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First Posted 2 Apr 2009
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Quick how to: Reduce number of colors programmatically

By Tamir Khason | 2 Apr 2009 | Technical Blog
C#
My colleague just asked me about how to reduce a number of colors in image programmatically. This is very simple task and contains of 43 steps:First of all, you have to read a source imageusing (var img = Image.FromFile(name)) {var bmpEncoder = ImageCodecInfo.GetImageDecoders().FirstOrDefault(e
A Technical Blog article. View original blog here.[]

My colleague just asked me about how to reduce a number of colors in image programmatically. This is very simple task and contains of 43 :) steps:

Simple color matrix

First of all, you have to read a source image

using (var img = Image.FromFile(name)) {
var bmpEncoder = ImageCodecInfo.GetImageDecoders().FirstOrDefault(
    e => e.FormatID == ImageFormat.Bmp.Guid);

Then create your own encoder with certain color depth (32 bits in this case)

var myEncoder = System.Drawing.Imaging.Encoder.ColorDepth;
var myEncoderParameter = new EncoderParameter(myEncoder, 32L);
var myEncoderParameters = new EncoderParameters(1) {
    Param = new EncoderParameter[] { myEncoderParameter } };

Then save it

img.Save(name.Replace(”.png”, “.bmp”), bmpEncoder, myEncoderParameters);

It it enough? Not really, because if you’re going to loose colors (by reducing color depth), it makes sense to avoid letting default WIX decoder to do this, thus you have to find nearest base colors manually. How to do this? By using simple math

Color GetNearestBaseColor(Color exactColor) {
Color nearestColor = Colors.Black;
int cnt = baseColors.Count;
for (int i = 0; i < cnt; i++) {
int rRed = baseColors[i].R - exactColor.R;
int rGreen = baseColors[i].G - exactColor.G;
int rBlue = baseColors[i].B - exactColor.B;
int rDistance =
(rRed * rRed) +
(rGreen * rGreen) +
(rBlue * rBlue);
if (rDistance == 0.0) {
return baseColors[i];
} else if (rDistance < maxDistance) {
maxDistance = rDistance;
nearestColor = baseColors[i];
}
}
return nearestColor;
}

Now, you can either change colors on base image directly

unsafe {
uint* pBuffer = (uint*)hMap;
for (int iy = 0; iy < (int)ColorMapSource.PixelHeight; ++iy)
{
for (int ix = 0; ix < nWidth; ++ix)
{
Color nc = GetNearestBaseColor(pBuffer[0].FromOle());
pBuffer[0] &= (uint)((uint)nc.A << 24) | //A
(uint)(nc.R << 16 ) | //R
(uint)(nc.G << 8 ) | //G
(uint)(nc.B ); //B
++pBuffer;
}
pBuffer += nOffset;
}
}

Or, if you’re in WPF and .NET 3.5 create simple pixel shader effect to do it for you in hardware. Now, my colleague can do it himself in about 5 minutes :) . Have a nice day and be good people.

License

This article, along with any associated source code and files, is licensed under The Microsoft Public License (Ms-PL)

About the Author

Tamir Khason

Architect
Better Place
Israel Israel

Member
Hello! My name is Tamir Khason, and I am software architect, project manager, system analyst and [of course] programmer. In addition to writing big amount of documentation, I also write code, a lot of code. I used to work as a freelance architect, project manager, trainer, and consultant here, in Israel, but recently join the company with extremely persuasive idea - to make a world better place. I have very pretty wife and 3 charming kids, but unfortunately almost no time for them.
 
To be updated within articles, I publishing, visit my blog or subscribe RSS feed. Also you can follow me on Twitter to be up to date about my everyday life.

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