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Base64 Encoder/Decoder in C#

By , 19 Nov 2003
 

Introduction

The code implements the encoding and decoding mechanism of Base64, which is widely used in e-Mail encoding and also .NET Viewstate encoding.

Background

It is written based on RFC 1341, using VS.NET 2003.

Notes

I didn't implement filtering and inserting carriage return and newline etc.

Code Listing

Encoder source

using System;

namespace TestBase64
{
  /// <summary>
  /// Summary description for Base64Encoder.
  /// </summary>
  public class Base64Encoder
  {
    byte[] source;
    int length,length2;
    int blockCount;
    int paddingCount;
    public Base64Encoder(byte[] input)
    {
      source=input;
      length=input.Length;
      if((length % 3)==0)
      {
        paddingCount=0;
        blockCount=length/3;
      }
      else
      {
        paddingCount=3-(length % 3);//need to add padding
        blockCount=(length+paddingCount) / 3;
      }
      length2=length+paddingCount;//or blockCount *3
    }

    public char[] GetEncoded()
    {
      byte[] source2;
      source2=new byte[length2];
      //copy data over insert padding
      for (int x=0; x<length2;x++)
      {
        if (x<length)
        {
          source2[x]=source[x];
        }
        else
        {
          source2[x]=0;
        }
      }
      
      byte b1, b2, b3;
      byte temp, temp1, temp2, temp3, temp4;
      byte[] buffer=new byte[blockCount*4];
      char[] result=new char[blockCount*4];
      for (int x=0;x<blockCount;x++)
      {
        b1=source2[x*3];
        b2=source2[x*3+1];
        b3=source2[x*3+2];

        temp1=(byte)((b1 & 252)>>2);//first

        temp=(byte)((b1 & 3)<<4);
        temp2=(byte)((b2 & 240)>>4);
        temp2+=temp; //second

        temp=(byte)((b2 & 15)<<2);
        temp3=(byte)((b3 & 192)>>6);
        temp3+=temp; //third

        temp4=(byte)(b3 & 63); //fourth

        buffer[x*4]=temp1;
        buffer[x*4+1]=temp2;
        buffer[x*4+2]=temp3;
        buffer[x*4+3]=temp4;

      }

      for (int x=0; x<blockCount*4;x++)
      {
        result[x]=sixbit2char(buffer[x]);
      }

      //covert last "A"s to "=", based on paddingCount
      switch (paddingCount)
      {
        case 0:break;
        case 1:result[blockCount*4-1]='=';break;
        case 2:result[blockCount*4-1]='=';
          result[blockCount*4-2]='=';
          break;
        default:break;
      }
      return result;
    }

    private char sixbit2char(byte b)
    {
      char[] lookupTable=new char[64]
          {  'A','B','C','D','E','F','G','H','I','J','K','L','M',
            'N','O','P','Q','R','S','T','U','V','W','X','Y','Z',
            'a','b','c','d','e','f','g','h','i','j','k','l','m',
            'n','o','p','q','r','s','t','u','v','w','x','y','z',
            '0','1','2','3','4','5','6','7','8','9','+','/'};

      if((b>=0) &&(b<=63))
      {
        return lookupTable[(int)b];
      }
      else
      {
        //should not happen;
        return ' ';
      }
    }
  }
}

Decoder source

using System;

namespace TestBase64
{
  /// <summary>
  /// Summary description for Base64Decoder.
  /// </summary>
  public class Base64Decoder
  {
    char[] source;
    int length, length2, length3;
    int blockCount;
    int paddingCount;
    public Base64Decoder(char[] input)
    {
      int temp=0;
      source=input;
      length=input.Length;

      //find how many padding are there
      for (int x=0;x<2;x++)
      {
        if(input[length-x-1]=='=')
          temp++;
      }
      paddingCount=temp;
      //calculate the blockCount;
      //assuming all whitespace and carriage returns/newline were removed.
      blockCount=length/4;
      length2=blockCount*3;
    }

    public byte[] GetDecoded()
    {
      byte[] buffer=new byte[length];//first conversion result
      byte[] buffer2=new byte[length2];//decoded array with padding

      for(int x=0;x<length;x++)
      {
        buffer[x]=char2sixbit(source[x]);
      }

      byte b, b1,b2,b3;
      byte temp1, temp2, temp3, temp4;

      for(int x=0;x<blockCount;x++)
      {
        temp1=buffer[x*4];
        temp2=buffer[x*4+1];
        temp3=buffer[x*4+2];
        temp4=buffer[x*4+3];        

