This executes DoClickThing() (any function you wish to
have called on a WM_LBUTTONDOWN message) as long as
- the mouse button is down and
- the mouse pointer remains within myRect.
You need to override your OnLButtonDown, OnMouseMove,
OnLButtonUp and OnTimer overrides in your CWnd
derived class. The repeat rate is set to simulate the keyboard repeat behavior.
Thanks to Christian Sloper for the idea.
void CTestCtrl::OnLButtonDown(UINT nFlags, CPoint point)
{
if(PtInRect(&myRect, point))
{
DoClickThing();
SetCapture();
int setting = 0;
SystemParametersInfo(SPI_GETKEYBOARDDELAY, 0, &setting, 0);
int interval = (setting + 1) * 250;
TimerID = SetTimer(99, interval, NULL);
TimerStep = 1;
}
}
void CTestCtrl::OnMouseMove(UINT nFlags, CPoint point)
{
if(TimerStep && !PtInRect(&myRect, point))
{
KillTimer(TimerID);
ReleaseCapture();
TimerStep = 0;
}
}
void CTestCtrl::OnLButtonUp(UINT nFlags, CPoint point)
{
if(TimerStep)
{
KillTimer(TimerID);
ReleaseCapture();
TimerStep = 0;
}
}
void CTestCtrl::OnTimer(UINT nIDEvent)
{
if(TimerStep == 1)
{
KillTimer(TimerID);
DWORD setting = 0;
SystemParametersInfo(SPI_GETKEYBOARDSPEED, 0, &setting, 0);
int interval = 400 - (setting * 12);
TimerID = SetTimer(100, interval, NULL);
TimerStep = 2;
}
if(TimerStep)
DoClickThing();
}