This is just a few enhancements to the frmMain.cs for the cool project located here. Simply download that project first, and replace the
frmMain in the ProcessMemoryReaderLib\MineSweeperReader directory with this one.
The main purpose is to include a checkbox to make the form transparent, and instead of drawing the little mines, it highlights where the mines are red. The result is you can overlay the form directly on minesweeper and play the game while it shows you where the mines are, and you can still flag the mines by right-clicking as normal.
Another small enhancement was to include all the buttons on a Windows Forms
Panel, so that when you re-read the minesweeper memory, it is not so slow to erase all of the previous buttons before redrawing.
If you accidentally click on the red border while trying to flag a mine (or any other time), it will bring the focus away from minesweeper and back to the application... just click on a transparent region again and you're on your way.
Also, if the transparency is not working correctly (i.e. - you see Lime, my transparent color of choice, or when you click, the app gets the click instead of minesweeper which should receive the click, while behind the transparent form), then you probably need to turn off 32-bit color and drop down to 24-bit or 16-bit (or 256 if you're getting tired of all this new-fangled color crap). This is from my experience, I don't know what causes the problem.