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Modifying Quake 3 - part 2- Gamer inputs

, 23 Aug 2012 CC (ASA 3U)
In the previous post, we saw how to compile and Q3 source code and some of details on Q3. In this post, I'll explain some basics on how Q3 works and we will create a mechanism to accept user input. In the last post, we will define the behavior of the homing-missile.
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