        b=(byte)(temp1<<2);
        b1=(byte)((temp2 & 48)>>4);
        b1+=b;

        b=(byte)((temp2 & 15)<<4);
        b2=(byte)((temp3 & 60)>>2);
        b2+=b;

        b=(byte)((temp3 & 3)<<6);
        b3=temp4;
        b3+=b;

        buffer2[x*3]=b1;
        buffer2[x*3+1]=b2;
        buffer2[x*3+2]=b3;
      }
      //remove paddings
      length3=length2-paddingCount;
      byte[] result=new byte[length3];

      for(int x=0;x<length3;x++)
      {
        result[x]=buffer2[x];
      }

      return result;
    }

    private byte char2sixbit(char c)
    {
      char[] lookupTable=new char[64]
          {  

    'A','B','C','D','E','F','G','H','I','J','K','L','M','N',
    'O','P','Q','R','S','T','U','V','W','X','Y', 'Z',
    'a','b','c','d','e','f','g','h','i','j','k','l','m','n',
    'o','p','q','r','s','t','u','v','w','x','y','z',
    '0','1','2','3','4','5','6','7','8','9','+','/'};
      if(c=='=')
        return 0;
      else
      {
        for (int x=0;x<64;x++)
        {
          if (lookupTable[x]==c)
            return (byte)x;
        }
        //should not reach here
        return 0;
      }

    }

  }
}

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

wchvic
Web Developer
Canada Canada
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Comments and Discussions

 
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QuestionGreatmemberskhanvilkar@hpiinc.com22 May '13 - 10:46 
QuestionYou are a livesaver Thank youmemberdl4gbe16 Oct '12 - 10:13 
GeneralMy vote of 1memberdaylightdj1 May '12 - 1:20 
QuestionOptimized version available on GithubmemberRamon Smits13 Jan '12 - 5:43 
GeneralRe: Optimized version available on Githubmemberashishkum23 Jan '12 - 20:53 
GeneralMy vote of 5groupPalanikumar3111 Aug '11 - 23:26 
GeneralGood, but throws System.OutOfMemoryException when processing large datamemberjoujoukinder27 Apr '11 - 4:15 
Hello,
 
Very nice your encoder !
 
The only problem is that it works on RAM only, and on x86 computers, when processing large data, the process needs to much memory and fires a System.OutOfMemoryException.
 
The solution is to use file streams instead of the RAM. It will be less quick, but will work for large data.
 
Actually, I use the encoder to parse email files. When an email has an attachment that is bigger than 30 MB, the encoder crashes.
 
I wrote my own class, based on yours, that includes files streams.
 
If you like, you can use / modify it to update this article (The class design is not the best.. Smile | :) ).
 
Here is the code (partially commented) :
 

 
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
 
namespace Base64
{
public abstract class Base64Encoding
{
private static char[] lookupTable = new char[64]
{ 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z',
'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z',
'0','1','2','3','4','5','6','7','8','9','+','/'};
private static char[] unvalidChars = new char[] { '\r', '\n', '\t' };
private static Dictionary<char, int> lookupTableDictionnary = new Dictionary<char, int>();
 
private static void BuidLookupTableDictionnary()
{
if(lookupTableDictionnary.Count > 0)
return;
 
for(int i = 0; i < lookupTable.Length; i++)
lookupTableDictionnary.Add(lookupTable[i], i);
}
private static char[] DeleteUnvalidChars(char[] input)
{
int numberOfValid = 0;
 
for(int i = 0; i < input.Length; i++)
{
if(Array.IndexOf(unvalidChars, input[i]) < 0)
numberOfValid++;
}
char[] validChars = new char[numberOfValid];
 
for(int i = 0, n = 0; i < input.Length; i++)
{
if(Array.IndexOf(unvalidChars, input[i]) < 0)
{
validChars[n] = input[i];
n++;
}
}
 
return validChars;
}
 
private static void DeleteUnvalidChars(FileStream inputStream, FileStream ouputStream)
{
byte[] b = new byte[1];
 
inputStream.Position = 0;
ouputStream.Position = 0;
 
while(inputStream.Read(b, 0, 1) > 0)
if(Array.IndexOf(unvalidChars, (char) b[0]) < 0)
ouputStream.Write(b, 0, b.Length);
}
 
private static byte CharToSixbit(char c)
{
if(c == '=')
return 0;
 
else
{
// Use the dictionnary for faster result !
if(Base64Encoding.lookupTableDictionnary.ContainsKey(c))
return (byte) Base64Encoding.lookupTableDictionnary[c];
 
