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Windows 7 Multitouch Application Development (Part - I)

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26 Aug 2009CPOL2 min read 51.4K   14   15
In this post, I will discuss about developing a simple multitouch application using .NET 3.5 SP1.

Microsoft is going to launch the new Windows 7 operating system in October 2009. Currently the RC version is available online. As you know, Windows 7 came up with lots of goodies including better resource management, better performance, jumplist management, multitouch functionality & many more. Here I will discuss about developing a simple multitouch application using .NET 3.5 SP1.

Before doing anything, you have to download the Windows 7 Multitouch API. You can download it from here. Extract the downloaded zip file to your local hard drive. Be sure that you are using Windows 7 & you have a multitouch enabled screen to test it out.

Create a WPF application using Visual Studio 2008. This will automatically add an XAML file named Window1.xaml for you. Now add an image to your solution directory & insert it in the XAML. Now your Window1.xaml will look something like this:

XML
<Grid>
<Image Source="images/Hydrangeas.jpg"/>
</Grid>

Add RenderTransform to the image so that we can scale or rotate the image properly. This will produce XAML similar to this:

XML
<Grid>
<Image Source="images/Hydrangeas.jpg" RenderTransformOrigin="0.5,0.5" Width="400">
<Image.RenderTransform>
<TransformGroup>
<ScaleTransform x:Name="trScale" ScaleX="1" ScaleY="1"/>
<RotateTransform x:Name="trRotate" Angle="0"/>
<TranslateTransform x:Name="trTranslate" X="0" Y="0"/>
<SkewTransform AngleX="0" AngleY="0"/>
</TransformGroup>
</Image.RenderTransform>
</Image>
</Grid>

Use proper names when you are adding different types of transform to the transform group. It will be easier for you to handle it from the code behind file. Run your application. This will open up your Window with an image inside it. If you want to drag or rotate the image, this will not work because we haven’t integrated the functionality yet.

Add two project references, i.e. “Windows7.Multitouch” & “Windows7.Multitouch.WPF” from the extracted zip folder to your solution. These are the managed API codes for multitouch application development.

Go to your Window1.xaml.cs and be sure that the following namespaces are already included. You may have to add some of them.

C#
using System;
using System.Windows;
using Windows7.Multitouch;
using Windows7.Multitouch.Manipulation;
using Windows7.Multitouch.WPF;

Create two private members inside your partial class:

C#
// object of a .Net Wrapper class for processing multitouch manipulation
private ManipulationProcessor manipulationProcessor = 
		new ManipulationProcessor(ProcessorManipulations.ALL);

// boolean value to check whether you have a multitouch enabled screen
private static bool IsMultitouchEnabled = 
		TouchHandler.DigitizerCapabilities.IsMultiTouchReady;

Now inside the Window Loaded event, write the following lines of code:

C#
// check to see whether multitouch is enabled
if (IsMultitouchEnabled)
{
     // enables stylus events for processor manipulation
     Factory.EnableStylusEvents(this);

     // add the stylus events
     StylusDown += (s, e) => 
     { 
          manipulationProcessor.ProcessDown
		((uint)e.StylusDevice.Id,      e.GetPosition(this).ToDrawingPointF()); 
     };
     StylusUp += (s, e) => 
     { 
          manipulationProcessor.ProcessUp
		((uint)e.StylusDevice.Id, e.GetPosition(this).ToDrawingPointF()); 
     };
     StylusMove += (s, e) => 
     { 
          manipulationProcessor.ProcessMove
		((uint)e.StylusDevice.Id, e.GetPosition(this).ToDrawingPointF()); 
     };

     // register the ManipulationDelta event with the manipulation processor
     manipulationProcessor.ManipulationDelta += ProcessManipulationDelta;

     // set the rotation angle for single finger manipulation
     manipulationProcessor.PivotRadius = 2;
}

Write your logic inside the manipulation event handler implementation block. Here I will do rotation, scaling & positioning of the image. Here is my code:

C#
private void ProcessManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
     trTranslate.X += e.TranslationDelta.Width;
     trTranslate.Y += e.TranslationDelta.Height;

     trRotate.Angle += e.RotationDelta * 180 / Math.PI;

     trScale.ScaleX *= e.ScaleDelta;
     trScale.ScaleY *= e.ScaleDelta;
}

From the ManipulationDeltaEventArgs, you can get various values and depending upon them, you can implement your functionality in this block. TranslateTransform will position the image, RotateTransform will do the rotation and the ScaleTransform will resize the image. Run your project to test your first multitouch application.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Technical Lead
India India

Kunal Chowdhury is a former Microsoft "Windows Platform Development" MVP (Most Valuable Professional, 2010 - 2018), a Codeproject Mentor, Speaker in various Microsoft events, Author, passionate Blogger and a Senior Technical Lead by profession.

