The memory card is the storage space of your phone. Phones with low internal memory can get a boost from high-capacity memory cards for maximum storage space which in turn will improve your phones performance.videos and music takes a lot of memory card space.This has led to need of service that can handle memory issues[memory overflow,system crash].
Another thing that extends this problem is say a user has his personal videos and music on its windows phone and now he want to view and play the same list of videos or music he had in his windows phone on to his tablet without botheration of downloading the hole stuff[music ,videos] again fro his tablet .he should be able to add new videos/songs from its tablet and later can retrieve the updated list of videos/songs on any other device.
The above problem led me to the idea of making an windows application that will sync with application's web service and store users [one who carry smart phones,tablets and laptops] videos and music on to cloud and later on user can retrieve its data via logging with the application [Sync N Play]. Web service will be making use of windows Azure cloud.the application will be accessible on windows phone and tablet
work-flow of the solution:
1. user will need to register first
2. After logging-in user will be ask to add the videos/music it wish to store.
3. After adding user data will be stored securely on to cloud
Now whenever a user want to retrieve its personal videos/music it need to log in via application from any device in which application is installed.once logged in he can view the list of its personal videos and songs and can play using the application itself.If user want add any other video/song from other device he just need to upload it using application and then can later view the updated data.
User can also upload/delete using webservice which will be syncing after every new update is made.
If time persist than the same can be implemented for games too.It will store game data on to cloud and user can continue playing it from where it stopped on any other device once it login with the application.