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First Posted 11 Oct 2002
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Capturing the Screen Image in C#

By | 27 Feb 2003 | Article
An article on capturing the Screen using Win32 APIs in C#

Introduction

I am working on a desktop sharing type application in C#. First problem that I encountered was that there was not much in C# to capture the desktop image. After a bit of research I came to know that I shall have to use the Win32 APIs to provide this functionality to my application. I made following three classes to perform this job.

  1. PlatformInvokeGDI32: All the GDI32.dll APIs being used in this application are placed in this class.
  2. PlatformInvokeUSER32: All the User32.dll APIs have been placed in this class.
  3. CaptureScreen: In this class I have provided a simple static function GetDesktopImage that captures the screen image using the APIs  given in PlatformInvokeGDI32 and PlatformInvokeUSER32 and returns it as a bitmap.

You can very easily place these classes in your C# application. Just copy and paste following code in your C# project without changing any thing at all. If you want to use accompanying source files, you can  add the CaptureScreen namespace in your project or just change the CaptureScreen namespace in these classes with your project namespace and that's all.

The beautiful source code

/// <summary>
/// This class shall keep the GDI32 APIs used in our program.
/// </summary>
public class PlatformInvokeGDI32
{
#region Class Variables
    public const int SRCCOPY = 13369376;
#endregion
#region Class Functions<br>
    [DllImport("gdi32.dll",EntryPoint="DeleteDC")]
    public static extern IntPtr DeleteDC(IntPtr hDc);

    [DllImport("gdi32.dll",EntryPoint="DeleteObject")]
    public static extern IntPtr DeleteObject(IntPtr hDc);

    [DllImport("gdi32.dll",EntryPoint="BitBlt")]
    public static extern bool BitBlt(IntPtr hdcDest,int xDest,
        int yDest,int wDest,int hDest,IntPtr hdcSource,
        int xSrc,int ySrc,int RasterOp);

    [DllImport ("gdi32.dll",EntryPoint="CreateCompatibleBitmap")]
    public static extern IntPtr CreateCompatibleBitmap(IntPtr hdc,
        int nWidth, int nHeight);

    [DllImport ("gdi32.dll",EntryPoint="CreateCompatibleDC")]
    public static extern IntPtr CreateCompatibleDC(IntPtr hdc);

    [DllImport ("gdi32.dll",EntryPoint="SelectObject")]
    public static extern IntPtr SelectObject(IntPtr hdc,IntPtr bmp);
#endregion

#region Public Constructor
}

/// <summary>
/// This class shall keep the User32 APIs used in our program.
/// </summary>
public class PlatformInvokeUSER32
{
#region Class Variables
    public const int SM_CXSCREEN=0;
    public const int SM_CYSCREEN=1;
#endregion 

#region Class Functions
    [DllImport("user32.dll", EntryPoint="GetDesktopWindow")]
    public static extern IntPtr GetDesktopWindow();

    [DllImport("user32.dll",EntryPoint="GetDC")]
    public static extern IntPtr GetDC(IntPtr ptr);

    [DllImport("user32.dll",EntryPoint="GetSystemMetrics")]
    public static extern int GetSystemMetrics(int abc);

    [DllImport("user32.dll",EntryPoint="GetWindowDC")]
    public static extern IntPtr GetWindowDC(Int32 ptr);

    [DllImport("user32.dll",EntryPoint="ReleaseDC")]
    public static extern IntPtr ReleaseDC(IntPtr hWnd,IntPtr hDc);

#endregion
}

/// <summary>
/// This class shall keep all the functionality 
/// for capturing the desktop.
/// </summary>
public class CaptureScreen
{
#region Class Variable Declaration
    protected static IntPtr m_HBitmap;
#endregion

///
/// This class shall keep all the functionality for capturing
/// the desktop.
///
public class CaptureScreen
{
  #region Public Class Functions
  public static Bitmap GetDesktopImage()
  {
    //In size variable we shall keep the size of the screen.
    SIZE size;

    //Variable to keep the handle to bitmap.
    IntPtr hBitmap;

    //Here we get the handle to the desktop device context.
    IntPtr  hDC = PlatformInvokeUSER32.GetDC
                  (PlatformInvokeUSER32.GetDesktopWindow());

    //Here we make a compatible device context in memory for screen
    //device context.
    IntPtr hMemDC = PlatformInvokeGDI32.CreateCompatibleDC(hDC);

    //We pass SM_CXSCREEN constant to GetSystemMetrics to get the
    //X coordinates of the screen.
    size.cx = PlatformInvokeUSER32.GetSystemMetrics
              (PlatformInvokeUSER32.SM_CXSCREEN);

    //We pass SM_CYSCREEN constant to GetSystemMetrics to get the
    //Y coordinates of the screen.
    size.cy = PlatformInvokeUSER32.GetSystemMetrics
              (PlatformInvokeUSER32.SM_CYSCREEN);

    //We create a compatible bitmap of the screen size and using
    //the screen device context.
    hBitmap = PlatformInvokeGDI32.CreateCompatibleBitmap
                (hDC, size.cx, size.cy);

