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10+ powerful debugging tricks with Visual Studio

By , 18 Apr 2012
 
Prize winner in Competition "Best overall article of April 2012"
Prize winner in Competition "Best C++ article of April 2012"

Introduction

Debugging is a major part of the development lifecycle. Sometimes challenging, sometimes puzzling, sometimes annoying, one for sure - it is unavoidable for any not-so-trivial program. The progress of debugging tools over the last years has made many debugging tasks much easier and less time-consuming.

This article summarizes ten debugging tricks and techniques that can save you a lot of time when using Visual Studio. 

1. Hover mouse to evaluate expression 

 

Debugging can be challenging. Stepping through a function to understand what went wrong, looking through the call stack to see where did that value come from... In either case adding watch expressions or looking through a list of locals can take quite a time. However, things get easier if you just point your mouse at a variable of interest. Moreover, classes and structures will be expanded with one click, allowing to find the field you need quickly and conveniently. 

2. Change values on-the-fly 

Debugger is much more than a tool for analyzing crashes and wierd behavior. Many bugs can be prevented by stepping through a freshly written function and checking that it behaves as expected. Sometimes you are curious "would the function behave correctly if this condition was true?". And in most cases it does not mean changing the code and restarting. Just hover the mouse over a variable, double-click at the value and type in the new one!

3. Set next statement

 

One typical debugging scenario is analyzing why does a function call fail by going through the function step-by-step. And what do you do when you've just discovered that a function called another function that returned an error? Restart debugging? There's a better idea: just drag the yellow statement marker to the line you want to be executed next, like the function that has just failed, and then simply step in. Simple, isn't it?

4. Edit and continue

Debugging a complex program, or a plugin? Found an error, but don't want to lose time stopping, rebuilding and restarting again and the function is called too often to use the previous trick each time? No problem, just fix the bug in-place and continue stepping. Visual Studio will modify your program and continue debugging with no need to restart.

Beware, though. Edit-and-continue has a bunch of known limitations. First, it won't work for 64-bit code. If it refuses to work for your C# app, go to project settings, Build page, then select "x86" as Platform Target. Don't worry, the Platform Target for the Release configuration is separate from the debug one and can still be "Any CPU".

Second, the edit-and-continue changes should be local, i.e. within one method. If you change the method signature, add new methods or classes, you'll have to restart the app, or undo the changes to continue. Changing methods containing lambda expressions implies modifying the auto-generated delegate classes and thus prevents continuing.

5. A convenient watch window 

Probably, every modern debugger has a watch window. However, what's really cool about the Visual Studio one is how easy you can add and remove variables there. Just click at the empty line, type your expression and press Enter. Or simply press delete button to remove an expression that is no longer needed. 

Moreover, the information you can get from the watch window is not limited to "normal" variables. You can enter $handles to track the amount of handles opened by your application (and find leaks easier), $err to see the error code of the last function (and then use Tools->Error Lookup to get a meaningful description), or @eax (@rax for 64-bit code) to see the register containing the return value of a function.

6. Annotated disassembly

Optimizing the performance of the critical parts of your program can be much easier using the interactive disassembly mode. Visual Studio shows you the instructions corresponding to every line of your code and allows running the code step-by-step, as well as setting breakpoints at arbitrary locations. And, of course, the expression evaluation and modification will work just like for the C++ code.

7. Threads window with stacks 

 Debugging multi-threaded applications can be painful. Or it can be fun. Depends on your debugger. One really nice feature of Visual Studio 2010 is the stack view in the threads window. You can get a convenient overview of all your threads and navigate through their call stacks directly from the window.

8. Conditional breakpoints

 

If you're trying to reproduce a rare event and getting too many false positives with your breakpoints, you can easily make them conditional! Simply specify the condition for a breakpoint and Visual Studio will automatically ignore the breakpoint when the condition does not hold.

9. Memory window

 

Some bugs are caused by incorrect structure definitions, missing alignment attributes, etc. Seeing the raw memory contents simplifies locating and fixing those bugs. Visual Studio features a convenient memory window that can interpret the values as 8/16/32/64-bit numbers, as well as floating-point numbers and allows changing them on-the-fly by simply typing the new values over the old ones like in a text editor. 

10. Go To Definition

 One last feature to mention is not directly related to debugging, rather to exploring big projects. If you are trying to find a bug in some code you have not written yourself, having a quick answer to "what is this type" or "what does this function do" can save you a lot of time. And Visual Studio does this with ease via the Go To Definition command.  

