I noticed that Dispose() doesn't release all GDI objects.
Try creating a new ToolTip in a loop, while also calling Dispose and GC.Collect() and you'll see that GDI objects are rising without being released.
I think it has something to do with windows messages processing used in the Dispose method.
Can anyone confirm this ?
Is there a fix for this issue ?
Last Visit: 31-Dec-99 18:00 Last Update: 21-Sep-14 3:17