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Better WPF Circular Progress Bar

By , 4 Jan 2010
 

A while back I posted a blog post about a simple Circular Progress Bar that I did for WPF. The original post is right here : http://sachabarber.net/?p=429

It turns out that was not the best thing to do, as the old approach used a never ending animation, that was even running when the controls Visibility changed. I did notice this pretty quickly, when we profiled our app, and noticed this hot spot exactly where the progress bar was. So what we did to fix that is just remove the control when it should stop showing progress. Anyway that was the old way.

I am pleased to announce that I have a new improved Circular Progress Bar that no longer uses a never ending animation, in fact it is a lot simpler and just uses a DispatcherTimer and some elementary trigonometry, and it actually looks more like the style of progress bar we are all used to seeing on the web. Without further ado here is the code:

The xaml for the CircularProgressBar.xaml

<UserControl x:Class="ThreadingComponent.CircularProgressBar"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Height="Auto" Width="Auto" Background="Transparent"
             IsVisibleChanged="HandleVisibleChanged">
    <Grid x:Name="LayoutRoot" Background="Transparent"
          ToolTip="Searching...."
          HorizontalAlignment="Center"
          VerticalAlignment="Center">
        <Canvas RenderTransformOrigin="0.5,0.5"
                HorizontalAlignment="Center"
             VerticalAlignment="Center" Width="120"
             Height="120" Loaded="HandleLoaded"
                Unloaded="HandleUnloaded"  >
            <Ellipse x:Name="C0" Width="20" Height="20"
                     Canvas.Left="0"
                     Canvas.Top="0" Stretch="Fill"
                     Fill="Black" Opacity="1.0"/>
            <Ellipse x:Name="C1" Width="20" Height="20"
                     Canvas.Left="0"
                     Canvas.Top="0" Stretch="Fill"
                     Fill="Black" Opacity="0.9"/>
            <Ellipse x:Name="C2" Width="20" Height="20"
                     Canvas.Left="0"
                     Canvas.Top="0" Stretch="Fill"
                     Fill="Black" Opacity="0.8"/>
            <Ellipse x:Name="C3" Width="20" Height="20"
                     Canvas.Left="0"
                     Canvas.Top="0" Stretch="Fill"
                     Fill="Black" Opacity="0.7"/>
            <Ellipse x:Name="C4" Width="20" Height="20"
                     Canvas.Left="0"
                     Canvas.Top="0" Stretch="Fill"
                     Fill="Black" Opacity="0.6"/>
            <Ellipse x:Name="C5" Width="20" Height="20"
                     Canvas.Left="0"
                     Canvas.Top="0" Stretch="Fill"
                     Fill="Black" Opacity="0.5"/>
            <Ellipse x:Name="C6" Width="20" Height="20"
                     Canvas.Left="0"
                     Canvas.Top="0" Stretch="Fill"
                     Fill="Black" Opacity="0.4"/>
            <Ellipse x:Name="C7" Width="20" Height="20"
                     Canvas.Left="0"
                     Canvas.Top="0" Stretch="Fill"
                     Fill="Black" Opacity="0.3"/>
            <Ellipse x:Name="C8" Width="20" Height="20"
                     Canvas.Left="0"
                     Canvas.Top="0" Stretch="Fill"
                     Fill="Black" Opacity="0.2"/>
            <Canvas.RenderTransform>
                <RotateTransform x:Name="SpinnerRotate"
                     Angle="0" />
            </Canvas.RenderTransform>
        </Canvas>
    </Grid>
</UserControl>

And here is the CircularProgressBar.xaml.cs

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Threading;
using System.Windows.Input;
using System.Windows.Shapes;

namespace ThreadingComponent
{
    /// <summary>
    /// A circular type progress bar, that is simliar to popular web based
    /// progress bars
    /// </summary>
    public partial class CircularProgressBar
    {
        #region Data
        private readonly DispatcherTimer animationTimer;
        #endregion

        #region Constructor
        public CircularProgressBar()
        {
            InitializeComponent();

            animationTimer = new DispatcherTimer(
                DispatcherPriority.ContextIdle, Dispatcher);
            animationTimer.Interval = new TimeSpan(0, 0, 0, 0, 75);
        }
        #endregion

        #region Private Methods
        private void Start()
        {
            Mouse.OverrideCursor = Cursors.Wait;
            animationTimer.Tick += HandleAnimationTick;
            animationTimer.Start();
        }

        private void Stop()
        {
            animationTimer.Stop();
            Mouse.OverrideCursor = Cursors.Arrow;
            animationTimer.Tick -= HandleAnimationTick;
        }

        private void HandleAnimationTick(object sender, EventArgs e)
        {
            SpinnerRotate.Angle = (SpinnerRotate.Angle + 36) % 360;
        }

        private void HandleLoaded(object sender, RoutedEventArgs e)
        {
            const double offset = Math.PI;
            const double step = Math.PI * 2 / 10.0;

            SetPosition(C0, offset, 0.0, step);
            SetPosition(C1, offset, 1.0, step);
            SetPosition(C2, offset, 2.0, step);
            SetPosition(C3, offset, 3.0, step);
            SetPosition(C4, offset, 4.0, step);
            SetPosition(C5, offset, 5.0, step);
            SetPosition(C6, offset, 6.0, step);
            SetPosition(C7, offset, 7.0, step);
            SetPosition(C8, offset, 8.0, step);
        }

        private void SetPosition(Ellipse ellipse, double offset,
            double posOffSet, double step)
        {
            ellipse.SetValue(Canvas.LeftProperty, 50.0
                + Math.Sin(offset + posOffSet * step) * 50.0);

            ellipse.SetValue(Canvas.TopProperty, 50
                + Math.Cos(offset + posOffSet * step) * 50.0);
        }

        private void HandleUnloaded(object sender, RoutedEventArgs e)
        {
            Stop();
        }

        private void HandleVisibleChanged(object sender,
            DependencyPropertyChangedEventArgs e)
        {
            bool isVisible = (bool)e.NewValue;

            if (isVisible)
                Start();
            else
                Stop();
        }
        #endregion
    }
}

