Cave Explorer is a cooperative board game that the whole family can sit down and try to beat together. A cooperative game is either where everyone wins or the game wins. This type of board game has become more popular in recent years.
This program will be designed for the All-In-One IdeaCentre.
This new game is for 2 - 4 players, ages 8 and up. The idea is for them to work together to explore a cave and rescue five lost adventurers. Trying to stop them are pitfalls, bats, cave trolls, and the cave troll king. Each player will randomly be given a role to play. Each role will give them a special ability to help them in their quest.
Typical play time will be 30 minutes.
The board will be randomly generated each game. The board consists of tunnels and caverns. Some caverns may contain pitfalls, bats, trolls, or the king. Or they can hope to find an adventurer to rescue. At the start, the board will be dark. It is up to the players to try and light it up as they explore.
The objective of the game is to find all five lost adventurers and get to the cave entrance alive. If they do so, the players win. The game wins if all five players get captured by the trolls or trapped in the pitfalls.
Leveraging the All-In-One
One of the great things you can accomplish by using the IdeaCentre AIO is that the board game can come alive as you play. You are not just moving pieces on cardboard, it is dynamic and reacts to what you do.
The game will leverage the multi-touch features of the AIO and at times, all players will need to be touching the board at the same time. It will also integrate with E-Dice if available.
In the future, the game can be expanded by adding more players, roles, monsters, and more complex caves.
Board games can bring families and friends together for a night of fun. What better way to make this happen than an easy to use and fun game built for the AIO. No more complicated set up, no more long clean ups.
The idea is to facilitate fun interactions together over a fun board game.
Cave Explorer will be developed with WPF in C#. An iterative approach will be taken to build up the framework of the game and then to slowly add the features until the game is complete.
August 21, 2013 - Initial Release