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Dynamic Screen Resolution

By , 22 Jul 2008
 

Introduction

I had a hard time in setting a dynamic screen resolution when I was doing some thick client application for a test suite. I presume that most of us have had this happen to us, or have faced such times somewhere along our engineering life cycle. Because, as we all know, the resolution of the user screen may not be same as that of the development environment screen.

This article expects to deliver what I found as a solution for the discussed challenge.

The forthcoming part of this literature will communicate about:

  • How to get the end user screen resolution
  • How to change the user screen resolution to product compatible
  • How to safeguard the user screen resolution

How to Get the End User Screen Resolution

Accessing the user screen is being eased by the availing Screen class which is shipped along with the .NET framework. And can access the current user screen resolution through a static Screen.PrimaryScreen property available in the Screen class.

public static Screen PrimaryScreen {get;}

The aforementioned property is read only and returns a Screen type. And the below given logic demonstrates how to make use of the Screen type to access the user screen resolution.

Screen screen = Screen.PrimaryScreen;
int S_width=screen.Bounds.Width;
int S_height=screen.Bounds.Height;

How to Change the User Screen Resolution to Product Compatible

Before heading towards our next goal, let me talk about the unmanaged part of this implementation. Unlike traditional languages, the .NET framework holds a distinct step while leveraging both managed and unmanaged code. Personally, when I wrote this article, I never found any managed code which does this resolution treatment. And this is what made me think to explore some Win32 API’s.

Before continuing, I would request you to have hands on or theoretical knowledge about: COM Interop service, Attribute, DLL import attribute and Platform Invoke.

Since the scope of this article is limited to managed code, I will not be discussing anything about unmanaged code. But, despite that fact, we can use the DllImport attribute to read the definition of unmanaged code to your managed environment. In this case, we will be using the User32.dll API, which facilitates the dynamic resolution and has two functions related to changing the screen resolution.

  • EnumDisplaySettings
  • ChangeDisplaySettings
class User32
{
        [DllImport("user32.dll")]
        public static extern int EnumDisplaySettings (
          string deviceName, int modeNum, ref DEVMODE devMode );         
        [DllImport("user32.dll")]
        public static extern int ChangeDisplaySettings(
              ref DEVMODE devMode, int flags); 
 
        public const int ENUM_CURRENT_SETTINGS = -1;
        public const int CDS_UPDATEREGISTRY = 0x01;
        public const int CDS_TEST = 0x02;
        public const int DISP_CHANGE_SUCCESSFUL = 0;
        public const int DISP_CHANGE_RESTART = 1;
        public const int DISP_CHANGE_FAILED = -1;
}

As we know, the [DllImport("user32.dll")] is an explicit groundwork before injecting an unmanaged implementation in our managed environment.

public static extern int EnumDisplaySettings 
    (string deviceName, int modeNum, ref DEVMODE devMode);

DEVMODE is a structure that is explained in the platform documentation as well as included with Visual Studio .NET. The structure is defined in C#.

[StructLayout(LayoutKind.Sequential)]
public struct DEVMODE 
{
        [MarshalAs(UnmanagedType.ByValTStr,SizeConst=32)] 
          public string dmDeviceName;
        public short  dmSpecVersion;
        public short  dmDriverVersion;
        ... 
}

You can have a look at the source code attached and apply this logic to any event that you want.

Be aware that, the types have the right size and that fixed length strings are appropriately defined. In this case WORD maps to short, DWORD to int and short stays as short.

DEVMODE dm = new DEVMODE();
dm.dmDeviceName = new String (new char[32]);
dm.dmFormName = new String (new char[32]);
dm.dmSize = (short)Marshal.SizeOf (dm); 
 
if (0 != User32.EnumDisplaySettings (null, 
       User32.ENUM_CURRENT_SETTINGS, ref dm))
{

At this point the DEVMODE structure will be decorated with the default settings and can modify it at any instance.

dm.dmPelsWidth = iWidth;
dm.dmPelsHeight = iHeight; 
 
int iRet = User32.ChangeDisplaySettings (
  ref dm, User32.CDS_UPDATEREGISTRY);

The enclosed code block does this a little differently to deal with various error conditions. I would encourage you to look at the full source file and see what it does. That's all there is to it.