And to use it you can simply make it any size you like by putting it into a ViewBox like so:

<UserControl x:Class="ThreadingComponent.BusyUserControl"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="clr-namespace:ThreadingComponent"
    Height="Auto" Width="Auto"
    HorizontalAlignment="Stretch"
    VerticalAlignment="Stretch">

        <Viewbox Width="200" Height="200"
                HorizontalAlignment="Center"
                VerticalAlignment="Center">
            <local:CircularProgressBar />
        </Viewbox>

    </Grid>

</UserControl>

And here is what it looks like when its running

All the code is here is a cut and pastable format, so no ZIP file this time, just cut and paste this code, if you don’t know how to do that, step away from the XAML.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Sacha Barber
Software Developer (Senior)
United Kingdom United Kingdom
Member
I currently hold the following qualifications (amongst others, I also studied Music Technology and Electronics, for my sins)
 
- MSc (Passed with distinctions), in Information Technology for E-Commerce
- BSc Hons (1st class) in Computer Science & Artificial Intelligence
 
Both of these at Sussex University UK.
 
Award(s)

I am lucky enough to have won a few awards for Zany Crazy code articles over the years

  • Microsoft C# MVP 2013
  • Codeproject MVP 2013
  • Microsoft C# MVP 2012
  • Codeproject MVP 2012
  • Microsoft C# MVP 2011
  • Codeproject MVP 2011
  • Microsoft C# MVP 2010
  • Codeproject MVP 2010
  • Microsoft C# MVP 2009
  • Codeproject MVP 2009
  • Microsoft C# MVP 2008
  • Codeproject MVP 2008
  • And numerous codeproject awards which you can see over at my blog

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Comments and Discussions

 
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SuggestionViewbox optimizationmemberpr0gg3r12 Apr '13 - 2:42 
1. THX a lot!
2. To avoid redundant usage of Viewbox you can insert it into the CircularProgressBar:
<UserControl Class="Orbis.WpfControlLibrary.Controls.CircularProgressBar">
  <Viewbox 
	Width="{Binding Path=Width, RelativeSource={RelativeSource AncestorType={x:Type UserControl}}}" 
	Height="{Binding Path=Height, RelativeSource={RelativeSource AncestorType={x:Type UserControl}}}" 
	HorizontalAlignment="Center" VerticalAlignment="Center">
    <Grid Name="LayoutRoot">
		<!-- ... -->
	</Grid>
  </Viewbox>
</UserControl>

QuestionCircular Progress bar not updating unless I move the window it is inmembercoolestnerd30 Sep '11 - 2:29 
When I run my code with the circular progress bar, the bar show up, but does not "work" until I grab the window and move it. It is like the progress bar is not getting updated until the window is being moved. What am I doing wrong?
 
regards,
Chuck
AnswerRe: Circular Progress bar not updating unless I move the window it is inmembercoolestnerd30 Sep '11 - 3:21 
I changed the priority of the timer:
animationTimer = new DispatcherTimer(
DispatcherPriority.Normal, Dispatcher);
 
That seems to work fine now. Thanks for a great article!
GeneralRe: Circular Progress bar not updating unless I move the window it is inmvpSacha Barber1 Oct '11 - 10:36 
Oh sorry only just saw that you have issues with this, seems you are sorted now though. Cool
Sacha Barber
  • Microsoft Visual C# MVP 2008-2011
  • Codeproject MVP 2008-2011
Open Source Projects
Cinch SL/WPF MVVM

Your best friend is you.
I'm my best friend too. We share the same views, and hardly ever argue
 
My Blog : sachabarber.net

GeneralMy vote of 4memberisaks10 Jul '11 - 0:47 
Excellent sample! Thanks for sharing!
GeneralMy vote of 5memberTawani Anyangwe12 Mar '11 - 8:01 
Simple and excellent
GeneralMy vote of 5memberradupoe23 Oct '10 - 9:15 
I used it in my application while working in Fraunhofer FIT and proved to be a very nice addition to my Surface application. Congratulations for such a nice and concise article!
GeneralMouse.OverrideCursormemberEinarG8 Jun '10 - 2:23 
Hi
I used this in my application and found one "bug"
 
In start you use Mouse.OverrideCursor = Cursors.Wait
 
In Stop you use Mouse.OverrideCursor = Cursors.Arrow
 
IF you do that you have overriden mouse cursor for the program so in stop you should use Mouse.OverrideCursor = null since that returns it to default value.
 
It took my while to find why all my Size arrows where not showing up but that is why Blush | :O
 
Best Regards
Einar Guðsteinsson
GeneralRe: Mouse.OverrideCursormvpSacha Barber8 Jun '10 - 2:23 
Ah yes fair enough
Sacha Barber
  • Microsoft Visual C# MVP 2008-2010
  • Codeproject MVP 2008-2010
Your best friend is you.
I'm my best friend too. We share the same views, and hardly ever argue
 
My Blog : sachabarber.net

GeneralPlace 2 controls CircularProgressBarmemberMember 36659934 May '10 - 7:55 
Hello, I have trouble putting two CircularProgressBar controls, I'm using two datagrid in WPF, and I make connections to database and want to show the delay effect while filling the datagrid (filled with the datagrid the BackgroundWorker), but the mouse pointer remains as charging (compass), I have been trying to change the DispatcherTimer but nothing. Any suggestions? Smile | :)
 
Joubert Mucha
WPF

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