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Toolbar & StatusBar on Dialog

By , 7 Aug 2002
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Sample Image - DlgToolStatusBar.gif

What's New

Carried out some changes as suggested by Russ Freeman. The Changes are as follows

  • Moved all string in code to String Table
  • Delete unwanted sub-class files CStatusBar
  • Added menu to generate 3 types of ToolBars
  • Retained Old Toolbar as is
  • New Toolbars use Arrays
  • Added Date & Time on the Statusbar
  • Added message Maps for new Toolbars

Introduction

This Article demonstrates the technique of creating Toolbar and StatusBar on a Dialog Window.

To acheive the goal you create a Dialog-based project from the New Project Wizard, a blank form with Ok and Cancel buttons is created by default.

Delete the buttons since you will most probably be making the project menu-driven.

//
//  First we create the ImageList for use with the ToolBar
//  in following manner
CWinApp* pApp = AfxGetApp();
mImageList->Create(24, 24, ILC_COLOR8 | ILC_MASK,  9, 9);
mImageList->Add(pApp->LoadIcon(IDI_HELP));
mImageList->Add(pApp->LoadIcon(IDI_BOLD));
mImageList->Add(pApp->LoadIcon(IDI_DRAWING));
mImageList->Add(pApp->LoadIcon(IDI_STRIKEOUT));
//
// next we create the Toolbar
//

TBBUTTON tb;

m_ToolBar.Create(WS_CHILD|WS_VISIBLE|WS_BORDER|TBSTYLE_FLAT, 
    CRect(0,0,0,0), this, 0);

m_ToolBar.SetImageList(&m_pImageList); 
   // Set ImageList for this Toolbar created 
   // in the previous section
tb.iBitmap = 0;
tb.iString = NULL;
tb.fsState = TBSTATE_ENABLED;
tb.fsStyle = TBSTYLE_BUTTON;
tb.idCommand = ID_HELP_ABOUT;

m_ToolBar.AddButtons(1, &tb);
tb.iBitmap = 1;
tb.idCommand = ID_BOLD;
m_ToolBar.AddButtons(1, &tb);
tb.iBitmap = 2;
tb.idCommand = ID_DRAWING;
m_ToolBar.AddButtons(1, &tb);

TBBUTTON tb1;
tb1.fsStyle = TBSTYLE_SEP;
m_ToolBar.AddButtons(1, &tb1);

tb.iBitmap = 3;
tb.idCommand = ID_STRIKEOUT;
tb.iString = NULL;
m_ToolBar.AddButtons(1, &tb);

//
// We now Create the Statusbar as show below
//

 
m_StatusBar.Create(WS_CHILD|WS_VISIBLE|SBT_OWNERDRAW,
    CRect(0,0,0,0), this, 0);

// You can set the no. of parts of the StatusBar (4 in this case) 
// and the width of each part not -1 means remaining width

int strPartDim[4]= {180, 260, 340, -1};
m_StatusBar.SetParts(4, strPartDim);

m_StatusBar.SetText(_T("Dialog / StatusBar / Toolbar"),0,0);
m_StatusBar.SetText(_T("Example"), 1, 0);
    
CString string;
string.LoadString(IDS_MYCOMPUTER);
m_StatusBar.SetText(string, 3 ,SBT_NOBORDERS   );
m_StatusBar.SetIcon(3,     SetIcon(AfxGetApp()->LoadIcon(IDI_COMP), FALSE));

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

Barretto VN

India India
Nothing to boast about

Comments and Discussions

 
GeneralVery helpful - but image list wrong size Pinmemberrneville7-Apr-04 2:09 
GeneralRe: Very helpful - but image list wrong size PinmemberBarretto VN8-Apr-04 23:49 
GeneralBug OnTimer PinmemberTomBest12-Dec-03 0:03 
GeneralRe: Bug OnTimer PinmemberBarretto VN10-Mar-05 2:29 
GeneralThe Menue Pinmemberjoerghamster14-Mar-03 1:30 
AnswerRe: The Menue PinmemberAmar Sutar6-Apr-06 3:23 
Create a menu in the resource editor.
Right click on the dialog and select properties.
Select Menu property it will show the available menus.
Select the menu which want to attach the Dialog.
 
Regards Amar;)
GeneralRe: Some bad habits and other code comments. PinmemberGeorge8-Aug-02 16:17 

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