//should not reach here
return 0;
}
}
private static char SixbitToChar(byte b)
{
if((b >= 0) && (b <= 63))
return lookupTable[(int) b];
else
return ' '; //should not happen;
}
 
public abstract class MemoryEncoding
{
/// <summary>
/// Summary description for Base64Encoder.
/// </summary>
public class MemoryBase64Encoder
{
byte[] source;
int length, length2;
int blockCount;
int paddingCount;
 
public MemoryBase64Encoder(string input)
{
byte[] inputBytes = System.Text.Encoding.Default.GetBytes(Base64Encoding.DeleteUnvalidChars(input.ToCharArray()));
this.InitEncoder(inputBytes);
}
 
public MemoryBase64Encoder(byte[] input)
{
this.InitEncoder(input);
}
 
private void InitEncoder(byte[] input)
{
Base64Encoding.BuidLookupTableDictionnary();
 
source = input;
length = input.Length;
 
if((length % 3) == 0)
{
paddingCount = 0;
blockCount = length / 3;
}
else
{
paddingCount = 3 - (length % 3);//need to add padding
blockCount = (length + paddingCount) / 3;
}
length2 = length + paddingCount;//or blockCount *3
}
 
public char[] Encode()
{
int i;
 
byte[] sourceBuffer;
 
if(length != length2)
{
sourceBuffer = new byte[length2];
 
//copy data over insert padding
for(i = 0; i < length2; i++)
{
if(i < length)
sourceBuffer[i] = source[i];
else
sourceBuffer[i] = 0;
}
}
else
{
sourceBuffer = source;
}
 
byte b1, b2, b3;
byte temp, temp1, temp2, temp3, temp4;
char[] result = new char[blockCount * 4];
 
for(i = 0; i < blockCount; i++)
{
b1 = sourceBuffer[i * 3];
b2 = sourceBuffer[i * 3 + 1];
b3 = sourceBuffer[i * 3 + 2];
 
temp1 = (byte) ((b1 & 252) >> 2);//first
 
temp = (byte) ((b1 & 3) << 4);
temp2 = (byte) ((b2 & 240) >> 4);
temp2 += temp; //second
 
temp = (byte) ((b2 & 15) << 2);
temp3 = (byte) ((b3 & 192) >> 6);
temp3 += temp; //third
 
temp4 = (byte) (b3 & 63); //fourth
 
result[i * 4] = Base64Encoding.SixbitToChar(temp1);
result[i * 4 + 1] = Base64Encoding.SixbitToChar(temp2);
result[i * 4 + 2] = Base64Encoding.SixbitToChar(temp3);
result[i * 4 + 3] = Base64Encoding.SixbitToChar(temp4);
}
 
//covert last "A"s to "=", based on paddingCount
switch(paddingCount)
{
case 0:
break;
 
case 1:
 
result[blockCount * 4 - 1] = '=';
 
break;
 
case 2:
 
result[blockCount * 4 - 1] = '=';
result[blockCount * 4 - 2] = '=';
 
break;
 
default:
break;
}
return result;
}
}
 
/// <summary>
/// Summary description for MemoryBase64Decoder.
/// </summary>
public class MemoryBase64Decoder
{
char[] source;
int length, length2, length3;
int blockCount;
int paddingCount;
 
public MemoryBase64Decoder(string input)
{
char[] inputChars = input.ToCharArray();
this.InitDecoder(inputChars);
}
 
public MemoryBase64Decoder(char[] input)
{
this.InitDecoder(input);
}
 
private void InitDecoder(char[] input)
{
Base64Encoding.BuidLookupTableDictionnary();
 
input = Base64Encoding.DeleteUnvalidChars(input);
 
int temp = 0;
source = input;
length = input.Length;
 
//find how many padding are there
for(int i = 0; i < 2; i++)
{
if(input[length - i - 1] == '=')
temp++;
}
paddingCount = temp;
//calculate the blockCount;
//assuming all whitespace and carriage returns/newline were removed.
blockCount = length / 4;
length2 = blockCount * 3;
}
 
public byte[] Decode()
{
byte[] buffer2 = new byte[length2];//decoded array with padding
 