How to Safeguard the User Screen Resolution

Finally, before we continue, it’s our responsibly to safeguard a user's default screen resolution. In order to do that, you might have to use some static members or classes to hold the user screen resolution and retain it back when you complete the execution.

See the downloads at the top of this article for the source code.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

sreejith ss nair
Software Developer (Senior) Freelance
India India
Member
He is a certified professional in both MCPD and MCTS. He is a mathematics graduate with masters in computer science.He was born and bred in India and happen to spend some time in Europe.

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Questiondown Pinmemberlittle mantou10 Jul '12 - 22:50 
QuestionHigh Resolutions Pinmemberahmed.helmy20418 Dec '11 - 3:17 
QuestionCannot change resolution in Winlogon Screen Pinmembersonali.mendis8 Sep '11 - 21:04 
QuestionNice its helps me.. PinmemberPritesh Aryan25 Jul '11 - 21:01 
GeneralMy vote of 5 PinmemberMember 23125037 Jul '11 - 0:21 
GeneralMy vote of 5 Pinmembertomydragon5 Oct '10 - 21:52 
GeneralDesktop doesn't follow new orientation on Windows 7 Pinmemberrapik212 Apr '09 - 2:24 
GeneralDual Monitor Support PinmemberDaniel N21 Apr '09 - 1:55 
GeneralThanks for this usefull post PinmemberMedoune9 Mar '09 - 4:40 
GeneralDynamic Screen Resoultion for Windows Mobile Pinmemberjayanice24 Feb '09 - 17:51 
Question1280x800 ?? Pinmemberronaldo268920 Nov '08 - 12:28 
Generalconstant size of letters whatever the screen physical size Pinmemberpierre_lannion14 Sep '08 - 22:44 
Generalget available screen resolutions Pinmemberpravin parmar15 Oct '07 - 19:32 
QuestionCDS_TEST is 0x2 and CDS_UPDATEREGISTRY = 0x1??? PinmemberAYR Chen17 Aug '07 - 21:08 
GeneralError Message Pinmembermegaroo7926 Jun '07 - 14:47 
Generalvb.net version Pinmembernandhucbm5 Jun '07 - 2:55 
Generalplease help me regarding use u,r logic in vb.net Pinmemberram krishna pattnayak13 Feb '07 - 21:08 
GeneralUseful tip PinmemberVyacheslav Trubarov13 Jan '07 - 11:25 
Generalhiii sreejith Pinmemberkannan m24 Jul '06 - 3:52 
GeneralThanks a BUNCH :-) PinmemberKJAM200513 Jul '06 - 0:14 
GeneralNew and GRAND problem - Disorder Desktop-Icons Pinmembersevenverse6 Jun '06 - 0:05 
GeneralGood Idea for small games BUT HOW DOW I GET THE SUPPORTED RESOLUTION Pinmembersevenverse5 Jun '06 - 23:35 
GeneralGreat Idea, wrong suggestion PinmemberEl Gato10 May '06 - 8:36 
Generalresolution PinmemberVirustau10 Apr '06 - 1:56 
GeneralMultiple monitors Pinmembersusronald12 Mar '06 - 21:05 
GeneralThank you, PinmemberYouSaidWhat?9 Dec '05 - 8:55 
GeneralMonitor resolution Pinmemberhung le quoc13 Oct '05 - 20:53 
GeneralMesh Flicker in Direct3D PinsussJoDeGr819 Sep '05 - 19:20 
Generalthis isn't a bad idea at all PinmemberTheKinkade22 Jul '04 - 12:36 
QuestionPost API doc to PInvoke.net? PinmemberChris B. Behrens22 Apr '04 - 11:15 
GeneralI really hate to criticize... PinmemberMichael Russell (Layton)22 Apr '04 - 6:29 11 

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