Introduction
C++0x is now a formal standard and will hereafter be called as C++11. It is ratified by ISO C++ in the year 2011.
The purpose of this article is to give a bird's eye of most of the C++11 features and for those features which are already shipped into VS2010 a deep analysis is given. This article can serve as a platform to start comprehensive study on individual features.
The article is divided into parts so that the length is at bay. I myself will get scared to read a lengthy stuff. Moreover it will be boring to grab every thing in one sitting.
As this is my first article in codeproject, please bear with the formatting and with the typos if any.
Background
It took almost a century for Charles Babbage's Difference Engine to evolve into a electrically powered computer. In the 1940s, only assembly level languages are used owing to the then computer's low speed and memory capacity. Things started to turn after a decade and the period between 1950 to 1970 saw blooming of many programming languages of which many survived till date.
In 1979 Bjarne Stroustrup working for the Bell labs began enhancing the "C" language first adding classes, then virtual functions, operator overloading, multiple inheritance, templates, and exception handling among other features. He called it initially "C with Classes". It was renamed to C++ [++ may be to say that it increments C] in the year 1983.
C++ Landmarks/Iterations time line:
1983 - First commercial C++ compiler
1998 - C++ standards committee standardized C++ [C++98]
2003 - A bug patch with no new features [C++03]
2005 - A technical report called “Library Technical Report” (TR1 for short) was released
2011 - Introduced significant number of features and also enhanced C++ standard library.
As we can see that this iteration is the biggest one ( ok..ok...STL addition may also be big).
Do we have to know this new Standard ??
YES .The sooner the better. Resisting change is human. But we programmers/developers will be out of job the day when every language or project reaches static phase. We like to be in dynamic projects and the same is with language.
Change is inevitable and when an expert committee brainstormed for almost a decade then the result will obviously be beautiful and fruitful.
Even if we are not interested in incorporating these new iterations in the code, a quick glance on the features will help us to avoid or even think before coding certain scenarios using old compilers. Moreover by just switching to a compiler supporting C++11 we will be immensely benefited as the Standard template library is enhanced and revamped for performance. So if your project is using STL contianers/algorithms, then switch as early as possible.
C++11 Features
Here is a table summarizing core C++11 features and also their implementation status in VS2010
-
Individual Features
auto keyword:
This feature is introduced in a effort to make C++ a more usable language. The committee have given a new meaning for the 'auto' keyword [just to remind the readers that the old auto keyword is used to declare a variable having local scope and all local variables if their storage class is not specified as static, extern or register are implicitly converted to auto storage-class specifier].
As per the new interpretation, auto helps in deducing the type of the defined object by inspecting the RHS expression or it's initializer.
auto i = 5
int n=3;
double pi=3.14;
auto j=pi*n;
Now let's take a case where the type is hard to write
map< int, map<int,int> > _Map;
map<int, map<int,int>>::const_iterator itr1 = _Map.begin();
const auto itr2 = _Map.begin();
Now take a case where the type is hard to know
template<class U, class V>
void Somefunction(U u, V v)
{
??? result = u*v;
auto result = u*v;
}
I will be extending this function for the next feature to know more usability of auto. The auto keyword finds more usage while declaring and initializing a variable to a lambda expression [we will cover lambdas soon].
Few points on this feature:
1. we can use const, volatile, pointer(*), reference (&), rvalue reference (&& - we will know about this shortly) specifiers on auto keyword
auto k = 5;
auto* pK = new auto(k);
auto** ppK = new auto(&k);
const auto n = 6;
2. A variable declared as auto must have an initializer.
auto m;
3. A auto keyword can not be joined with another type
auto int p;
4. A method/template parameters cannot be declared as auto
void MyFunction(auto parameter){}
template<auto T> void Fun(T t){}
5. A variable that is declared on heap with the auto keyword using expression must have an initializer
int* p = new auto(0); int* pp = new auto();
auto x = new auto();
auto* y = new auto(9); auto z = new auto(9);
6. As auto keyword is a placeholder for a type, but is not a type itself, hence auto cannot
be used for typecasting or operators such as sizeof and typeid.
int value = 123;
auto x2 = (auto)value;
auto x3 = static_cast<auto>(value);
7. All the variables in a declarator list that is declared with the auto keyword must resolve to
the same type
auto x1 = 5, x2 = 5.0, x3='r';
8. Auto does not deduce CV-qualifiers (constant & Volatile qualifiers) unless declared as
a reference
const int i = 99;
auto j = i; j = 100
auto& k = i; k = 100;
9. auto decays arrays to pointers unless declared as a reference.
int a[9];
auto j = a;
cout<<typeid(j).name()<<endl;
auto& k = a;
cout<<typeid(k).name()<<endl;
decltype type specifier:
return_value decltype( expression )
[ return_value is the type of the expression parameter ]
This can be used to determine the type of a expression. As hinted by Bjarne, if we just need the type for a variable that we are about to initialize auto is often a simpler choice. But if we need a type for something that is not a variable, such as a return type then decltype is the thing we should be trying.