11. Command Window 

 This eleventh trick has been suggested by chaau and it can indeed save you a lot of time. Visual Studio supports a Command Window that can be activated through the View->Other Windows->Command Window menu. Once active, you can type various commands to automate the debugging. For example, you can easily evaluate an MFC COleDateTime variable by running a simple command:

? dt.Format("%Y-%m-%d %H:%M:%S")  

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Ivan Shcherbakov
Founder Sysprogs UG (haftungsbescrhänkt)
Germany Germany
Member
Ivan Shcherbakov is a cofounder of the Sysprogs UG (haftungsbeschränkt), the company developing custom software, drivers and firmware and delivering VisualGDB - a Visual Studio plugin that allows using Visual Studio to build applications with GCC and debug them with GDB.
 
The main goal of VisualGDB is to combine the time-saving Visual Studio debugging experience with the wide application range of GDB, such as Linux applications and Embeddeed firmware.
 
A special Android Edition of VisualGDB allows building and debugging native Android code with Visual Studio easily and smoothly.

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GeneralSkilled worker already?memberiwbm3 Oct '12 - 6:21 
I know all of these tricks and quite frequently use them.
GeneralNice, but almost nothing newmemberxawari11 Jun '12 - 5:47 
Nice, but almost no new information for me since Visual C++ 6.0 except for threads, maybe. I expected to see tricky macros, dbghelp and other stuff.
Though I'm amazed how many people out there almost don't know what debuggers do! This article is a must-see for them.
in another thousand years we'll be machines or gods█

QuestionMore tipsmemberAndrew Phillips6 Jun '12 - 15:26 
Nice article, but it should be called "10 simple tips". I was expecting a few more powerful things (like something I didn't know). I will mention a few things though...
 
3. Set Next Statement
 
I am surprised at how many programmers do not know how to change the current instruction. This was always done using Ctrl+Shift-F10 in MS debugger. Even MS CodeView (MSDOS source level debugger) supported this. (Even before that you could just change the IP register.)
 
As the article states it is useful for going back and executing a function that you accidentally stepped over. But note that this may not work as expected if the function has side effects.
 
Also I find it especially useful for testing error-handling code where actually simulating the error is difficult. (Debuggers should not be used for debugging so much as verification - ie.stepping through the code to ensure it behaves as you expect.)
 
One thing to watch out for is not moving IP where the stack frame is in a different state (eg to very start or end of a function or into a different function). If you do this nasty things will happen when the function returns (if not before).
 
5 Watch window
 
Also, you can just select and drag a variable name or expression from the code into the watch window. This is even quicker than typing it in.
 
7. Call stacks in threads windows is a nice new feature of VS2010.
 
X. EAX register
 
One other trick I use is to show the registers window. If you have a breakpoint after a function call or you have stepped out of a function then the debugger will not show the return value of the function. However, the calling convention of C/C++ functions (most compilers) is to leave the return value in the EAX register.
Andrew Phillips
http://www.hexedit.com
andrew @ hexedit.com

QuestionGood work.memberneriacompany1 Jun '12 - 4:02 
Good work.
NERIA COMPANY
info@neriacompany.com
Thank you!
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GeneralMy Vote of 1memberGary Noter31 May '12 - 11:20 
This article has no value or help to me whatsoever because I write flawless code.
 
Now, taking that written code from the ink & paper upon which I write it to the screen ... that's a whole 'nother subject matter. Poke tongue | ;-P
 
Keep yer hats on, I voted a 5 ...
Thumbs Up | :thumbsup: Thumbs Up | :thumbsup: Thumbs Up | :thumbsup: Thumbs Up | :thumbsup: Thumbs Up | :thumbsup:
 
While I do use all these tools from time to time, it's good to review them, especially with such a well-documented version as this.
 
Nice work, Mr. Shcherbakov!
Cool | :cool:

Question$errmemberJoseph Mccornell29 May '12 - 1:03 
$err gives you the error number
 
$err,hr gives you a description of the error
QuestionVery useful tips. Thanksmemberdudoo28 May '12 - 14:12 
Very useful tips. Thanks
GeneralMy vote of 5membermanoj kumar choubey17 May '12 - 22:51 
Nice
GeneralMy vote of 5memberMihai MOGA12 May '12 - 18:31 
This is a great inspiring article. I am pretty much pleased with your good work. You put really very helpful information. Keep it up once again.
GeneralMy vote of 5memberVMAtm11 May '12 - 21:38 
Useful!

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