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First Posted 31 Aug 2003
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Pointer to Pointer and Reference to Pointer

By | 29 Apr 2009 | Article
Explains the reason behind using pointer-to-pointer and reference-to-pointer to modify a pointer passed to a function.

Contents

Introduction
Why We Need Them?
Syntax of Pointer to Pointer
Syntax of Reference to Pointer
Syntax of tracking reference to a handle(C++/CLI)(new)
Preference of one over the other?
Do not Mistake Pointer to Pointer arguments
Reference to Pointer type (RTTI)
What Are Other Alternatives?
Conclusion
History

Introduction

This article explains the reason behind using pointer-to-pointer and reference-to-pointer to modify a pointer passed to a function, so as to understand their usage better. For brevity, I use the terms, ptr-to-ptr and ref-to-ptr to represent them respectively. In this article, I'm not going to discuss how to use ptr-to-ptr as a 2 dimensional array or array of pointers. Please note we can use ptr-to-ptr in both C and C++ but we can use ref-to-ptr only in C++.

Why We Need Them?

When we use "pass by pointer" to pass a pointer to a function, only a copy of the pointer is passed to the function. We can say "pass by pointer" is passing a pointer by value. In most cases, this does not present a problem. But problem comes when you modify the pointer inside the function. Instead of modifying the variable, you are only modifying a copy of the pointer and the original pointer remains unmodified, that is, it still points to the old variable. The code below demonstrates this behavior.

//global variable
int g_One=1;
//function prototype

void func(int* pInt);

int main()
{
  int nvar=2;
  int* pvar=&nvar;
  func(pvar);
  std::cout<<*pvar<<std::endl;//Will still show 2

  return 0;
}

void func(int* pInt)
{
  pInt=&g_One;
}

Syntax of Pointer to Pointer

This is how you called the function with ptr-to-ptr parameter.

//function prototype
void func(int** ppInt);

int main()
{
  int nvar=2;
  int* pvar=&nvar;
  func(&pvar);
  ....
  return 0;
}

Let us see how it to modify the ptr-to-ptr in the function.

void func(int** ppInt)
{
  //Modify the pointer, ppInt points to
  *ppInt=&g_One;

  //You can also allocate memory, depending on your requirements
  *ppInt=new int;

  //Modify the variable, *ppInt points to
  **ppInt=3;
}

Let me surmarise what all those dereferencing are,

  • ppInt is the ptr-to-ptr. We will never modify this because if we do, we'll lose our grip on the address of the pointer it is pointing to.

  • *ppInt is the pointed pointer. If we modify this, we are modifying the contents of the pointed pointer, which is an address and in the above example, pvar. In other words, we are effectively modifying what pvar points to.

  • **ppInt is the dereferenced twice variable which is what pvar points to.

Syntax of Reference to Pointer

Now let us look at how you call the function with ref-to-ptr parameter

//function prototype
void func(int*& rpInt);

int main()
{
  int nvar=2;
  int* pvar=&nvar;
  func(pvar);
  ....
  return 0;
}

Let us see how it to modify the ref-to-ptr in the function.

void func(int*& rpInt)
{
  //Modify what rpInt and pvar is pointing to, to g_One
  rpInt=&g_One;

  //You can also allocate memory, depending on your requirements
  rpInt=new int;

  //Modify the variable rpInt points to
  *rpInt=3;
}

You may wonder whether, in the above func(), the parameter rpInt is pointer to reference. Just take my word for it that it is called ref-to-ptr and it is ref-to-ptr.

Let me once again summarize what all those dereferencing are,

  • rpInt is the reference for the pointer, pvar in the above example.

  • *rpInt dereferences what pvar point to, so you get the variable the pointer, pvar is pointing to.

Syntax of Tracking Reference to a Handle(C++/CLI)

Let us see how to modify a handle in C++/CLI function using the "tracking reference to a handle" parameter. This C++/CLI handle has nothing to do with Win32 HANDLEs and this handle is a reference to a managed object on the CLI heap. I use an object this time, instead of a Plain Old Data(POD)/primitive data/value type because you can only change a reference to an object.

//function prototype
void func(ClassA^% thObj);

int main()
{
  ClassA^ obj = gcnew ClassA;
  ClassA^ obj2=&obj;
  func(obj2);
  ....
  return 0;
}
void func(ClassA^% thObj)
{
  //Modify what obj2 is referencing, to g_obj
  thObj=g_obj; // g_obj is a global object.
  //You can instantiate a new class
  thObj=gcnew ClassA();
  //Modify the variable thObj is referencing, through a its member function, SetInt().
  thObj->SetInt(3);
}
  • thObj is the tracking reference for the handle, obj2 in the above example.

Preference of one over the other?

Now we have seen the syntax of ptr-to-ptr and ref-to-ptr. Are there any advantages of one over the other? I am afraid, no. The usage of one of both, for some programmers are just personal preferences. Some who use ref-to-ptr say the syntax is "cleaner" while some who use ptr-to-ptr, say ptr-to-ptr syntax makes it clearer to those reading what you are doing.