Now lets look back an example we worked earlier,
template<class U, class V>
void Somefunction(U u, V v)
{
result = u*v;
decltype(u*v) result = u*v; }
In the next section I will make you familiar with the notion of combining auto and decltype to declare template functions whose return value type depends on its template arguments.
Few points on decltype:
1. If the expression is a function, then decltype gives the type of the return of the function
int add(int i, int j) { return i+j; }
decltype( add(5,6) ) var = 5;
2. If the expression is an lvalue then decltype gives lvalue reference to the type of the expression.
struct M { double x; };
double pi = 3.14;
const M* m = new M();
decltype( (m->x) ) piRef = pi;
3. It is important to note that decltype does not evaluate the expression as auto
does but just deduces the type of the expression
int foo(){}
decltype( foo() ) x;
Trailing return types:
This is completely a new feature for C++ developers. Till now the return value of a function should go before the function's name. From C++11, we can also put the return type at the end of the function declaration, of course only after substituting auto for the name of the return type. Now why we want to do this. Let's find out:
template<class U, class V>
??? Multiply(U u, V v) {
return u*v;
}
We can not obviously do like:
template<class U, class V>
decltype(u*v) Multiply(U u, V v) {
return u*v;
}
In this situation we can use auto and then latter once u&v's definitions are known we can specify the return type using decltype.
Cool isn't it?
template<class U, class V>
auto Multiply(U u, V v) -> decltype(u*v) {
return u*v;
}
Right angle brackets:
Look at this declaration,
map<int, vector<int>> _Map;
This is an error with earlier compilers as there is no space between >'s and the compiler will treat it as right shift operator.
But C++11 compilers will parse these multiple right angle brackets as closing to the template argument list and saves us from need of putting space between > .
This is not a great feature when compared to the rest, but as we c++ developers look for perfection, here is the one that is taken care of.
static_assert:
This macro can be used to detect and diagnose compile-time errors. Compile-time period. This is in contrast to the CRT-assert macro which an assertion at run-time. This goody can be used to check program invariants at compile-time.
This takes an expression that can be evaluated to bool and an string literal. If the expression evaluates to false, then the compiler issues an error containing the specified string literal and the compilation is failed. If true the declaration has no effect.
We can use static_assert at
A. namespace/global scope:
static_assert(sizeof(void *) == 4, "Oops...64-bit code generation is not supported.");
B. class scope:
template<class T, int _n>
class MyVec
{
static_assert( _n > 0 , "How the hell the size of a vector be negative");
};
void main()
{
MyVec<int, -2> Vec_;
MyVec<int, 100> Vec_;
}
C. block scope:
template<typename T, int div>
void Divide( )
{
static_assert(div!=0, "Bad arguments.....leading to division by zero");
}
void main()
{
Divide<int,0> ();
}
Do remember that since static_assert is evaluated at compile time, it cannot be used to check assumptions that depends on run-time values like the arguments of a function
void Divide(int a, int b)
{
static_assert(b==0, “Bad arguments.....leading to division by zero”);
}
The static_assert declaration is especially useful for debugging templates. The compiler evaluates the constant-expression parameter immediately if it does not depend on a template parameter. Otherwise, the compiler evaluates the constant-expression parameter when the template is instantiated.
nullptr:
This feature is introduced mainly to take care of the pitfalls generated by using the (infamous and nasty) NULL macro. As we all know that NULL is nothing but a preprocessor expanding to 0 at compile time and this expansion often leads to ambiguity. Take for case,
void SomeFunction(int i){ }
void SomeFunction(char* ch) { }
now a call like : SomeFunction(NULL) will always be resolved to SomeFunction(int i), even though we want to call SomeFunction(char* ch) with null pointer argument.
To force we have to call like: SomeFunction( (char*) NULL ) // yak ..ugly
To avoid these inconveniences the nullptr is introduced finally. The nullptr literally means null pointer is not an integer. This can thus be safely used to indicate that an object handle, interior pointer, or native pointer type does not point to an object.
Some of the features are covered in the second part of this series. Please refer to "
C++11 – A Glance [part 2 of n]".
Rest of the features will be covered in the coming parts.
Thank you for reading this article. It would be helpfull if you rate/send feedback, so that I can improve while working on the remaining parts or updating this part with new information.
Other sources
As the standard is freezed just 3 months ago, there are no books describing the new features. Here are few references which are useful to get a deep insight on all the features.
http://www2.research.att.com/~bs/C++0xFAQ.html
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/
Acknowledgments
Thanks to Clement Emerson for his views and review.
History
January 09 2012 : Added Introduction and Part-1
January 14 2012 : Added links to Part-2, "C++11 – A Glance [part 2 of n]".
January 15 2012 : A typo corrected.
January 21 2012 : Corrected few broken links [no additional information]
January 25 2012 : Added few points to auto and decltype (as mentioned by user 'ephisino').
February 03 2012 : Corrected few typos [no additional information]