    //As hBitmap is IntPtr, we cannot check it against null.
    //For this purpose, IntPtr.Zero is used.
    if (hBitmap!=IntPtr.Zero)
    {
      //Here we select the compatible bitmap in the memeory device
      //context and keep the refrence to the old bitmap.
      IntPtr hOld = (IntPtr) PlatformInvokeGDI32.SelectObject
                             (hMemDC, hBitmap);
      //We copy the Bitmap to the memory device context.
      PlatformInvokeGDI32.BitBlt(hMemDC, 0, 0,size.cx,size.cy, hDC,
                                 0, 0,PlatformInvokeGDI32.SRCCOPY);
      //We select the old bitmap back to the memory device context.
      PlatformInvokeGDI32.SelectObject(hMemDC, hOld);
      //We delete the memory device context.
      PlatformInvokeGDI32.DeleteDC(hMemDC);
      //We release the screen device context.
      PlatformInvokeUSER32.ReleaseDC(PlatformInvokeUSER32.
                                     GetDesktopWindow(), hDC);
      //Image is created by Image bitmap handle and stored in
      //local variable.
      Bitmap bmp = System.Drawing.Image.FromHbitmap(hBitmap); 
      //Release the memory to avoid memory leaks.
      PlatformInvokeGDI32.DeleteObject(hBitmap);
      //This statement runs the garbage collector manually.
      GC.Collect();
      //Return the bitmap 
      return bmp;
    }
    //If hBitmap is null, retun null.
    return null;
  }
  #endregion
}

//This structure shall be used to keep the size of the screen.
public struct SIZE
{
    public int cx;
    public int cy;
}

Conclusion

The demo application with this code shows the use of these classes. Its a very simple windows application in which there is a simple form having a menu and a picture box control. Capture Screen menu item of menu is used to capture the screen and assign to the image property of picture box control. I hope you like this code. I have commented each line of this code to make it self explanatory. If there is still something confusing for you, please let me know. Good Luck!

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

Agha Ali Raza

Web Developer

Pakistan Pakistan

Member



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GeneralRemote System Screen Capture Pinmembersksaininet20:17 25 Dec '10  
Generalsimplier PinmemberLucian-aSterX1:19 15 Sep '10  
GeneralNot working in game PinmemberShargon_8522:59 15 Apr '10  
GeneralThank you PinmemberB.V.Papadopoulos21:16 4 Aug '09  
GeneralMouse Position PinmembermicoxXx7:44 3 Aug '08  
GeneralRe: Mouse Position Pinmembercheng_j_zhang17:04 11 Nov '08  
GeneralRe: Mouse Position Pinmembercheng_j_zhang17:07 11 Nov '08  
GeneralDoesn't work when computer is locked PinmemberJDBP4:57 4 Apr '08  
Generalmemory leak Pinmemberrattle5jonq7:48 8 Nov '07  
GeneralDoing it with C# itself is much simpler... Pinmemberdalek98:06 30 Nov '06  
GeneralRe: Doing it with C# itself is much simpler... PinmemberEl Chubb16:40 11 Jul '08  
GeneralRe: Doing it with C# itself is much simpler... PinmembermicoxXx7:42 3 Aug '08  
GeneralCopyFromScreen Pinmembers.struck10:37 9 Sep '08  
GeneralRe: Doing it with C# itself is much simpler... Pinmembersnorkie9:54 9 Jul '09  
GeneralRe: Doing it with C# itself is much simpler... PinmemberB.V.Papadopoulos21:17 4 Aug '09  
QuestionVideo PinmemberRichardUci5:12 7 Nov '06  
GeneralDoesn't capture Layered (trasnparent, alpha blended) windows PinmemberJaykul8:14 9 Aug '05  
OK, first of all, someone has done it with a nice screen overlay: http://blogs.geekdojo.net/brian/articles/Cropper.aspx
 
But the real thing I came in here to post is that neither your app (nor hhis) can capture any window (such as the one from Cropper Poke tongue | ;-P ) that is alpha blended (that is: partially transparent). The solution is extremely simple:
 
In your PlatformInvokeGDI32, define:
public const int CAPTUREBLT = 1073741824;
 
And then change:
PlatformInvokeGDI32.BitBlt(hMemDC, 0, 0, size.cx, size.cy, hDC, 0, 0, PlatformInvokeGDI32.SRCCOPY );
 
to:
PlatformInvokeGDI32.BitBlt(hMemDC, 0, 0,size.cx,size.cy, hDC, 0, 0, PlatformInvokeGDI32.SRCCOPY | PlatformInvokeGDI32.CAPTUREBLT);
 
Big Grin | :-D
 
--
::Jaykul <><
Lynch's Law: When the going gets tough, everyone leaves.

GeneralRe: Doesn't capture Layered (trasnparent, alpha blended) windows PinmemberJonFrost20:09 19 Feb '07  
GeneralNULL retured if I call the function 42 times Pinmemberraed3:10 23 Jun '05  
GeneralRe: NULL retured if I call the function 42 times PinmemberJaykul8:36 9 Aug '05  
GeneralMajor Memory Leak PinmemberFalazar9:58 6 May '05  
GeneralRe: Major Memory Leak PinmemberJisu7412:51 11 Nov '05  
GeneralRe: Major Memory Leak Pinmemberpsyphen3:46 21 May '09  
GeneralRe: Major Memory Leak Pinmemberjdohnoe13:36 7 Apr '10  
Generalthe Dll functions Pinmembertokyo_bme7:36 2 Mar '05  

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