Have you seen these nice little windows that come up in Windows XP when you
go to special folders like the Control Panel, My Pictures etc. ? They show up a list of possible and popular tasks for the folder and/or selected
items. With this "Top ten" list of things, Windows thinks you would like to do, it's much faster for a beginner than
searching for the right command in the toolbar or menu. I thought that this user help would also fit in my own applications, so I wrote this
class to simulate this new control.
It's not to hard to write your own control with this behavior. But as I tried to do this I found out that Windows
uses a lot of different colors (here: different kinds of blue) - and I'm quite unsure how to get these colors without
depending on the theme-thing. So I tried to get almost the same colors, no matter if the way was right. Be sure that there
will be theme support in the near future.
As this does not seem to be an official control there's no wording for this. So I used the Spy++ to see the class names decided to name it
DirectUI and call the boxes as "groups" and the clickable items as simply "item".
Using the code
This class can now use Themes as a new style. If you'd like to activate them just include a
#define USE_THEMES in your
StdAfx.h. Otherwise the self-made XP-style
will be used.
Add the two files to your project and make sure to have a
CMemDC class in your project, or use
the one provided in the sample. Insert the window
CWndDirectUI anywhere you want, just like a normal control. Before compiling
make sure that you have a hand cursor named
IDC_MYHAND in your resource.
By default the control is drawn using the style "Themed" (see screenshot above). You can change the style manually any time by simply calling
For retrieving the current style use
GetStyle(). Please be carefull when switching to the office style after the user was able to use
the control, as in this style there's no expand/collapse button, so previously collapsed groups can't be expanded by the user withg this style.
For manual expand/collapse use the functions
To fill the control the best way is to use the function
InitFromMenu(UINT id). Pass a menu id containing a
2D menu (no further submenus). It will automatically create the groups from the first level and add the submenu items
below. If you'd like you can insert toolbar icons using
SetToolbarImages(UINT uiToolbar) by simply
passing a toolbar id. Please insert all items into 1 toolbar, as you can use this
function only with 1 toolbar at the moment. By the way: scrollbars will automatically show if there are too many items for displaying in the control.
To use images with more than 16 colors use the
SetToolbarImages(uiToolbar, uiAlternateImages, nFlagColor, clBackground, nWidth)
function with the following parameters:
uiAlternateImages: resource id of the hi-color bitmap
CImageList::Create() for more info. Default is
ILC_COLOR8 for 256 color images
clBackground: Background color used for maps (default is purple)
nWidth: Button width (default is 16)
For manually adding groups and items please see the class definition and the functions
So for every action the user does simply set a new list - that's all!
When the user selects an item in the list the commands come to your application like normal menu commands, so
process them like you process all the other commands.
Please check this site if you'd like to use it in e.g. a dockable window. There are lots of classes for this
so I see no reason to re-invent the wheel again.
Using static text and edit controls
By now two new items are include with
CWndUI: static text and an edit control.
If you'd like to use these items you have to insert them manually to the list by using
AddItemCommand(). So to add a static text and an edit control take a look at the
following piece of code from the sample:
nGroup = m_wndDirectUI.AddGroup("Test group");
m_wndDirectUI.AddItem(nGroup, new CDirectUIItemStatic(
_T("This is\na multiline\ntest text")));
m_wndDirectUI.AddItem(nGroup, new CDirectUIItemEdit(
_T("Edit this!"), &m_wndDirectUI));
m_wndDirectUI.AddItemCommand(nGroup, "item 1", ID_NUMBER1);
These new items have caused a few changes to the existing code, so if you used this class
before and created own controls based on this class please check the code. The
CDirectUIItemEdit uses the popular
CInPlaceEdit class created
by Zafir Anjum (and modified a little for my class) - thank you for your code! In case you are
interested in how to use inplace controls take a look at this class, perhaps you find some
idea how to do it. As I have no screenshot on how
CDirectUIItemEdit are "officially" painted I just used it the way I think it could
be. If you have any detailed information please send me an image or modified code.
In case you'd like to extend the control the next step would be a combined class that holds
an edit control and a button beside (like "Find" or "Go"), but that's your homework
For the future... what's missing?
There are a few things not implemented in this first version, e.g.:
- Keyboard support - only the mouse can access this control
- Focus rect when button is down, and all the behavior that comes with handling the focus
And ... this is my first code using themes. Please tell me if I have made some mistakes!
Compatibility and Testing
The code was tested using Windows XP Home and Visual C++ 6.0 . It should run on all versions starting with Windows 98
and Visual C++ 5. I haven't tested the code too well, so please tell me if
there's a bug. I'm sorry, but in the demo (only there) the resources are mixed up in English
Copyright and Credits
Feel free to use this code in any application (freeware, shareware, commercial, ...) as long you
keep the copyright in the code and documentation, as well as credits.
- Thanks a lot to Keith Rule for his
- Thanks to David Yuheng Zhao for his
- Thanks to all of you who found a bug (see discussions below), you are mentioned inside the code!
- Thanks to Zafir Anjum for his
CInPlaceEdit class I used!
- Thanks to Mathieu Dubaele for his help with the edit item.
- July 27, 2004: Two new items added, lot of code changed
- May 8, 2004: Now supports Themes as a new style
- May 2, 2004: Support for hi-color icons, thanks to Dany Cantin for his code for hi-color
- December 1, 2003: Bugfix (GDI resources), thanks to Michel Wassink and the others
who helped me finding the bug.
- March 1, 2003:
- BugFix: When a group is collapsed you can still select an item (
- BugFix: When scrolled the
OnHittest returns wrong results
- BugFix: Warning for
IDC_HAND is fixed
- Example: How to use in a dialog (select the menu item
DIRECTUI_WINDOW, Show dialog for an example)
- January 5, 2003: Scrolling, expand+collapse, new styles, minor changes. Class and files renamed for
- November 19, 2002: First version