Do not Mistake Pointer to Pointer Arguments

Do not mistake every ptr-to-ptr arguments as purely ptr-to-ptr. An example would be when some write int main(int argc, char *argv[]) as int main(int argc, char **argv) where **argv is actually an array of pointers. Be sure to check out the library documentation first!

Reference to Pointer type (RTTI)

You cannot use RTTI to find out the type of ref-to-ptr. As typeid() does not support reference types.

void test(int*& rpInt)
{
  std::cout << "type of *&rpInt: " << typeid(rpInt).name() 
    << std::endl;//will show int *

}

What are other alternatives?

If you find that the ptr-to-ptr and ref-to-ptr syntax are rather hard to understand, you can just use the "return the pointer" method.

int* func()
{
  ....
  return new int;
}

Conclusion

You may ask if you would ever use ptr-to-ptr and ref-to-ptr in your projects and if it is necessary to know about them. Well, as developers, we use libraries and technologies developed by others. One example would be COM uses ptr-to-ptr to return an interface pointer using CoCreateInstance() and IUnknown::QueryInterface(). Up to some point in your developer career, you are definitely going to come across them. It is good to know them.

History

  • 2009/04/29 Updated the explanations and added tracking reference to a handle in C++/CLI section.
  • 2003/09/01 First release

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Wong Shao Voon

Software Developer

Singapore Singapore

Member

I guess I'll write here what I does in my free time, than to write an accolade of skills which I currently possess. I believe the things I does in my free time, say more about me.
 
When I am not working, I like to watch Japanese anime. I am also writing some movie script, hoping to see my own movie on the big screen one day.
 
I like to jog because it makes me feel good, having done something meaningful in the morning before the day starts.
 
I also writes articles for Codeproject; I have a few ideas to write about but never get around writing because of hectic schedule.

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GeneralMy vote of 5 PinmemberAnitesh Kumar20:29 24 May '12  
GeneralMy vote of 5 Pinmemberpradhan cn13:06 10 Sep '11  
GeneralMy vote of 5 PinmemberMember 72477760:23 16 Aug '10  
Generalref-to-ptr problem Pinmemberdanhass10:36 3 Mar '10  
Generalpass-by-pointer Pinmemberzired2:56 18 Dec '09  
GeneralRe: pass-by-pointer PinmemberShao Voon Wong21:39 2 Feb '10  
Generalpass-by-pointer Pinmemberzired2:55 18 Dec '09  
Questionsome questions about "reference to pointer" Pinmemberlhyblue3:10 18 Sep '09  
AnswerRe: some questions about "reference to pointer" PinmemberShao Voon Wong15:13 28 Sep '09  
GeneralMy vote of 2 PinmemberCountry Man22:22 4 May '09  
GeneralRe: My vote of 2 PinmemberShao Voon Wong15:20 28 Sep '09  
Generalwhy not using memcpy Pinmemberauralius13:42 18 Jan '09  
GeneralRe: why not using memcpy PinmemberWong Shao Voon14:17 19 Jan '09  
GeneralRe: why not using memcpy Pinmemberauralius19:03 22 Jan '09  
GeneralRe: why not using memcpy PinmemberWong Shao Voon16:49 27 Jan '09  
GeneralReference to a pointer and typing. PinmemberDavid G Hunt11:48 22 Sep '08  
Generalvery nice article, Pinmembermorten413:59 29 Oct '07  
this is what I'm looking for, very nice article,
 
FYI google codesearch is online, still beta but useful.
 
I found this when I search for ****ptr
 
Google code search lang:"C++" \*\*\*\*\*ptr
 
Please google for code search
insert
lang:"C++" \*\*\*\*\*ptr
 
and we find
 
template
inline void ALLOC4D(Etype *****ptr, int m, int n, int o, int p)
 
this shows that it is needed but sometimes tricky to debug.
 
On the other hand &&&&ptr would make no sense.
Please correct me If I'm wrong.
 
// Lord Byte has started to code
void swap(char **p, char **q)
{
char *tmp;
 
tmp = *p;
*p = *q;
*q = tmp;
}

GeneralRe: very nice article, PinmemberWong Shao Voon17:24 29 Oct '07  
GeneralRe: very nice article, Pinmembermorten411:14 30 Oct '07  
QuestionThanks for it, but how to get it to work in .NET 2005 PinmemberMausOnMars23:30 15 Oct '07  
AnswerRe: Thanks for it, but how to get it to work in .NET 2005 PinmemberWong Shao Voon23:40 15 Oct '07  
GeneralRe: Thanks for it, but how to get it to work in .NET 2005 PinmemberMausOnMars23:57 15 Oct '07  
GeneralRe: Thanks for it, but how to get it to work in .NET 2005 PinmemberWong Shao Voon3:41 16 Oct '07  
Generalc++ question PinsussEasyPro15:31 1 Oct '05  
GeneralRe: c++ question PinmemberChristian Graus19:32 1 Oct '05  

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