Now we started using new look of common controls #define _IMPROVE_LOOKANDFEEL InitCommonControlsEx then it started crashing and it seems to be a some paint issue. Got few updates from Code project could solve the paint in 64 bit but 32 bit it is still crashing . In 64 bit when we sort the list it crashes i.e CUGTopHdg::OnLButtonDown which intern points to OnDrawFocusRect of the client .
Is there any update for these new look of common controls and 64 bit crash .
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Hello!
I wonder when we get full packages with the patches included?
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I derived my own class from COXEdit, everything works fine till i switch compilation to UNICODE.
Now I'm getting strange link errors:
ultimateUnicode error LNK2001: unresolved external symbol "public: virtual int __thiscall COXEdit::SetInputData(wchar_t const *,int)" (?SetInputData@COXEdit@@UAEHPB_WH@Z)
ultimateUnicode error LNK2001: unresolved external symbol "protected: virtual int __thiscall COXEdit::InsertAt(int,wchar_t)" (?InsertAt@COXEdit@@MAEHH_W@Z)
ultimateUnicode error LNK2001: unresolved external symbol "protected: virtual int __thiscall COXEdit::SetAt(int,wchar_t)" (?SetAt@COXEdit@@MAEHH_W@Z)
ultimateUnicode error LNK2001: unresolved external symbol "public: virtual class ATL::CStringT<wchar_t,class StrTraitMFC_DLL<wchar_t,class ATL::ChTraitsCRT<wchar_t> > > __thiscall COXEdit::GetInputData(void)const " (?GetInputData@COXEdit@@UBE?AV?$CStringT@_WV?$StrTraitMFC_DLL@_WV?$ChTraitsCRT@_W@ATL@@@@@ATL@@XZ)
does enyone konw why it happens?
myclass.h:
class CMEdit : public COXEdit
{
DECLARE_DYNCREATE(CMEdit)
public:
CMEdit();
virtual ~CMEdit();
inline COLORREF GetActiveFont(){return m_clrActiveFont; }
inline COLORREF GetActiveBack(){return m_clrActiveBack; }
inline void SetActiveFont(COLORREF clrNew){m_clrActiveFont = clrNew; }
inline void SetActiveBack(COLORREF clrNew) {m_clrActiveBack = clrNew; }
inline COLORREF GetNormalFont(){return m_clrNormalFont; }
inline COLORREF GetNormalBack(){return m_clrNormalBack; }
inline void SetNormalFont(COLORREF clrNew){m_clrNormalFont = clrNew; }
inline void SetNormalBack(COLORREF clrNew) {m_clrNormalBack = clrNew; }
inline COLORREF GetDisabledFont(){return m_clrDisabledFont; }
inline COLORREF GetDisabledBack(){return m_clrDisabledBack; }
inline void SetDisabledFont(COLORREF clrNew){m_clrDisabledFont = clrNew; }
inline void SetDisabledBack(COLORREF clrNew) {m_clrDisabledBack = clrNew; }
inline BOOL GetActiveMarking() {return m_bEnableActiveMarking;}
inline void SetActiveMarking(BOOL bVal) {m_bEnableActiveMarking = bVal; }
inline BOOL GetAlwaysReadOnly() {return m_bAlwaysReadOnly;}
inline void SetAlwaysReadOnly(BOOL bVal) {m_bAlwaysReadOnly = bVal; }
inline BOOL GetOffColors() {return m_bOffColors;}
inline void SetOffColors(BOOL bVal) {m_bOffColors = bVal; }
protected:
COLORREF m_clrNormalFont; COLORREF m_clrNormalBack;
COLORREF m_clrDisabledFont; COLORREF m_clrDisabledBack;
COLORREF m_clrActiveFont;
COLORREF m_clrActiveBack;
BOOL m_bEnableActiveMarking;
BOOL m_bAlwaysReadOnly;
BOOL m_bOffColors; public:
afx_msg HBRUSH CtlColor(CDC* , UINT );
afx_msg void OnKillFocus(CWnd* pNewWnd);
DECLARE_MESSAGE_MAP()
};
myclass.cpp:
IMPLEMENT_DYNCREATE(CMEdit, COXEdit)
CMEdit::CMEdit():
m_clrNormalBack (c_clrEnabledBack), m_clrNormalFont(c_clrEnabledFont),
m_clrActiveBack(c_clrActiveBack), m_clrActiveFont(c_clrActiveFont),
m_clrDisabledBack(c_clrDisabledBack), m_clrDisabledFont(c_clrDisabledFont),
m_bAlwaysReadOnly(FALSE), m_bEnableActiveMarking(TRUE), m_bOffColors(FALSE)
{
m_clrText = m_clrNormalFont;
m_clrBack = m_clrNormalBack;
EnableActiveAccessibility();
}
CMEdit::~CMEdit()
{
}
BEGIN_MESSAGE_MAP(CMEdit, COXEdit)
ON_WM_CTLCOLOR_REFLECT()
ON_WM_KILLFOCUS()
END_MESSAGE_MAP()
HBRUSH CMEdit::CtlColor(CDC* pDC, UINT nCtlColor)
{
UNREFERENCED_PARAMETER(nCtlColor);
COLORREF newTextColor;
COLORREF newBkColor ;
if(m_bOffColors) { newTextColor = !IsWindowEnabled() ? RGB (80, 80, 80) : GetSysColor(COLOR_WINDOWTEXT); newBkColor = GetSysColor(COLOR_WINDOW); }
else
{
if (!IsWindowEnabled())
{
newTextColor = m_clrDisabledFont;
newBkColor = m_clrDisabledBack;
}
else if(GetStyle()&ES_READONLY)
{
newTextColor = m_clrReadOnlyFont;
newBkColor = m_clrReadOnlyBack;
}
else if(this == GetFocus() && m_bEnableActiveMarking)
{
newTextColor = m_clrActiveFont;
newBkColor = m_clrActiveBack;
}
else
{
newTextColor = m_clrNormalFont ;
newBkColor = m_clrNormalBack ;
}
}
pDC->SetTextColor(newTextColor);
pDC->SetBkColor(newBkColor);
if((HFONT)m_font!=NULL)
pDC->SelectObject(&m_font);
static CBrush brush;
if((HBRUSH)brush!=NULL)
brush.DeleteObject();
brush.CreateSolidBrush(newBkColor);
return (HBRUSH)brush;
}
void CMEdit::OnKillFocus(CWnd* pNewWnd)
{
COXEdit::OnKillFocus(pNewWnd);
RedrawWindow();
}
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I have got some time to check some settings. Both projects (ut library and my project) have to had the same setting for /Zc:wchar_t (wchar_t Is Native Type)
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I am using the ultimate toolbox for my application. I have two toolbars side by side in my application. keeping my application on top and if the system is locked and unlocked, the toolbars are at the same positions side by side. But if the application is minimized, and system is locked and unlocked, then the two tool bars which are side by side, become one below the other. how to fix this? Thanks pavan
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General News Suggestion Question Bug Answer Joke Rant Admin
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Updates and User Contributions for the Ultimate Toolbox Libraries
| Type | Article |
| Licence | CPOL |
| First Posted | 22 Apr 2008 |
| Views | 133,773 |
| Bookmarked | 152 times |
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