// Conversion using the source as result
for(int i = 0; i < length; i++)
source[i] = (char) Base64Encoding.CharToSixbit(source[i]);
 
byte b, b1, b2, b3;
byte temp1, temp2, temp3, temp4;
 
for(int i = 0; i < blockCount; i++)
{
temp1 = (byte) source[i * 4];
temp2 = (byte) source[i * 4 + 1];
temp3 = (byte) source[i * 4 + 2];
temp4 = (byte) source[i * 4 + 3];
 
b = (byte) (temp1 << 2);
b1 = (byte) ((temp2 & 48) >> 4);
b1 += b;
 
b = (byte) ((temp2 & 15) << 4);
b2 = (byte) ((temp3 & 60) >> 2);
b2 += b;
 
b = (byte) ((temp3 & 3) << 6);
b3 = temp4;
b3 += b;
 
buffer2[i * 3] = b1;
buffer2[i * 3 + 1] = b2;
buffer2[i * 3 + 2] = b3;
}
//remove paddings
 
byte[] result = null;
 
if(paddingCount > 0)
{
length3 = length2 - paddingCount;
result = new byte[length3];
 
for(int i = 0; i < length3; i++)
result[i] = buffer2[i];
}
else
{
result = buffer2;
}
 
return result;
}
}
}
public abstract class FilesEncoding
{
/// <summary>
/// Summary description for FilesBase64Encoder.
/// </summary>
public class FilesBase64Encoder
{
private long sourceStreamInitialPosition = -1;
private long resultStreamInitialPosition = -1;
 
// Open files streams
private FileStream sourceStream = null; // source
private FileStream resultStream = null; // result
 
private string inputFilePath = string.Empty;
private string outputFilePath = string.Empty;
private string bufferFilePath = string.Empty;
 
long length, length2;
long blockCount;
long paddingCount;
 
public FilesBase64Encoder(FileStream inputStream, FileStream outputStream)
{
this.sourceStream = inputStream;
this.resultStream = outputStream;
this.bufferFilePath = Tools.GetUniqueTempFilePath("B64EncoderBuffer1", ".txt");
 
this.sourceStreamInitialPosition = sourceStream.Position;
this.resultStreamInitialPosition = resultStream.Position;
 
this.sourceStream.Position = 0;
this.resultStream.Position = 0;
 
this.InitEncoder();
}
 
public FilesBase64Encoder(string inputFilePath, string outputFilePath)
{
this.inputFilePath = inputFilePath;
this.outputFilePath = outputFilePath;
this.bufferFilePath = Tools.GetUniqueTempFilePath("B64EncoderBuffer1", ".txt");
 
this.InitEncoder();
}
 

private void InitEncoder()
{
Base64Encoding.BuidLookupTableDictionnary();
 
if(inputFilePath.Length > 0)
sourceStream = new FileStream(inputFilePath, FileMode.Open);
 
if(outputFilePath.Length > 0)
resultStream = new FileStream(outputFilePath, FileMode.Create);
 
length = sourceStream.Length;
 
if((length % 3) == 0)
{
paddingCount = 0;
blockCount = length / 3;
}
else
{
paddingCount = 3 - (length % 3);//need to add padding
blockCount = (length + paddingCount) / 3;
}
 
length2 = length + paddingCount;//or blockCount *3
}
 
public void Encode()
{
FileStream sourceBufferStream = null; // sourceBuffer
 
try
{
if(length != length2)
{
sourceBufferStream = new FileStream(bufferFilePath, FileMode.Create);
 
//copy data over insert padding
for(int i = 0; i < length2; i++)
{
if(i < length)
sourceBufferStream.WriteByte((byte) sourceStream.ReadByte());
else
sourceBufferStream.WriteByte((byte) 0);
}
}
else
{
sourceBufferStream = sourceStream;
}
 
sourceBufferStream.Position = 0;
 
byte[] threeBytes = new byte[3];
byte temp, temp1, temp2, temp3, temp4;
for(int i = 0; i < blockCount; i++)
{
sourceBufferStream.Read(threeBytes, 0, threeBytes.Length);
 
temp1 = (byte) ((threeBytes[0] & 252) >> 2);//first
 
temp = (byte) ((threeBytes[0] & 3) << 4);
temp2 = (byte) ((threeBytes[1] & 240) >> 4);
temp2 += temp; //second
 
temp = (byte) ((threeBytes[1] & 15) << 2);
temp3 = (byte) ((threeBytes[2] & 192) >> 6);
temp3 += temp; //third
 
temp4 = (byte) (threeBytes[2] & 63); //fourth
 

resultStream.WriteByte((byte) Base64Encoding.SixbitToChar(temp1));
resultStream.WriteByte((byte) Base64Encoding.SixbitToChar(temp2));
resultStream.WriteByte((byte) Base64Encoding.SixbitToChar(temp3));
resultStream.WriteByte((byte) Base64Encoding.SixbitToChar(temp4));
}
 
