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Building a basic HTML5 client/server application

By , 25 Sep 2012
 

Introduction

In this article I would like to show a basic implementation of HTML5 client/server application. The client is implemented using HTML5, the server is implemented in C++.

Background 

The client/server application implies sending data between participants. This task will be accomplished by using a new HTML5 feature called WebSocket, which is described in RFC6455. At the moment the most complete support of RFC6455 is implemented by Mozila Firefox (15.0), Google Chrome (21.0.1180.89) and Internet Explorer 10 (10.0.8400.0) web browsers, they were used to test the application.

The server-side socket support is implemented using the boost.asio library, the server’s code pretends to be a cross-platform one.

The Client

The client’s code is based on a simple chat client example from www.html5demos.com, credits to Remy Sharp.

The client is implemented as a web page, which creates a websocket object and subscribes to its events: open, close, error and message.

To connect to a server we need to call the websocket constructor with the following string as a parameter:

var wsUri = "ws://127.0.0.1:7777";  	
websocket = new WebSocket(wsUri);

As you can see here, the wsUri string contains an IP address and a port of a server application. In our case the server application runs on a localhost and the port number is 7777.

The client uses the following procedure:

  1. Initializing variables to access web page elements.
    connected = document.getElementById("connected");
    log = document.getElementById("log");
    chat = document.getElementById("chat");
    form = chat.form;
    state = document.getElementById("status");
  2. A check whether a web browser supports the WebSocket feature.
    if (window.WebSocket === undefined)
    {
        state.innerHTML = "sockets not supported";
        state.className = "fail";
    }
    else
    {
        // ...
        
        window.addEventListener("load", onLoad, false);
    }
  3. Creation of a websocket object and subscibing to its events.
    function onLoad()
    {
        var wsUri = "ws://127.0.0.1:7777";  
     
        websocket = new WebSocket(wsUri);
        websocket.onopen = function(evt) { onOpen(evt) };
        websocket.onclose = function(evt) { onClose(evt) };
        websocket.onmessage = function(evt) { onMessage(evt) };
        websocket.onerror = function(evt) { onError(evt) };
    }

Below are the event handlers.

function onOpen(evt)
{
    state.className = "success";
    state.innerHTML = "Connected to server";	
}
  
function onClose(evt)
{
    state.className = "fail";
    state.innerHTML = "Not connected";
    connected.innerHTML = "0";	
}
 
function onMessage(evt)
{
    // There are two types of messages: 
    //     1. a chat participant message itself
    //     2. a message with a number of connected chat participants. 

    var message = evt.data;
	
    if (message.startsWith("log:"))
    {
        message = message.slice("log:".length);
        log.innerHTML = '<li class="message">' + message + "</li>" + log.innerHTML;	
    }
    else if (message.startsWith("connected:"))
    {
        message = message.slice("connected:".length);
        connected.innerHTML = message;	
    }    
}
 
function onError(evt)
{ 
    state.className = "fail";
    state.innerHTML = "Communication error";
}

Note, there are two types of messages the server sends to the client:

  1. a chat participant message itself, the "log:" message,
  2. a message with a number of connected chat participants, the "connected:" message.

Based on a message type we show its content in a corresponding web page element.

To send a message to the server the send function is used:

	
function addMessage()
{
    var message = chat.value;
     
    chat.value = "";
	  
    websocket.send(message);
}

The Server

The server’s code is based on the Chat application example from the boost.asio library, credits to Christopher M. Kohlhoff.

The server works with sockets in an asynchronous manner, using I/O completion ports, and can easily be extended to run two or more threads.

Below is a class diagram for the chat application.

The logic behind is the following:

  1. The server contains a room object, which is a container for chat participants.
  2. When a client connects to the server, the server creates a chat_session object and adds the object to the room.
  3. Each chat_session object contains a socket to interact with the client. When a message from the client arrives it is being delivered to all the room participants.

The WebSocket

The client code is based on the example from www.html5demos.com, the server code is based on the boost.asio example, where is your code, one may ask? Here you are! A basic implementation of the WebSocket protocol.

A websocket session consists of two consecutive phases: a handshake and data exchange.