He is currently working in an MNC located in India. He has a very good skill over XAML, C#, Silverlight, Windows Phone, WPF and Windows app development. He posts his findings, articles, tutorials in his technical blog (www.kunal-chowdhury.com) and CodeProject.


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Comments and Discussions

 
QuestionMulitple Images on a background image Pin
bhanuprakash00717-Sep-10 1:56
bhanuprakash00717-Sep-10 1:56 
Hi,

Iam working on multitouch applciation.My requirement is Iam using one image as background which should be static and other images are used to move on the Background image.

1. First i have downloaded your code and i saw that where ever i can touch the screen it is moving but i want when i touch the image then only it have to move.

2. I have used your code and modified according to my requirement.But no image is moving after doing the modifications.

Can you please help me regarding this.Below is my code

<Window x:Class="Win7MultitouchDemo.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Windows 7 MultiTouch Demo" Height="600" Width="800" WindowState="Maximized">
<Canvas x:Name="holder" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Height="300" Width="500">
<Canvas.Background>
<ImageBrush ImageSource="images/Water lilies.jpg" Stretch="UniformToFill" />
</Canvas.Background>
<Image Source="images/Hydrangeas.jpg" RenderTransformOrigin="0.5,0.5" Width="200" Canvas.Left="307" Canvas.Top="-1" Height="150">
<Image.RenderTransform>
<TransformGroup>
<ScaleTransform x:Name="tr1Scale" ScaleX="1" ScaleY="1"/>
<RotateTransform x:Name="tr1Rotate" Angle="0"/>
<TranslateTransform x:Name="tr1Translate" X="0" Y="0"/>
<SkewTransform AngleX="0" AngleY="0"/>
</TransformGroup>
</Image.RenderTransform>
</Image>
<Image Source="images/Hydrangeas.jpg" RenderTransformOrigin="0.5,0.5" Width="200" Canvas.Left="309" Canvas.Top="148" Height="150" StretchDirection="Both">
<Image.RenderTransform>
<TransformGroup>
<ScaleTransform x:Name="tr2Scale" ScaleX="1" ScaleY="1"/>
<RotateTransform x:Name="tr2Rotate" Angle="0"/>
<TranslateTransform x:Name="tr2Translate" X="0" Y="0"/>
<SkewTransform AngleX="0" AngleY="0"/>
</TransformGroup>
</Image.RenderTransform>
</Image>
</Canvas>

</Window>



Cs Code:

using System;
using System.Windows;
using Windows7.Multitouch;
using Windows7.Multitouch.Manipulation;
using Windows7.Multitouch.WPF;

namespace Win7MultitouchDemo
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
// object of a .Net Wrapper class for processing multitouch manipulation
private ManipulationProcessor manipulationProcessor = new ManipulationProcessor(ProcessorManipulations.ALL);
private static bool IsMultitouchEnabled = TouchHandler.DigitizerCapabilities.IsMultiTouchReady;

public Window1()
{
InitializeComponent();

this.Loaded += new RoutedEventHandler(Window1_Loaded);
}

void Window1_Loaded(object sender, RoutedEventArgs re)
{
// check to see whether multitouch is enabled
if (IsMultitouchEnabled)
{
// enables stylus events for processor manipulation
Factory.EnableStylusEvents(this);

// add the stylus events
StylusDown += (s, e) => { manipulationProcessor.ProcessDown((uint)e.StylusDevice.Id, e.GetPosition(this).ToDrawingPointF()); };
StylusUp += (s, e) => { manipulationProcessor.ProcessUp((uint)e.StylusDevice.Id, e.GetPosition(this).ToDrawingPointF()); };
StylusMove += (s, e) => { manipulationProcessor.ProcessMove((uint)e.StylusDevice.Id, e.GetPosition(this).ToDrawingPointF()); };

// register the ManipulationDelta event with the manipulation processor
manipulationProcessor.ManipulationDelta += ProcessManipulationDelta;

// set the rotation angle for single finger manipulation
manipulationProcessor.PivotRadius = 2;
}
}

private void ProcessManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
trTranslate.X += e.TranslationDelta.Width;
trTranslate.Y += e.TranslationDelta.Height;

trRotate.Angle += e.RotationDelta * 180 / Math.PI;

trScale.ScaleX *= e.ScaleDelta;
trScale.ScaleY *= e.ScaleDelta;



tr1Translate.X += e.TranslationDelta.Width;
tr1Translate.Y += e.TranslationDelta.Height;

tr1Rotate.Angle += e.RotationDelta * 180 / Math.PI;

tr1Scale.ScaleX *= e.ScaleDelta;
tr1Scale.ScaleY *= e.ScaleDelta;



tr2Translate.X += e.TranslationDelta.Width;
tr2Translate.Y += e.TranslationDelta.Height;

tr2Rotate.Angle += e.RotationDelta * 180 / Math.PI;

tr2Scale.ScaleX *= e.ScaleDelta;
tr2Scale.ScaleY *= e.ScaleDelta;




}
}
}

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