//covert last "A"s to "=", based on paddingCount
switch(paddingCount)
{
case 0:
break;
 
case 1:
 
resultStream.Position = resultStream.Length - 1;
resultStream.Write(new byte[] { (byte) '=' }, 0, 1);
 
break;
 
case 2:
 
resultStream.Position = resultStream.Length - 1;
resultStream.Write(new byte[] { (byte) '=' }, 0, 1);
 
resultStream.Position = resultStream.Length - 2;
resultStream.Write(new byte[] { (byte) '=' }, 0, 1);
 
break;
 
default:
break;
}
}
finally
{
this.sourceStreamInitialPosition = sourceStream.Position;
this.resultStreamInitialPosition = resultStream.Position;
 
if(inputFilePath.Length > 0)
{
if(sourceStream != null)
sourceStream.Close();
}
else
{
this.sourceStream.Position = this.sourceStreamInitialPosition;
}
 
if(outputFilePath.Length > 0)
{
if(resultStream != null)
resultStream.Close();
}
else
{
this.resultStream.Position = this.resultStreamInitialPosition;
}
 
if(sourceBufferStream != null)
if(sourceBufferStream != sourceStream)
sourceBufferStream.Close();
 
if(File.Exists(bufferFilePath))
File.Delete(bufferFilePath);
}
}
}
 
/// <summary>
/// Summary description for FilesBase64Decoder.
/// </summary>
public class FilesBase64Decoder
{
private long sourceStreamInitialPosition = -1;
private long resultStreamInitialPosition = -1;
 
private string inputFilePath = string.Empty;
private string outputFilePath = string.Empty;
private string bufferFilePath1 = string.Empty;
private string bufferFilePath2 = string.Empty;
 
private FileStream sourceStream = null; // source
private FileStream resultStream = null; // result
 
long length, length2, length3;
long blockCount;
long paddingCount;
 
public FilesBase64Decoder(string inputFilePath, string outputFilePath)
{
this.inputFilePath = inputFilePath;
this.outputFilePath = outputFilePath;
this.bufferFilePath1 = Tools.GetUniqueTempFilePath("B64EncoderBuffer1", ".txt");
this.bufferFilePath2 = Tools.GetUniqueTempFilePath("B64EncoderBuffer2", ".txt");
 
this.InitDecoder();
}
 
public FilesBase64Decoder(FileStream inputStream, FileStream outputStream)
{
this.sourceStream = inputStream;
this.resultStream = outputStream;
this.bufferFilePath1 = Tools.GetUniqueTempFilePath("B64EncoderBuffer1", ".txt");
this.bufferFilePath2 = Tools.GetUniqueTempFilePath("B64EncoderBuffer2", ".txt");
 
this.sourceStreamInitialPosition = this.sourceStream.Position;
this.resultStreamInitialPosition = this.resultStream.Position;
 
this.sourceStream.Position = 0;
this.resultStream.Position = 0;
 
this.InitDecoder();
}
 
private void InitDecoder()
{
Base64Encoding.BuidLookupTableDictionnary();
 
if(inputFilePath.Length > 0)
sourceStream = new FileStream(inputFilePath, FileMode.Open);
 
if(outputFilePath.Length > 0)
resultStream = new FileStream(outputFilePath, FileMode.Create);
 
FileStream sourceBufferStream = null;
 
try
{
sourceBufferStream = new FileStream(bufferFilePath1, FileMode.Create);
Base64Encoding.DeleteUnvalidChars(sourceStream, sourceBufferStream);
 
int temp = 0;
length = sourceBufferStream.Length;
 
byte[] tempByteArray = new byte[1];
 
//find how many padding are there
for(int i = 0; i < 2; i++)
{
sourceBufferStream.Position = length - i - 1;
sourceBufferStream.Read(tempByteArray, 0, 1);
 
if(tempByteArray[0] == '=')
temp++;
}
 
paddingCount = temp;
//calculate the blockCount;
//assuming all whitespace and carriage returns/newline were removed.
blockCount = length / 4;
length2 = blockCount * 3;
}
finally
{
if(sourceBufferStream != null)
sourceBufferStream.Close();
}
}
 
public void Decode()
{
FileStream sourceBufferStream1 = null;
FileStream sourceBufferStream2 = null;
 
try
{
sourceBufferStream1 = new FileStream(bufferFilePath1, FileMode.Open);
sourceBufferStream2 = new FileStream(bufferFilePath2, FileMode.Create);
 
byte[] buffer2 = new byte[length2];//decoded array with padding
byte[] tempByteArray = new byte[1];
 
sourceBufferStream1.Position = 0;
 