Handshake

In order to establish a websocket connection, a client (a web browser) sends a HTTP GET request with a number of HTTP headers. Among those headers there is the Sec-WebSocket-Key header, which contains a handshake key. According to the WebSocket protocol, the server should:

  1. Concatenate the handshake key with the magic guid {258EAFA5-E914-47DA-95CA-C5AB0DC85B11}.
  2. Take the SHA1 hash of the concatenation result.
  3. Send the base64 equivalent of the hash in HTTP response to the client.
The following code illustrates the handshake procedure.
namespace websocket {
    namespace http {
 
        void request_handler::handle_request(const request& req, reply& rep)
        {
            std::string key;
            for (std::vector<header>::const_iterator h = req.headers.cbegin();
                h != req.headers.cend(); ++h)
            {
                if (h->name == "Sec-WebSocket-Key")
                {
                    key = h->value;
                    break;
                }
            }
 
            if (key.empty())
            {
                rep = reply::stock_reply(reply::bad_request);
                return;
            }
 
            const std::string magic_guid("258EAFA5-E914-47DA-95CA-C5AB0DC85B11");
            std::string buffer(key + magic_guid);
            std::string accept(to_base64(to_sha1(buffer)));
 
            rep.status = reply::switching_protocols;
            rep.headers.resize(3);
            rep.headers[0].name = "Upgrade";
            rep.headers[0].value = "websocket";
            rep.headers[1].name = "Connection";
            rep.headers[1].value = "Upgrade";
            rep.headers[2].name = "Sec-WebSocket-Accept";
            rep.headers[2].value = accept;
        }
 
    } // namespace http
} // namespace websocket

Once the HTTP response is sent to the client, the handshake phase considered as complete and we can start data exchange. Coming back to our chat application, below is a state diagram of the chat session.

Data Exchange

The data exchange between a websocket client and server is done by means of messages. Each message consists of a number of frames. The following picture shows a structure of a websocket data frame.

The meanings of the fields can be found in RFC6455. Here is a structure to work with a data frame:

namespace websocket {
 
    // A structure to hold websocket frame data. 
    struct dataframe
    {
        dataframe();
 
        bool fin;
        enum operation_code { continuation_frame, text_frame, binary_frame, connection_close, ping, pong, reserved } opcode;
        bool mask;
        boost::int8_t fin_opcode;
        boost::int8_t mask_payload_len;
        boost::int8_t payload_len;
        boost::uint64_t extended_payload_len;
        boost::array<boost::uint8_t, 4> masking_key;
        std::vector<boost::uint8_t> payload;
 
        // Convert the dataframe into a vector of buffers. 
        std::vector<boost::asio::const_buffer> to_buffers();
    };
 
} // namespace websocket

The Demo

To run the demo:

  1. Start the server app using the following command line:
    server 0.0.0.0 7777
  2. Open the chat.html web page in the Google Chrome or Mozilla Firefox web browsers.

Any questions, remarks, and comments are welcome.

History

  • September 26, 2012 - Added support for Internet Explorer 10.
  • September 15, 2012 - Added a demo for Ubuntu.
  • September 2, 2012 - Initial version.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Alexander Iacobciuc
Software Developer RTSoft
Russian Federation Russian Federation
Member
Niko Bellic (Serbian: Niko Belić) is the main protagonist and playable character in the video game Grand Theft Auto IV. He is a 30 year old former soldier who moved to Liberty City to escape his troubled past and pursue the American Dream.

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Questiontwo messages in parallel [modified]memberRandSirpi24 Apr '13 - 7:12 
Excellent example. Very informative.
 
Note 5.
 
A question. How to send and receive messages in each case two simultaneously being very websocket long.sans whether the one following the other. I try to understand how Boost can handle in parallel two (or more) messages instead of displaying them one after the other. I try to make sure that when I send a message websocket, another websocket message can either become the priority is either interrupt or pause.

modified 24 Apr '13 - 13:27.

AnswerRe: two messages in parallelmemberAlexander Iacobciuc24 Apr '13 - 21:43 
A websocket message is a series of frames. That fact allows sending a message that is of unknown size when the message is started without having to buffer that message. In other words, a message is not ready until we received the last frame of that message. More details on that subject can be found in websocket RFC: http://tools.ietf.org/html/rfc6455#section-5.4[^]
 
There is no such thing as a priority, in case you need it, you should add it on the application level.
GeneralMy vote of 5memberjgcarcamo29 Jan '13 - 11:45 
excellent example!!!
Questionuser idmemberDaniel Hyuuga23 Jan '13 - 17:36 
Which part on the server that responsible to generate user id like user1234
AnswerRe: user idmemberAlexander Iacobciuc13 Feb '13 - 22:37 
The current version just uses the port number to form the user name: "user" + port number.
QuestionIs there a version of win32 api?memberevalhero18 Dec '12 - 2:08 
Does this chat page written as a Windows program can use the win32 api it?
AnswerRe: Is there a version of win32 api?memberAlexander Iacobciuc18 Dec '12 - 3:37 
As long as client communicates with server using the WebSocket protocol, it can use any API for networking.
 
Regards,
Alexander
GeneralRe: Is there a version of win32 api?memberevalhero18 Dec '12 - 14:02 
Alexander Iacobciuc a really nice guy
GeneralMy vote of 5memberhandychang1 Oct '12 - 0:15 
Very good.
GeneralMy vote of 5memberevalhero20 Sep '12 - 23:51 
優秀的範例

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