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Buffered Canvas for Memory DC with Rotation, Clipping, Transparency

By , 3 Jun 2003
 

Sample Image - demo1.jpg

Introduction

I needed to rotate some drawing that I am doing in a program, but there is no rotate method in the DC for a window. So I wrote a canvas class that could do rotation and solve other problems too!

The buffer canvas class will store all your DC operations and do one copy to the screen.

Advantages

  1. Solves flickering problems
  2. Ability to rotate text, drawings, and images
  3. Clips anything outside of its bounds
  4. Transparency mode for replacing background color with other window contents

Using the code

The class is called CBuffCanvas and has very few function calls to remember:

Constructor

CBuffCanvas(CWnd *pWnd, CRect bounds, COLORREF bkColor, bool isTransparent);

Requires a pointer to the window, the bounding rectangle, a background color, and whether to be transparent

Drawing context

CDC* GetDC();

Returns the DC to the buffered canvas. Use this DC to do all of your drawing operations.

Rotation

void Rotate(int degrees, CPoint origin); void Rotate(int degrees);

Rotates the drawing counter-clockwise from the origin (optional).

Copy to screen

void Draw(CDC* screen);

Takes a pointer to a drawing context and copies the buffered context over to the screen.

CBuffCanvas memCanvas(this, CRect(50,50,350,350), RGB(100,100,100), true);

// Get the DC from the buffer for drawing
CDC * pmemDC = memCanvas.GetDC();

// Do some drawing and text
CPen bluePen(PS_SOLID, 1, RGB(0,0,255));
pmemDC->SelectObject(bluePen);
pmemDC->MoveTo(120,120);
pmemDC->LineTo(120,250);
pmemDC->TextOut(130,150, "Buffer Canvas Demo");

// Rotate the canvas 30 degrees counter-clockwise
memCanvas.Rotate(30);

// Call the draw function to copy the buffered canvas to the screen
memCanvas.Draw(pDC);

Note that there may be performance issues to consider, especially when using the transparent mode. Don't try to draw large areas if you don't want flickering. Also, try doing the rotation in another part of your program than the OnPaint function.

Points of interest

I got the transparent draw down using BitBlt's. Also the bit by bit rotation go by trigonometry back up to par.

Conclusion

This is my first go at it, so I hope that it works for everyone!

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

Kevin Spaeth
Web Developer
United States United States
Member
I am currently working for the U.S. Peace Corps in the Kingdom of Tonga. I teach C++ at the Tongan Insitute of Higher Education. In my spare time, I go kayaking and snorkeling. Tonga is a very out of the way, non-tourist island in the South Pacific. If you need to just get away, I highly recommend you come here.
As for programming, I am currently working on MFC applications. I am always interested in more work if you like what I've done. Enjoy!
 
Kevin

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Comments and Discussions

 
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GeneralMy vote of 5memberHomero De la Garza15 Jul '12 - 9:52 
GeneralA bit slow, but good work...memberNaren Neelamegam22 Dec '08 - 23:03 
GeneralWhy make it all by yourself..sussSoren_mul6 Jun '03 - 3:29 
GeneralRe: Why make it all by yourself..memberKevin Spaeth18 Jun '03 - 16:54 
Generalmem leakmembercsc6 Jun '03 - 2:25 
GeneralRe: mem leakmemberKevin Spaeth18 Jun '03 - 16:56 
GeneralBuffered Canvas for Memory DC with Rotation, Clipping, Transparencymembershanila6 Jun '03 - 0:23 
GeneralRe: Buffered Canvas for Memory DC with Rotation, Clipping, TransparencymemberKevin Spaeth18 Jun '03 - 16:56 
Generala bit slowlymemberbillhao5 Jun '03 - 17:04 
GeneralRe: a bit slowlymemberKevin Spaeth18 Jun '03 - 16:55 
GeneralRe: a bit slowlymemberbillhao18 Jun '03 - 19:06 

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