// Conversion using the source as result
for(int i = 0; i < length; i++)
{
sourceBufferStream1.Read(tempByteArray, 0, 1);
tempByteArray[0] = Base64Encoding.CharToSixbit((char) tempByteArray[0]);
sourceBufferStream2.Write(tempByteArray, 0, 1);
}
 
if(sourceBufferStream1 != null)
sourceBufferStream1.Close();
 
sourceBufferStream2.Position = 0;
 
sourceBufferStream1 = new FileStream(bufferFilePath1, FileMode.Create);
 
byte[] fourBytes = new byte[4];
 
byte b, b1, b2, b3;
byte temp1, temp2, temp3, temp4;
 
for(int i = 0; i < blockCount; i++)
{
sourceBufferStream2.Read(fourBytes, 0, fourBytes.Length);
 
temp1 = fourBytes[0];
temp2 = fourBytes[1];
temp3 = fourBytes[2];
temp4 = fourBytes[3];
 
b = (byte) (temp1 << 2);
b1 = (byte) ((temp2 & 48) >> 4);
b1 += b;
 
b = (byte) ((temp2 & 15) << 4);
b2 = (byte) ((temp3 & 60) >> 2);
b2 += b;
 
b = (byte) ((temp3 & 3) << 6);
b3 = temp4;
b3 += b;
 
sourceBufferStream1.WriteByte(b1);
sourceBufferStream1.WriteByte(b2);
sourceBufferStream1.WriteByte(b3);
}
 
sourceBufferStream1.Position = 0;
 
//remove paddings
if(paddingCount > 0)
{
length3 = length2 - paddingCount;
 
for(int i = 0; i < length3; i++)
resultStream.WriteByte((byte) sourceBufferStream1.ReadByte());
}
else
{
for(int i = 0; i < length2; i++)
resultStream.WriteByte((byte) sourceBufferStream1.ReadByte());
}
}
finally
{
if(inputFilePath.Length > 0)
{
if(sourceStream != null)
sourceStream.Close();
}
else
{
this.sourceStream.Position = this.sourceStreamInitialPosition;
}
if(outputFilePath.Length > 0)
{
if(resultStream != null)
resultStream.Close();
}
else
{
this.resultStream.Position = this.resultStreamInitialPosition;
}
 
if(sourceBufferStream1 != null)
sourceBufferStream1.Close();
 
if(sourceBufferStream2 != null)
sourceBufferStream2.Close();
 
if(File.Exists(bufferFilePath1))
File.Delete(bufferFilePath1);
 
if(File.Exists(bufferFilePath2))
File.Delete(bufferFilePath2);
}
}
}
}
}
 
public abstract class Tools
{
public static string GetUniqueTempFilePath(string beginWith, string fileExtension)
{
// Attendre une milliseconde pour être sûrs de l'unicité de nom de fichier
System.Threading.Thread.Sleep(1);
return Path.Combine(Path.GetTempPath(), GetUniqueTempFileName(beginWith, fileExtension));
}
 
public static string GetUniqueTempFileName(string beginWith, string fileExtension)
{
// Attendre une milliseconde pour être sûrs de l'unicité de nom de fichier
System.Threading.Thread.Sleep(1);
 
return beginWith + " " + GetDateString(DateTime.Now) + fileExtension;
}
 
public static string GetDateString(DateTime d)
{
return d.Year.ToString() + "_"
+ d.Month.ToString() + "_"
+ d.Day.ToString() + "_"
+ d.Hour.ToString() + "_"
+ d.Minute.ToString() + "_"
+ d.Second.ToString() + "_"
+ d.Millisecond.ToString();
 
}
}
}
 


 
I hope this helps people having the same issue.
 
Best regards.
joujoukinder

GeneralMy vote of 5memberJason Newland8 Apr '11 - 17:34 
GeneralMy vote of 2memberToli Cuturicu22 Oct '10 - 8:31 
GeneralRe: My vote of 2memberJason Newland8 Apr '11 - 17:38 

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