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ThreadSafeObservableCollection

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3.00/5 (3 votes)

Jun 17, 2009

CPOL
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ThreadSafeObservableCollection

As part of an ongoing article I am just about to finish, I needed a thread safe ObservableCollection<T>. Now the native .NET Framework doesn’t have one of those, but luckily it supplies you with the right job to create one using some of the Threading APIs.

Here is what I came up with.

  1:  /// <summary>
  2:  /// Provides a threadsafe ObservableCollection of T
  3:  /// </summary>
  4:  public class ThreadSafeObservableCollection<t />
  5:      : ObservableCollection<t />
  6:  {
  7:      #region Data
  8:      private Dispatcher _dispatcher;
  9:      private ReaderWriterLockSlim _lock;
 10:      #endregion
 11:
 12:      #region Ctor
 13:      public ThreadSafeObservableCollection()
 14:      {
 15:          _dispatcher = Dispatcher.CurrentDispatcher;
 16:          _lock = new ReaderWriterLockSlim();
 17:      }
 18:      #endregion
 19:
 20:
 21:      #region Overrides
 22:
 23:      /// <summary>
 24:      /// Clear all items
 25:      /// </summary>
 26:      protected override void ClearItems()
 27:      {
 28:          _dispatcher.InvokeIfRequired(() =>
 29:              {
 30:                  _lock.EnterWriteLock();
 31:                  try
 32:                  {
 33:                      base.ClearItems();
 34:                  }
 35:                  finally
 36:                  {
 37:                      _lock.ExitWriteLock();
 38:                  }
 39:              }, DispatcherPriority.DataBind);
 40:      }
 41:
 42:      /// <summary>
 43:      /// Inserts an item
 44:      /// </summary>
 45:      protected override void InsertItem(int index, T item)
 46:      {
 47:          _dispatcher.InvokeIfRequired(() =>
 48:          {
 49:              if (index > this.Count)
 50:                  return;
 51:
 52:              _lock.EnterWriteLock();
 53:              try
 54:              {
 55:                  base.InsertItem(index, item);
 56:              }
 57:              finally
 58:              {
 59:                  _lock.ExitWriteLock();
 60:              }
 61:          }, DispatcherPriority.DataBind);
 62:
 63:      }
 64:
 65:      /// <summary>
 66:      /// Moves an item
 67:      /// </summary>
 68:      protected override void MoveItem(int oldIndex, int newIndex)
 69:      {
 70:          _dispatcher.InvokeIfRequired(() =>
 71:          {
 72:              _lock.EnterReadLock();
 73:              Int32 itemCount = this.Count;
 74:              _lock.ExitReadLock();
 75:
 76:              if (oldIndex >= itemCount |
 77:                  newIndex >= itemCount |
 78:                  oldIndex == newIndex)
 79:                  return;
 80:
 81:              _lock.EnterWriteLock();
 82:              try
 83:              {
 84:                  base.MoveItem(oldIndex, newIndex);
 85:              }
 86:              finally
 87:              {
 88:                  _lock.ExitWriteLock();
 89:              }
 90:          }, DispatcherPriority.DataBind);
 91:
 92:
 93:
 94:      }
 95:
 96:      /// <summary>
 97:      /// Removes an item
 98:      /// </summary>
 99:      protected override void RemoveItem(int index)
100:      {
101:
102:          _dispatcher.InvokeIfRequired(() =>
103:          {
104:              if (index >= this.Count)
105:                  return;
106:
107:              _lock.EnterWriteLock();
108:              try
109:              {
110:                  base.RemoveItem(index);
111:              }
112:              finally
113:              {
114:                  _lock.ExitWriteLock();
115:              }
116:          }, DispatcherPriority.DataBind);
117:      }
118:
119:      /// <summary>
120:      /// Sets an item
121:      /// </summary>
122:      protected override void SetItem(int index, T item)
123:      {
124:          _dispatcher.InvokeIfRequired(() =>
125:          {
126:              _lock.EnterWriteLock();
127:              try
128:              {
129:                  base.SetItem(index, item);
130:              }
131:              finally
132:              {
133:                  _lock.ExitWriteLock();
134:              }
135:          }, DispatcherPriority.DataBind);
136:      }
137:      #endregion
138:
139:      #region Public Methods
140:      /// <summary>
141:      /// Return as a cloned copy of this Collection
142:      /// </summary>
143:      public T[] ToSyncArray()
144:      {
145:          _lock.EnterReadLock();
146:          try
147:          {
148:              T[] _sync = new T[this.Count];
149:              this.CopyTo(_sync, 0);
150:              return _sync;
151:          }
152:          finally
153:          {
154:              _lock.ExitReadLock();
155:          }
156:      }
157:      #endregion
158:  }

It relies on this small extension method:

 1:  /// <summary>
 2:  /// WPF Threading extension methods
 3:  /// </summary>
 4:  public static class WPFControlThreadingExtensions
 5:  {
 6:      #region Public Methods
 7:      /// <summary>
 8:      /// A simple WPF threading extension method, to invoke a delegate
 9:      /// on the correct thread if it is not currently on the correct thread
10:      /// Which can be used with DispatcherObject types
11:      /// </summary>
12:      /// <param name=""disp"" />The Dispatcher object on which to do the Invoke</param />
13:      /// <param name=""dotIt"" />The delegate to run</param />
14:      /// <param name=""priority"" />The DispatcherPriority</param />
15:      public static void InvokeIfRequired(this Dispatcher disp,
16:          Action dotIt, DispatcherPriority priority)
17:      {
18:          if (disp.Thread != Thread.CurrentThread)
19:          {
20:              disp.Invoke(priority, dotIt);
21:          }
22:          else
23:              dotIt();
24:      }
25:      #endregion
26:  }

Hope it is useful to someone. Enjoy!